Murkmire DLC PTS Patch Notes Part 2: Combat & Gameplay

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Welcome to The Elder Scrolls Online v4.2.0 and the Murkmire DLC Game Pack! In addition to a new zone and quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 4-player leaderboard Arena: Blackrose Prison. We’ve also added 12 new item sets obtainable from Murkmire content, new Motifs, 75 new furnishings, 50 new achievements, and many fun collectibles.

The base game update brings changes to Cyrodiil with destructible Bridges and Milegates, in addition to a refresh of Rewards for the Worthy item sets and an exclusive, new PvP collectible item. We’ve also introduced some improvements to the Housing Editor with Undo/Redo options and furniture grouping. And we know everyone’s excited to see you can now re-order your characters on the Character Select menu!

This PTS cycle includes two different character templates for you to utilize depending on what you plan on testing: one lower level template, and a high level template with all the new item sets.

We can’t wait to hear what you think of this latest update, which is approximately 3.1GB in size. Please be sure to utilize the in-game /feedback or /bug features, or post in the official discussion threads on the forums if you have feedback. Thanks, and stay moist.

 

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General

  • Updated the interaction between Roll Dodge and projectiles.
    • Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
    • Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
      This will help sync up the Roll Dodge animation with the dodge bonus it grants. If you see the enemy actively dodging, they will be able to avoid your attacks. We’ve coupled this with some additional changes you can read more about below with the goal being to reinforce the dodge visual.

 

  • Updated the behavior of all damage shields.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.

      This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.

      In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section.

 

    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
  • Fixed several issues with Poisons and Weapon Enchantments.
    • All Poisons now correctly proc 20% of the time when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • Food and Drink will now provide the correct stat bonuses if they are consumed while you have a Poison equipped.
    • All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
  • Removed the baseline 100 Spell and Physical Penetration all player characters previously had.
  • Refactored the Break Free ability and Crowd Control Immunity buff to increase the consistency and reliability of these mechanics.
  • Updated the Skill Advisor for most Stamina builds to suggest the Trap Beast ability at a later level.
  • Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
  • Fixed an issue where some Movement Speed bonuses were not additive with each other, resulting in very slight inconsistencies in total Movement Speed when they were used together.
  • Fixed numerous ability tooltips for grammar, spelling, formatting, and accuracy.
  • Fixed an issue where mounting while taking DoT damage would cause you to be unable to mount or weapon swap.

Buffs and Debuffs

  • Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.

    This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.

    As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.

  • Major Expedition: Fixed an issue where the visual effects from this buff were only visible to the caster.
  • Minor Brutality: Increased the bonus to Weapon Damage to 10% from 5%.
  • Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
  • Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
  • Minor Sorcery: Increased the bonus to Spell Damage to 10% from 5%.
    The changes to Minor Brutality, Prophecy, Savagery and Sorcery were aimed at making each class feel valued in group play. It should be encouraged, but not required, to have a party with multiple classes.

 

Dragonknight

Ardent Flame

  • Lava Whip: Decreased the range of this ability and its morphs to 5 meters from 8 meters.
    • Flame Lash (morph): Removed the stun from the Power Lash special attack.
      We want all classes to be intentional about when they land stuns on the enemy, and not have it coupled with an already highly damaging attack.
  • Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
    This puts the ability on par with other types of proc abilities, such as Crystal Frags.
  • World in Ruin: This ability no longer increases the damage of Poison area of effect abilities by 3/6%. It now reduces the Stamina cost of all Poison abilities by 12/25%. The Flame bonuses of this passive remain unchanged.

 

Draconic Power

  • Dragon Leap: Fixed an issue where this ability and the Take Flight morph did not improve as they ranked up.
  • Elder Dragon: This passive ability now also increases the range of all instant-cast melee abilities 1 meter per rank, in addition to granting Health Recovery for each Draconic Power ability slotted.
    This change was made to help standardize the range of all DK melee attacks. It also matches the melee light attack range to the range of their abilities. This additional range helps distinguish melee DKs from other melee classes.
  • Spiked Armor
    • Hardened Armor (morph): Increased the duration of the damage shield from this morph to 6 seconds from 2.5 seconds.

 

Earthen Heart

  • Ash Cloud: Increased the healing done by approximately 50%.
    • Cinder Storm (morph): Increased the healing done by approximately 60%.
    • Eruption (morph): Increased the initial damage done by approximately 15%, and the damage over time by approximately 70%.
  • Molten Weapon
    • Igneous Weapon (morph): Fixed an issue where this morph did not improve as it ranked up.
  • Obsidian Shield: Decreased the strength of the damage shield from this ability and its morphs to 9% of your Max Health from 10%.
    • Fragmented Shield (morph): Fixed an issue where recasting this morph would not fully refresh the damage shield value.

 

Nightblade

Assassination

  • Assassin’s Blade: Increased the cost of this ability and its morphs by approximately 30%.
  • Mark Target
    • Piercing Mark (morph): Decreased the duration of the detection effect to 5 seconds from 30 seconds. The duration of the Major Fracture and Breach effects remain unchanged.
  • Grim Focus:
    • Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.
    • The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
    • Fixed an issue where you could generate stacks towards the spectral bow proc through unintended means.

Shadow

  • Consuming Darkness: Fixed an issue where this ability and the Bolstering Darkness morph did not improve as they ranked up. The duration now improves 0.5 seconds per rank.
  • Path of Darkness: This ability no longer deals damage. It now grants Major Expedition to you and your allies on the path, and for up to 2 seconds after leaving it.
    • Twisting Path (morph): This morph now adds damage. The damage value is the same as what is currently on Live.
    • Refreshing Path: This morph now adds healing. The healing value is equal to the damage value of Twisting Path.
      This change to Path of Darkness is aimed at helping each class bring something to the party.

