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Dragon Bones – Fang Lair Preview

Something stirs within the ancient halls of Fang Lair. Something thought long dead. Something monstrous. Explore the first dungeon in Dragon Bones, The Elder Scrolls Online's next DLC game pack, and uncover the terrifying machinations of the necromancer Orryn the Black! An Old Foe Reborn The powerful necromancer Orryn the Black has discovered the long-abandoned Dwarven ruins of Fang Lair. The cunning mage seeks neither treasure nor fame, but an ancient legacy lost for centuries. Deep within the halls of the ancient city lay the bones of the great dragon Thurvokun, who claimed the site as his own millennia ago ...
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Dragon Bones DLC: New Dungeons, Item Sets & Collectibles

Fang Lair and Scalecaller Peak are 4-Player Dungeons which can be reached via Bangkorai and Stormhaven respectively. Fang Lair’s entrance is in northern Bangkorai, north of the Troll’s Toothpick delve. Scaelcaller Peak’s entrance is in North-Eastern Stormhaven, north of Wind Keep Wayshrine. Both Dungeons include a Normal version in addition to a challenging Veteran version. You can obtain unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons. Fang Lair Fang Lair was once a large Dwemer mine. Their glory however was laid low by the Dragon Thurvokun centuries ago. The Dragon used the Dwarven ...
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Dragon Bones Patch Notes Part 3: Combat & Gameplay Updates

General Area of Effect abilities now deal full damage to all targets hit, instead of having a damage penalty after hitting 7 or more targets. Secondary effects from those Area of Effect abilities (snares, stuns, etc.) are still capped at 6 targets. We want to encourage more tactical group play where players are encouraged to spread out instead of stacking in a tight ball. We’re still evaluating this aspect of AoE caps, and will make adjustments in the future as necessary. Cast Time & Interrupts We’ve updated the rules for interrupting cast time abilities to provide a better opportunity for ...
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Dragon Bones Patch Notes Part 2: Fixes & Improvements

General Fixed a number of animation memory issues causing some NPCs to blink in and out of existence. Factotum bards no longer run away like other dynamic humanoids, what with their flappy flailing arms and all. General Rubble piles and switches found throughout Clockwork City will now make appropriate noises. Monster Abilities Kagouti Fabricant: Stamp no longer appears to impact targets that dodge or otherwise avoid the attack. General Fixed a number of VO/text mismatches within quests, typos, and spelling issues in the quest tracker. The NPC Virurarie will no longer appear in two places. The Precursor has learned his ...
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Dragon Bones Patch Notes Part 1: Base Game Updates

BASE GAME UPDATES Outfits The new Outfit System is now available, and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath. To begin customizing your outfit, simply locate an Outfit Station, which are available in most cities and displayed on local town maps, and equip an Outfit via the drop down menu. Every Dye Station previously found in the world has been upgraded into an ...
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