Dark Brotherhood: Sets, Traits & Poison

Dark Brotherhood brings a new content area called the Gold Coast which is located across the sea from Hew’s Bane and North of Malabal Tor. It also brings many new Gameplay aspects, Gear sets, World Bosses, repeatable quests and new dungeons.

Two new delves that you’ll want to check out. The first is Hrota Cave, found near Anvil, and the other is Garlas Agea which you can find closer to the middle of the zone.

Rewards in the Dark Brotherhood DLC Game Pack

  • eso-gold-coast-mapComplete the Dark Brotherhood storyline quests, and receive the Shrouded Armor and Black Hand Robe costumes.
  • Defeat bosses in the Gold Coast area and receive the Assassins League crafting style, Tainted Blood.
  • Gain new Mementos by completing the entire zone, or by completing all Black Sacrament achievements.
  • Receive the Cadaverous Assassin Polymorph for completing the Litany of Blood.
  • By discovering all the properties of all the new Reagents we’ve introduced for Poisonmaking, you’ll gain the Viridian Venom dye.
  • Be sure to check out the loyalty reward after you purchase the DLC and enter the Gold Coast! It’s a new item that will give your character tons of personality…

eso-gold-coast-banner

Gear Sets

Name & Required Traits Lvl Bonuses

Kvatch Gladiator

kvatch-gladiator

Lvl50

 

CP160

  • (2 items) Adds Weapon Critical
  • (3 items) Adds Weapon Critical
  • (4 items) Adds Weapon Damage
  • (5 items) Kvatch Gladiator: Your Light and Heavy Attacks deal an additional 660 Weapon Damage to targets below 25% Health.

Pelinals Aptitude

pelinal-aptitude

Lvl50

 

CP160

  • (2 items) Adds Max Health
  • (3 items) Adds Stamina Recovery
  • (4 items) Adds Magicka Recovery
  • (5 items) Pelinal’s Aptitude: Your Weapon Damage and Spell Damage both become the highest of the two values.

Flanking Strategist

flanking-strategist

 

Lvl50

 

CP160

  • (2 items) Adds Max Stamina
  • (3 items) Adds Weapon Critical
  • (4 items) Adds Weapon Damage
  • (5 items) Flanking Strategist: Attacks from behind an enemy gives an additional 330 Weapon Damage.

Hide of Morihaus

hide-of-morihaus

Lvl50

 

CP160

  • (2 items) Adds Max Health
  • (3 items) Adds Physical Resistance
  • (4 items) Adds Max Stamina
  • (5 items) Hide of Morihaus: Rolling through enemies deals 1760 Physical Damage and knocks them down.

Sithis Touch

sithis-touch

Lvl50

 

CP160

  • (2 items) Adds Max Health
  • (3 items) Adds Max Health
  • (4 items) Adds Weapon & Spell Critical
  • (5 items) Sithis Touch: Using the Blade of Woe grants Major Berserk for 6 seconds.

Galerions Revenge

galerions-revenge

Lvl50

 

CP160

  • (2 items) Adds Spell Critical
  • (3 items) Adds Magicka Recovery
  • (4 items) Adds Spell Damage
  • (5 items) Galerion’s Revenge: When you hit an enemy with a light or heavy attack you put a Mark of Revenge on them for 15 seconds, after stacking 6 Marks on a target they will detonate for 5810 Magic Damage.

Imperial Physique

imperial-physique

Lvl50

CP160

  • (2 items) Adds Stamina Recovery
  • (3 items) Adds Magicka Recovery
  • (4 items) Adds Weapon and Spell Damage
  • (5 items) When you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Heath, Magicka and Stamina by 996. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

Thews of Harbinger

thews-of-harbinger

Lvl50

CP160

  • (2 items) Adds Max Health
  • (3 items) Adds Max Health
  • (4 items) Adds Max Stamina
  • (5 items) Thews of the Harbinger: When you successfully block an attack with no duration, you deal damage to your attacker equal to 4% of your current Health. Current value: 349 Physical Damage.

Vicecanon of Venom

vicecanon-of-venom

Lvl50

CP160

  • (2 items) Adds Max Stamina
  • (3 items) Adds Weapon Damage
  • (4 items) Adds Stamina Recovery
  • (5 items) Deadly Venom: Your attacks from stealth inject a leeching poison that deals 13280 Poison Damage over 15 seconds and heals you for the damage done.

Updated Armor & Weapon Traits

  • Armor
    • Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to Prosperous.
    • Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits.
    • Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained.
    • Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value.
    • Sturdy: This trait now reduces the cost of Block.
    • Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only.
    • Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint.
  • Weapons
    • Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon.
    • Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages.
    • Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage.
    • Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained.
    • Nirnhoned: This trait now increases the damage of the weapon.
    • Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment.
    • Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages.
    • Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only.
    • Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive.

Poison-making Materials

 

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