 

  •  

Siphoning

  • Drain Power
    • Power Extraction (morph): Increased the damage done by this morph by approximately 25%.
  • Siphoning Strikes: Fully charged Heavy Attacks now restore twice the amount of Health and resources for this ability and its morphs.
  • Strife: Reduced the damage done by this ability by half, but it now also heals for 50% of the damage done and can now target you or any ally. The total healing amount remains unchanged.
    • Swallow Soul (morph): This morph now doubles the damage, but decreases the heal to 35% of the damage done and can only target you. The passive Minor Vitality effect has been removed.
    • Funnel Health: This morph will now always heal you in addition to an ally.
      For the Swallow Soul morph, we wanted to retain the current functionality of dealing high damage, while also providing healing utility to yourself. The amount of healing provided to the group with Strife was so high that there wasn’t enough tradeoff with the morph choice. Now you can still get that super powerful group utility as before, but now it comes at a cost of reduced damage. This is the Funnel Health morph.

 

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Sorcerer

Dark Magic

  • Crystal Shard
    • Crystal Fragments (morph):
      • The icon on your action bar now changes when you have an instant-cast proc.
      • Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
  • Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
    • Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
  • Rune Prison:
    • This ability and its morphs now stun the target after 1.2 seconds; a new visual effect will display on the target to indicate this effect. The initial application of this effect cannot be dodged, but if the target is dodging after 1.2 seconds they will avoid the stun.
    • Increased the duration of the stun to 3 seconds from 2 seconds.
    • Rune Cage (morph): Increased the damage done if the target fails to use Break Free before the stun ends by approximately 22%.
      We wanted to clearly telegraph when this stun is coming since it doesn’t use a projectile to indicate when it applies. You should now have some time to respond or prepare defenses.

 

Daedric Summoning

  • Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
  • Conjured Ward:
    • This ability and its morphs now have a 1-second cast time, previously an instant cast.
    • Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
  • Daedric Curse
    • Daedric Prey (morph): Decreased the cost of this morph by approximately 20%.
  • Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
    • Summon Unstable Clannfear (morph): Decreased the cost of the special attack from this morph by approximately 33%.
  • Summon Winged Twilight
    • Summon Twilight Tormentor (morph): Decreased the cost of the special attack from this morph by approximately 15%.

Storm Calling

  • Mages’ Fury:
    • Fixed an issue where this ability could be cast on corpses.
    • Fixed an issue where the execute explosion would sometimes not trigger correctly when the target fell below 20% Health.
    • Fixed an issue where casting this ability would aggro monsters before actually dealing damage.
    • Fixed an issue where you could cast this ability on a target you did not have line of sight on.
    • Fixed an issue where using this ability was not counting towards the Expert Mage passive.
  • Overload:
    • This ability and its morphs no longer grant a third ability bar when toggled on.
    • Weapon abilities can now be used while in Overload mode, and are no longer hidden.
    • You can no longer generate any Ultimate while this ability is toggled on.
    • You can now toggle this on when you have 25 Ultimate or more, previously 75 Ultimate.
    • Light and Heavy Attacks are now off the global cooldown and can be woven with other abilities.
    • Decreased the damage of the Light Attack by approximately 50%.
    • Increased the damage of the Heavy Attack by approximately 60%.
    • Power Overload (morph): This morph now specifies the bonus range and radius for the Light and Heavy Attacks.
      We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set.

 

  •  

Templar

Aedric Spear

  • Piercing Javelin
    • Binding Javelin (morph): This morph now knocks the enemy down instead of knocking them back.
      This change was made to help ensure Stamina melee builds are able to continue to hit their targets after activating Binding Javelin. Ranged stamina builds still have access to a knockback with Scatter Shot. (See below for additional changes to Scatter Shot).

 

  •  
  • Puncturing Strikes:
    • Increased the damage dealt to the closest target only by approximately 8% for this ability and its morphs.
    • While channeling this ability and its morphs, your character will now always orient the direction of the area of effect towards your reticle. This also allows you to turn and damage enemies with these abilities while you are rooted.
      We want to make sure Melee builds are adequately rewarded for the extra amount of risk they are undertaking.
  • Radial Sweep
    • Empowering Sweep (morph): This morph now deals Physical Damage instead of Magic Damage, and also now grants Major Protection for 6 seconds, plus 1 second for each target hit.
    • Crescent Sweep (morph): This morph now deals Magic Damage instead of Physical Damage.
      As stamina builds already have a bursty option with Dawnbreaker, we wanted Magicka Templars to have access to a similar option with Crescent Sweep. This also expands the options for Stamina Templars to have a more defensive Ultimate from Empowering Sweep to help fulfill the brawler playstyle.
  • Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
    • Blazing Spear (morph): Increased the damage done from this ability by approximately 60%.
  • Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
    We wanted to retain the defensive flavor of this passive while making it applicable to more of the Aedric Spear skills. The previous version wasn’t effective with Puncturing Strikes and Focused Charge because they can’t be used while blocking. Damage shield mitigation doesn’t include block, so Sun Shield also wasn’t useful previously with this skill.
  • Sun Shield
    • Blazing Shield (morph): Fixed an issue where casting this morph would aggro neutral monsters around you.

Dawn’s Wrath

  • Backlash: Increased the cost of this ability and its morphs by approximately 5%.
  • Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
    This change allows the Templar more opportunities to integrate damage over time effects into their rotation during the execute phase, while retaining the powerful level of Radiant Destruction.

Restoring Light

  • Restoring Aura
    • Repentance (morph): Different Templars can now repent the same corpse.
  • Rune Focus: Reduced the cost to match the Channeled Focus morph.
    • Restoring Focus (morph): This morph now costs Stamina and grants Stamina to you every second, and no longer gives Minor Vitality and Minor Protection.
      Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles.

 

    •  

Warden

Animation Companions

  • Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
  • Betty Netch:
    • Increased the resources restored by this ability and its morphs by approximately 60%.
    • Fixed an issue where the beam visual effects would not display if you recast the ability or its morphs.
  • Dive
    • Cutting Dive (morph): This morph now also reduces the cost as a morph effect.
    • Screaming Cliff Racer (morph): This morph no longer has a minimum range requirement to obtain part of the 15% damage done bonus. Every meter you are away from the target adds 1% damage done, up to a maximum of 15%.
  • Falcon’s Swiftness: Fixed an issue where part of the visual effects from this ability and its morphs was still visible to enemies even when you were hidden.
    • Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
    • Deceptive Predator (morph): The Minor Evasion buff is now granted at all times while this morph is slotted. This morph no longer grants an increased duration to the active Major Expedition and Major Endurance buffs.
      The goal of this change is to help reduce buff management for Wardens. You can now activate this ability reactively in situations where movement speed is needed, instead of having to keep the effect up 100% of the time.
  • Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
  • Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
  • Swarm: Increased the cost of this ability and its morphs by approximately 30%.

Green Balance

  • Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
    The goal of this change is to ensure that all types of Wardens now have the ability to bring Minor Toughness to the group.
  • Nature’s Grasp: This ability can now target your Feral Guardian and its morphs.
 

Winter’s Embrace

  • Arctic Wind
    • Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
  • Impaling Shards: Fixed an issue where the visual effects of this ability and its morphs did not persist for the full duration of the effect.

Weapon

Dual Wield

  • Blade Cloak: This ability and its morphs now grant Major Evasion.

Bow

  • Arrow Spray
    • Acid Spray (morph): Fixed an issue where the damage over time from this morph was breaking the invisibility of Shadow Cloak.
  • Scatter Shot: Increased the range of this ability and its morphs to 28 meters from 10 meters.
    The range was increased to be more in line with the other Bow abilities and now fits better into rotations at range.
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Destruction Staff

  • Impulse: Increased the damage done by this ability and its morphs by approximately 25%.

Armor

Light Armor

  • Annulment
    • This ability and its morphs now have a 1 second cast time, previously instant-cast.
    • Increased the duration of the damage shield to 9 seconds from 6 seconds.
      Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
  • Evocation: This ability now also increases your Magicka Recovery by 2/4% per piece of Light Armor worn, in addition to reducing the cost of Magicka abilities by 1/2% per piece of Light Armor worn.
  • Recovery
    • Renamed this ability to Grace.
    • This ability’s old effects have been merged into the Evocation passive.
    • It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
      All these changes are aimed at making Light Armor more attractive to Magicka users in both PvE and PvP scenarios.

Medium Armor

  • Agility: Increased the Weapon Damage bonus to 7/15% from 6/12%.

World

Werewolf

  • Devour: Different Werewolves can now devour the same corpse.
  • Savage Strength: Fixed an issue where this passive ability was not actually increasing your Spell and Physical Resistance.
  • Werewolf Transformation: Fixed an issue where the transformation from this ability and its morphs was being removed from you if you zoned into a new area.
    • Pack Leader (morph): Fixed an issue where using a Heavy Attack against an enemy would not cause your Direwolves to target that enemy.

Guild

Fighters Guild

  • Silver Bolts
    • Silver Leash (morph): Fixed an issue where you could not cast this morph while you were silenced.

Psijic Order

  • Imbue Weapon: Decreased the cost of this ability and the Crushing Weapon morph by 5%.
    • Elemental Weapon (morph): Increased the cost of this morph by 10%.

Undaunted

  • Inner Fire
    • Inner Beast (morph): Fixed an issue where you could not cast this morph while you were silenced.

Alliance War

Assault

  • Reach: This ability now only affects abilities that have a 28 meter range or more, previously 15 meters.
  • War Horn: This ability and its morphs no longer grant Minor Toughness.
    This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
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Champion System

The Apprentice

  • Spell Precision: Decreased the Spell Critical Strike Chance granted to 9% from 12%.

The Ritual

  • Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
    These changes were made to keep damage and critical strike rates in line after the increased changes to Minor Prophecy/Savagery.

The Shadow

  • Befoul: Fixed an issue where placing points into this Champion ability was not updating the tooltip of some Major and Minor defile abilities.

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General

  • Fixed an issue where a Bind on Equip weapon on your secondary weapon bar would not be bound until you weapon-swapped to that bar. Now, when you equip a Bind on Equip weapon, it will immediately bind – whether or not you are currently using that weapon bar.
  • Decreased the effectiveness of poisons that increase Magicka and Stamina costs to a 10% cost increase, previously 30%.

Glyphs

  • Absorb Stamina Enchantment: This glyph now deals Physical Damage instead of Magicka Damage.
  • Crusher: This glyph now always prioritizes the highest value debuff on the target. A lower value Crusher enchantment proc cannot overwrite a higher value one.
  • Weakening: This glyph now always prioritizes the highest value debuff on the target. A lower value Weakening enchantment proc cannot overwrite a higher value one.

Item Sets

  • Fixed an issue where healing ability tooltips were not being updated when you had an Item Set bonus that increased healing done.
  • Affliction: Fixed an issue where the damage from this Item Set was being mitigated by the target’s Spell Resistance instead of their Physical Resistance.
  • Jorvuld’s Guidance: Fixed an issue where this Item Set was not increasing the duration of the Major Protection buff from the Remembrance morph.
  • Maw of the Infernal: Fixed an issue where the damage area of the Daedroth’s Fiery Breath ability was smaller than the visual effect area.
    The damage area radius was increased by approximately 100%, and the cone width was increased by 20%.

 

  • Pirate Skeleton: Fixed an issue where the appearance change from this Item Set was not lasting the full duration if you were also wearing the Jorvuld’s Guidance Item Set.
  • Powerful Assault: Fixed an issue where the proc from this Item Set would only apply to your group members, and not just any ally.
  • Thurvokun: Fixed an issue where the Minor Defile debuff applied was only reducing healing received and not also Health Recovery.
  • Vestment of Olorime: Fixed an issue where some player abilities and dungeon boss synergies were incorrectly proccing this Item Set.
  • Vykosa: Fixed an issue where this Item Set would not proc Major Maim if the target was taunted by the Tormentor Item Set proc.

 

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Murkmire DLC PTS Patch Notes Part 1: New Features

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Welcome to The Elder Scrolls Online v4.2.0 and the Murkmire DLC Game Pack! In addition to a new zone and quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 4-player leaderboard Arena: Blackrose Prison. We’ve also added 12 new item sets obtainable from Murkmire content, new Motifs, 75 new furnishings, 50 new achievements, and many fun collectibles.

The base game update brings changes to Cyrodiil with destructible Bridges and Milegates, in addition to a refresh of Rewards for the Worthy item sets and an exclusive, new PvP collectible item. We’ve also introduced some improvements to the Housing Editor with Undo/Redo options and furniture grouping. And we know everyone’s excited to see you can now re-order your characters on the Character Select menu!

This PTS cycle includes two different character templates for you to utilize depending on what you plan on testing: one lower level template, and a high level template with all the new item sets.

We can’t wait to hear what you think of this latest update, which is approximately 3.1GB in size. Please be sure to utilize the in-game /feedback or /bug features, or post in the official discussion threads on the forums if you have feedback. Thanks, and stay moist.

 

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Murkmire DLC Game Pack

New Zone – Murkmire
On the southernmost tip of Tamriel, far beyond the boundaries that separate the known from the uncharted, lies a lush coastal marsh—a region as beautiful as it is bizarre. Only the bravest travelers make the journey to Murkmire, and those that survive are forever changed.

The mud-caked streets and alleyways of Lilmoth overflow with fresh-faced adventurers, intent on earning both fame and fortune in Tamriel’s most perilous wilds. Many who enter the deep murk never return. But those that do recount stories of both beauty and horror–tales of savage beasts, vibrant flora, ancient ruins, and proud Argonian tribes. Mysteries lurk in every dank corner of Murkmire. Do you have the strength and cunning to uncover them all?

  • To visit Murkmire, navigate to the DLC tab of the Collections menu and accept the “Sunken Treasure” quest from the Murkmire DLC section. This will unlock the Lilmoth Wayshrine and lead you to Murkmire.
  • Additionally, the supplied Character Template will bring you directly to the questline to begin your journey to Murkmire.

Blackrose Prison
When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day’s march to the north. Now, you can enter the dreaded Blackrose Prison, and face waves of brutal enemies in an ever-escalating battle for treasure and glory.

  • Blackrose Prison is a 4-player Arena located in Murkmire.
  • The Arena includes a normal and challenging Veteran version.
  • There are all-new, skill augmenting “Blackrose” weapons in the same fashion as Master, Maelstrom and Asylum weapons. The full list can be found below.
  • Unique Achievement awards are available for completing this Arena, including:
    • A unique player skin
    • Several titles
    • Unique housing items
  • The Veteran version of Blackrose Prison will qualify players completing it for the Leaderboards.

New Item Sets
There are 12 new Item Sets available from a variety of sources from Murkmire. This includes 3 Item Sets available as drops throughout Murkmire, 3 Item Sets available at crafting stations in Murkmire, and 6 Item Sets available from Blackrose Prison.

  • Murkmire Dropped Sets
    • Bright-Throat’s Boast (Light)
      • 2: Max Magicka
      • 3: Max Magicka
      • 4: Magicka Recovery
      • 5: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.
    • Dead-Water’s Guile (Medium)
      • 2: Weapon Damage
      • 3: Max Health
      • 4: Max Stamina
      • 5: When an enemy dies within 2 seconds of being damaged by you, you gain 5 Ultimate.
    • Champion of the Hist (Heavy)
      • 2: Weapon Damage
      • 3: Max Stamina
      • 4: Max Stamina
      • 5: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
  • Murkmire Crafted Sets
    • Grave-Stake Collector
      • 2: Max Magicka
      • 3: Max Stamina
      • 4: Max Health
      • 5: Enemies you’ve damaged have a 10% chance to drop a grave-stake for 6 seconds after they’ve died. Touching the grave-stake restores 6500 Stamina and Magicka. Only one grave-stake can appear at a time.
    • Naga Shaman
      • 2: Healing Taken
      • 3: Healing Done
      • 4: Max Magicka
      • 5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds.
    • Might of the Lost Legion
      • 2: Max Stamina
      • 3: Max Magicka
      • 4: Weapon Damage
      • 4: Spell Damage
      • 5: After successfully blocking, gain 3 uses of Empower, increasing the damage of your next 3 Light Attacks by 40%.
  • Blackrose Prison
    • Radial Uppercut
      • 2: Uppercut deals 50% of its damage to two enemies near your primary target.
    • Perfect Radial Uppercut
      • 2: Physical Penetration
      • 2: Uppercut deals 50% of its damage to two enemies near your primary target.
    • Gallant Charge
      • 2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
    • Perfect Gallant Charge
      • 2: Physical Resistance
      • 2: Spell Resistance
      • 2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
    • Spectral Cloak
      • 2: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
    • Perfect Spectral Cloak
      • 2: Stamina Recovery
      • 2: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
    • Razor Shot
      • 2: Scatter Shot applies a bleed after a delay that deals 40% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
    • Perfect Razor Shot
      • 2: Weapon Critical
      • 2: Scatter Shot applies a bleed after a delay that deals 40% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
    • Wild Impulse
      • 2: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 9 seconds.
    • Perfect Wild Impulse
      • 2: Spell Penetration
      • 2: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 9 seconds.
    • Mender’s Ward
      • 2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
    • Perfect Mender’s Ward
      • 2: Magicka Recovery
      • 2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.

New Cosmetic and Collectible Rewards
We’ve added a host of new collectibles and rewards by completing various types of Murkmire content:

  • Dream Amulet of Argon memento: Acquired by completing the “Hero of Murkmire” achievement in the Murkmire DLC game pack.
  • Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
  • Verdigris Haj Mota pet: Acquired by traveling to Lilmoth in Murkmire DLC game pack for the first time.
  • Marshmist Palescale skin: Acquired by completing the “God of the Gauntlet” achievement in Blackrose Prison.
  • Dead-Water Motif: Acquired from completing daily quests in Murkmire.
  • Elder Argonian Motif: Acquired by completing daily quests in Murkmire after a certain date.
  • Drakeeh the Unchained: A trophy awarded for completing Blackrose Prison.
  • Drakeeh the Unchained: A bust awarded for completing Veteran Blackrose Prison.
  • Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
  • For completing the Blackrose Prison Vanquisher achievement (completing the Blackrose Prison Arena on any difficulty), you can earn the new Apricot Outrage dye.

Scuttlebloom and Trap Plants
Murkmire is a zone truly hungry for adventurers (and they don’t even have to be human)! What are these strange Scuttlebloom and Trap Plants?

  • Certain native plants throughout Murkmire have aggressive behavior ranging from slashing leaves to poison gas. Sneaking up on these plants will let you disable them and pass them unharmed.
  • Be on the lookout for the elusive (and tiny) Scuttlebloom! Sneaking up on this little guy rewards you with a temporary boost to your run speed, as well as honey, alchemic grease, or very rarely, a docile Scuttlebloom of your very own to place in your home. Be careful though – if they sense your presence, they will duck underground until they sense the danger is gone.

New Furnishing Plans
There are approximately 75 new furnishing plans to discover and craft from Murkmire.

New Achievements
Murkmire introduces over 50 new achievement for you to pursue.

Base Game

Cyrodiil Destructible Bridges & Milegates
Bridges and Milegates in Cyrodiil can now be destroyed and repaired!

  • Each of these structures have three pieces with several stages of destruction for each.
  • New UI icons have been added to the map which detail the current state of these structures, much like Keep status icons. 
  • These structures are permanently neutral, and can be damaged and repaired by all Alliances.
  • New Repair Kits have been added to Siege merchants to specifically repair just Milegates and Bridges.
    • Note that repairing a Bridge or Milegate does not grant Alliance Points.

Rewards for the Worthy Refresh
In this update, we’ve refreshed the Item Sets available from Rewards for the Worthy. They now provide an item from one of six all-new item sets, available solely through Rewards for the Worthy mails. Note the item sets that were previously available here are still available elsewhere in Cyrodiil. These items drop in the style of your Alliance, and are scaled to your level.

  • Indomitable Fury (Light)
    • 2: Max Magicka
    • 3: Max Magicka
    • 4: Stamina Recovery
    • 5: After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
  • Spell Strategist (Light)
    • 2: Max Magicka
    • 3: Spell Damage
    • 4: Spell Damage
    • 5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
  • Battlefield Acrobat (Medium)
    • 2: Stamina Recovery
    • 2: Stamina Recovery
    • 4: Max Stamina
    • 5: Reduces the cost of all your abilities by 6%.
  • Soldier of Anguish (Medium)
    • 2: Weapon Damage
    • 3: Weapon Critical
    • 4: Weapon Damage
    • 5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
  • Steadfast Hero (Heavy)
    • 2: Physical Resistance
    • 3: Spell Resistance
    • 4: Max Health
    • 5: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 10 seconds.
  • Battalion Defender (Heavy)
    • 2: Max Health
    • 3: Max Stamina
    • 4: Healing Done
    • 5: After successfully blocking, heal yourself or a nearby group member with the lowest health for 2000. This effect can occur every 1 second.

New PvP Collectible
The new Gladiator Emote is acquired by combining 30 Arena Gladiator’s Proofs, available by completing Conquest Missions in Cyrodiil, with an Arena Gladiator’s Mockery, available for purchase from War Researchers in Cyrodiil.

Character Re-Ordering
You can now rearrange the order your characters are listed on the Character Select screen! To do so, simply drag and drop a character field or use the clickable up and down buttons.

Housing & Editor Improvements
We’ve updated the Housing Editor to include an edit history display, the ability to Undo and Redo edits, and the ability to link furniture together so that they can be moved and adjusted simultaneously.

  • Housing Editor Undo/Redo and History
    • The Housing Editor now includes a robust Undo / Redo function to help homeowners and decorators create the perfect layout! With this new feature, you can now undo (and redo) up to 200 changes from your current edit session. 
    • This includes a new history that displays your last several edits, so that you always know what to expect when you undo or redo a change.
  • Furnishing Groups
    • Tired of moving your feasting table one mug at a time? You can now group objects together for ease of editing in the Housing Editor! Simply hover over a furnishing in your housing editor, hit the new “Link” button, and link up to 50 child objects to your selected furnishing. The next time you move that object, you will also move everything linked to it.
      • For example, if you select a table and link its nearby chairs to it, then moving the table will also move the chairs. You can still move the chairs independently without affecting the table, so no need to unlink and relink for minor adjustments.
    • You can even link one furnishing group to another — you could make a group for each place setting on your table, and then link those place settings to the table so that they move with the table, but can also be edited individually.
    • When selecting a furnishing in the housing editor, any children linked to it will be tinted for easy identification.  If it has a parent, the parent will also be tinted.
  • Additional Improvements
    • Having your character die in player-owned houses will no longer cause durability of equipped items to decrease.
    • The Collectible Furnishing limit for Notable homes has been increased from 50 to 55, which is accordingly doubled to 110 for ESO Plus subscribers.

Crafting Motifs
During this PTS cycle, we’re introducing several new Motifs for testing. Note that only one of these will be included in Murkmire’s launch, with the others being released later.

  • The Dead-Water Motif will be available when Murkmire launches. Chapters can be obtained occasionally from completing Delve, Village, and Group Boss Daily Quests in Murkmire.
    • The Style Item for the Dead-Water style, Crocodile Leather, is available from the same sources.
  • The Silver Dawn Motif will be available later this year, after Update 20 is released. The Chapters can be obtained by completing Moon Hunter Keep, becoming more likely with higher difficulties of the dungeon, up to being guaranteed to drop on Veteran Hard mode.
    • The Style Item for the Silver Dawn style, Argent Pelts, is obtained by killing bosses in Moon Hunter Keep, with a greater chance to drop on Veteran than on Normal.
  • The Elder Argonian Motif will be available after the new year. Chapters can be obtained occasionally from completing Delve, Village, and Group Boss Daily Quests in Murkmire – just like the Dead-Water Motif.
    • The Style Item for the Elder Argonian style, Hackwing Plumage, is available from the same sources.
  • Finally, the Huntsman Motif will be available in Q1 next year. The Chapters can be obtained by completing the March of Sacrifices, becoming more likely with higher difficulties of the dungeon, up to being guaranteed to drop on Veteran Hard mode.
    • The Style Item for the Huntsman style, Bloodscent Dew, is obtained by killing bosses in the March of Sacrifices, with a greater chance to drop on Veteran than on Normal.

ESO Plus Improvements
Coming later this year on November 13, we’ll be making updates to ESO Plus to provide even more value and benefits to members. You can read more about these upcoming benefits in this article. In this PTS update, we’ll be testing out several of these features including exclusive discounts and items to purchase. Note you must have an active ESO Plus membership to aid in this testing, and the items and discounts you see are for testing purposes only; they are not indicative of the final product.

In conjunction with these changes, we have made several updates to the ESO Plus section of the Crown Store to support ESO Plus deals and exclusive offerings:

  • Added a new “ESO Plus” tab to the Crown Store.
  • Added a new “ESO Plus Deals” page that collects all active deals for ESO Plus members in one place.
  • Updated the layout of the ESO Plus membership page.

So you want an Indrik?
In this PTS patch, you’ll begin to see glimpses of a unique collectible you’ll be able to obtain exclusively in-game by participating in upcoming in-game events. We’ll be giving you a chance to test the entire flow in a couple weeks, but in the meantime, here’s a taste of what’s to come:

  • You may see hints of a Nascent Indrik mount – you will be able to earn this mount for free, exclusively in-game!
    • In short, participating in specific in-game events will earn you Event Tickets. You can trade in those Event Tickets at a unique NPC called The Impresario for different types of Indrik feathers.
    • Once you have all 4 Indrik Feathers, you can use them to perform the Indrik summoning ritual.
  • The Nascent Indrik can later be evolved into different “adult” forms. Doing so will require specific Enchanted Berries obtained from The Impresario.
    • Evolving your Nascent Indrik is also something you will be able to achieve by participating in in-game events.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 810 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Mac Min Spec
We have switched the Mac renderer from OpenGL to MoltenVK (Metal) to support the upcoming release of the upcoming MacOS Mojave. Upon first launching the game, you will notice longer load times and frequent hitching as the shaders are rebuilt for MoltenVK, with some notable unstableness in this first PTS patch. We plan to make iterations throughout PTS to improve performance. To support these changes, we will be updating the minimum spec for all Mac players in Update 20. These will be as follows:

  • Operating System: macOS High Sierra v 10.13
  • Model: Late-2013 27-inch iMac and Newer
  • Hard Disk Space: 85 GB free HDD space
  • Internet: Internet Broadband Connection

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Murkmire and Update 20 Preview

Venture into Black Marsh and experience Argonian culture like never before in Murkmire, The Elder Scrolls Online’s next DLC game pack. Explore what’s coming with this new zone and learn about the Update 20 base-game patch in this preview article.

This new DLC game pack brings an entire new zone to explore, a new main quest line to experience, a challenging new group arena to conquer, and more. Update 20 will arrive alongside the new DLC game pack and will bring big changes to Cyrodiil, new Music Box furnishings, and a series of Home Editor improvements and balance changes.

Discover the Hist

With Murkmire, you’ll be able to explore an all-new zone located on the southern coast of Black Marsh. As you venture into this new world, you’ll navigate through knee-deep swamps and dense, living jungles, encountering incredible stilt houses, long-forgotten temples, and crumbling Imperial ruins. 

Venture deep into Black Marsh

In this new zone, you’ll be able to experience the mysterious Saxhleel (known to the rest of Tamriel as the Argonians) as you explore the deepest depths of the marsh and uncover secrets never before revealed about the nature of the relationship between the Argonian tribes and their sacred Hist trees.

As you travel across this new world, you’ll encounter new challenges and dangers, including unique world bosses, delves, quests, and more. Of course, this new zone is also filled with riches, such as new item sets, furnishings, styles, collectibles, and more. The wilds of Black Marsh are teeming with life and many hidden dangers, but it is also a world of great opportunity for those who dare uncover its secrets.

Recover a Lost Artifact

Murkmire also features a main story quest that takes you all over the new zone to help intrepid explorers and enigmatic Argonians recover a legendary Saxhleel antiquity. During your adventure, you’ll encounter a host of colorful characters and delve into the hidden histories and secrets of the Saxhleel. In discovering this relic, you will also discover the rich and colorful culture of the most alien race in Tamriel.

Experience Argonian culture first hand

In this new story quest, you’ll contend with the dangerous Blackguard faction, suspicious and leery Argonian tribes, menacing grave-robbers, ancient traps, savage beasts, and even flesh-eating plants! Fortune and adventure await in the deep murk, but for those who delve into its fetid swamps and dilapidated ruins, Murkmire’s greatest prize is knowledge.

Fight in the Arena

Built in a single day centuries ago by the powerful mage Pelladil Direnni and his Stone Atronachs, Blackrose Prison was once one of the Empire’s most feared penal colonies. Those unfortunate (or unlucky) enough to be sent to the prison, located in the southern swamps of Murkmire, were rarely seen again. Now, the dungeon’s crumbling ruins serve a new role as a proving ground for the Blackguard, a monstrous band comprised of the descendants of the prison’s former inmates.

Should you wish to prove your worth, you can enter this all-new, four-player leaderboard arena and fight your way through its five stages. If you survive, you will earn powerful new weapons, such as the Blackrose Greatsword that boosts your Uppercut ability, and new item sets. The new arena is extremely challenging, but as you progress, you and your squad are able to make use of four powerful new sigils, including the Sigil of Resurrection that can revive your entire team at once!

Cyrodiil Crumbles

Arriving as part of the free Update 20 base-game patch, the shape of the Alliance War in Cyrodiil will undergo a dramatic change with the inclusion of fully destructible bridges and Milegates. Just as you might bring the walls of an enemy keep crumbling down under the withering hail of your siege weapons, you can now completely destroy Cyrodiil’s many bridges and Milegates, potentially blocking off (or certainly delaying) an enemy advance.

To help your faction’s warriors contend with these obstacles, new goat paths can now be found nearby, giving you a secret-but-confined way to sneak into enemy territory. However, should the enemy know of your coming, these same pathways could also lead you and your group into a deadly ambush. Finally, new Outposts are being added all over Cyrodiil, giving you new strongholds from which to launch your assaults or make a desperate last stand.

Update 20

In addition to the changes and additions to Cyrodiil we’re also bringing a host of improvements to the Housing System. Now, when using the Housing Editor, you can select and move multiple items at once, allowing you to effortlessly shift entire scenes. To help you build the perfect home, we’ve also added an undo function when using the Housing Editor, allowing you to quickly revert a change you made. Finally, we’re also adding a new furnishing type: Music Boxes. Now, you are able to enjoy some of the sounds of Tamriel while relaxing at home!

Bring music into your home!

Of course, that’s not all we’re bringing with Update 20. With this new patch, we’re also providing some quality-of-life improvements, such as the much-requested ability to reorder your characters on the character select screen. Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives.

Keep an eye out for more information on all the changes coming with Update 20 in the near future.

Begin Your Expedition

With a new zone to explore, new stories to experience, and new challenges to overcome, The Elder Scrolls Online: Murkmire brings the mysterious world of the Argonians to ESO players like never before. ESO: Murkmire will be available first for ESO Plus members and in the in-game Crown Store, but we’re excited to announce the entire DLC will also be available as a Daily Reward during the month of November. Keep an eye out for more information on how you can earn ESO: Murkmire as a Daily Reward in the coming weeks.

Do you dare to venture into the uncharted swamps of Black Marsh? A whole new world is ready to be discovered by intrepid explorers and adventurers alike. Head to Twitter @TESOnline and Facebook and let us know what Murkmire and Update 20 features you’re most looking forward to!

The Elder Scrolls Online: Murkmire is coming soon for ESO Plus members and the in-game Crown Store, and it will be available as a Daily Reward for the month of November. This new DLC game pack will arrive with Update 20, a free base-game update for all ESO players.

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ESO Live: September 14 @ 11PM BST – Explore Murkmire with us!

Explore the weird and wonderful world of the Argonians as the ESO development team ventures into the swamplands of Murkmire. Watch us live this Friday!

Join us for ESO Live this Friday at 11:00PM BST as the community team is joined by Zone Lead Ed Stark and Senior Writer-Designer Leamon Tuttle to talk about what is coming with the Murkmire DLC game pack and feature a live walkthrough of the new zone. Tune in to learn about this new area, what makes the Argonian people so unique, and enjoy some spoiler-free discussion on the DLC’s main story.

During the show, the team will answer your questions about Murkmire and there will Twitch Drops enabled, so don’t forget to link your PC/Mac accounts before it starts!

If you love everything Argonian, or are just looking forward to exploring a mysterious new world, be sure to check out the show this Friday at 11:00PM BST on Twitch, YouTube, Mixer, and Steam.

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Retake the Capital During the Imperial City Celebration Event!

Liberate the Daedric-ridden streets of the Imperial City and earn bonus rewards, including double Tel Var Stones, double unique drops, and more. Learn about the Imperial City Celebration Event right here!

Fight for the City

The Imperial City Celebration Event begins on Thursday, September 6 at 10:00AM EDT and will run until Monday, September 17 at 10:00AM EDT.

In order to participate in the liberation of the Imperial City during this event, you must own the Imperial City DLC game pack or get access via an ESO Plus™ membership. During the event period, you can acquire the DLC game pack from the Crown Store for 1250 Crowns (that’s a 50% discount) and nab the Imperial City Collector’s Bundle for 2200 crowns (a 60% discount).

The Imperial City Collector’s Bundle

The Collector’s Bundle includes the Mind-Shriven Horse, the Mind-Shriven Skin, the Daedrat pet, and five Crown Experience Scrolls in addition to the DLC game pack itself.

Once you have acquired the DLC game pack, you can venture into Cyrodiil’s capital via one of the three sewer entrances. You can find instructions on how to enter the Imperial City in this help article.

Double Your Rewards

The Imperial City might be overrun with Daedra and warriors of the opposing Alliances, but it’s also filled with the untold riches of a fallen empire, and those bold enough to stand toe-to-toe with the enemy in the city’s besieged districts and sewers will find that the risks more than match the rewards.

While fighting to control the capital during the Celebration Event, you’ll earn the following bonus rewards:

  • Double the amount of Tel Var Stones dropped from all monsters
  • Double the chance of picking up either the Stonefire Scamp pet or the Soul-Shriven Skin
  • Double the amount of Key Fragments
  • Double the amount of sacks dropped by Cunning Scamps and Trove Scamps
  • Double the amount of drops from bosses (including within the Imperial City itself and its dungeons)

You can earn the above rewards by taking part in any of the Imperial City activities. This includes battling the Daedra within the Imperial Sewers, capturing districts in the streets above, and delving into any of the DLC’s two dungeons: Imperial City Sewers and White-Gold Tower.

Climb the White-Gold Tower

Finally, as of Update 18, the Stonefire Scamp and Soul-Shriven Skin are packaged (rather uncomfortably) in Runeboxes, meaning if you pick one up you don’t want, you can put it up on Guild Traders for some extra coin!

Claim the heart of Tamriel

The Imperial City is overrun with the minions of Molag Bal and pretenders to the Ruby Throne. Steal yourself into the city, clear out the Daedric infestation, and claim Tamriel’s shining capital once and for all. Great honor awaits those who answer the call, but if your desires are a little more mercenary, great riches await, too. Will you venture into the Imperial City? Let us know on Twitter @TESOnline and Facebook

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Unlock 100k Gold (and more) with September’s Daily Rewards

Log in to The Elder Scrolls Online during the month of September to unlock an incredible 100,000 gold for your account and more. Find out all the details right here!

Since Daily Rewards were introduced with Update 18, you’ve been able to acquire useful consumables, currencies, Crown Crates, and even pets, but during the month of September, we’re giving you a massive amount of gold, too. If you log in for 28 of September’s 30 days, you’ll earn a colossal 100,000 gold. This is the most gold you’ve ever been able to receive for a single activity in the game (aside from Guild Trader sales, of course), and it has the potential to dramatically change your in-game fortunes!

In addition to the gold, September features a host of other incredible rewards throughout the entire month. Day 21 of September’s rewards will grant you the Skald’s Damask Jerkin costume, allowing you to don the garb of Riften royalty.

Skald’s Damask Jerkin

This coming month also features two Wild Hunt Crown Crates on day 7 and three 150% XP Scrolls on day 14, ensuring that September is set to be the biggest month of Daily Rewards ever!

Don’t forget, to unlock a specific item, you must login and claim the prerequisite amount of days, first. When you log into The Elder Scrolls Online, you’ll see your available item waiting to be claimed in the announcement panel. You can claim it right there or when you log out. You can also navigate to the “Daily Rewards” section of the Crown Store to claim your items, view future rewards, and see how many days are left before it resets. In order to be eligible for future rewards, you must claim your currently available daily item. If you do not claim a daily reward, the month’s rewards will not progress.

We’re excited to bring these new rewards to you, and we can’t wait to share even more amazing Daily Rewards in the future.

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ESO Community Guides – Wolfhunter Special

Wolfhunter is live on PC/Mac, and with it comes a selection of new Community-made content. Here’s a taste of just some of the amazing guides the ESO community has created this month.

Beginner’s Guides

Fextralife – Beginner’s Guide to Leveling

If you’re new to The Elder Scrolls Online, this guide will help you get the most out of leveling from 1-50 and be ready to hit the Champion System running.

You can find additional guides on Fextralife’s YouTube channel and website.

Dottz Gaming – Top 10 Beginner Tips

Dottz has provided his best 10 tips for players new to the game, helping you get the most out your first steps into Tamriel.

Enjoy more guides and content on Dottz’ YouTube Channel and website.

Alcast – Level Werewolf in 20 Mins

Wolfhunter brings a host of improvements for Tamriel’s lycanthropes, so if you’re thinking about taking on Hircine’s curse, you’ll need to know how to quickly level up the Werewolf Skill Line.

Check out more from Alcast on his YouTube Channel and website.

Tianlien – Welkynar Motif Showcase

If you’re thinking about adopting the style of the gryphon-riding knight protectors of Summerset, Tianlein outlines how you can acquire the Welkynar style fragments and materials.

You can watch additional showcases and more on Tianlien’s YouTube Channel.

Advance Guides

Kelham and Aria – Kelham’s Guide to Blood Moon set

Kelham outlines one of the most dangerous new sets coming with the Wolfhunter DLC game pack: Blood Moon.

You can enjoy additional ESO content on Kelham and Aria’s YouTube Channel.

Crescent Jayren Gaming – Complete PvP Guide for Stamina Nightblades

Would you like to take your Stamblade to the next level? Check out this complete guide to Stamnia Nightblades in PvP.

Find more guides and builds on Crescent Jayren Gaming’s YouTube Channel.

Builds

Kevduit – The Bloodbath Stamina Nightblade PvP Build

Kevduit brings his signature flair to this very interesting bleed-heavy Stamina Nightblade build that makes use of two of Wolfhunter’s new sets.

You can find more of Kevduit’s builds and guides on his YouTube Channel.

Khyleo – The Nature Wolf Build (Stam Warden Werewolf)

This tank-first werewolf build makes use of the Werewolf’s Hide and Blood Spawn’s Visage sets to generate a lot of Ultimate quickly.

Check out more ESO videos and guides on Khyleo’s YouTube Channel.

Sherman’s Gaming – Green Dragon Knight

If you’re looking for a DK off-tank build, Sherman outlines his high-health build that can also main tank in most dungeons.

Sherman has additional builds and more on his YouTube Channel

Xynode – Hircine’s Hammer PvP Nightblade Werewolf

Xynode shares his updated high-damage Nightblade Werewolf build for Wolfhunter. This build was designed to fight as part of a pack and focus on shield stackers, perfect for Battlegrounds and Cyrodiil.

Check out additional ESO builds and guides on Xynode’s YouTube Channel and website.

Fear Turbo – Magicka Templar “Fate”

Fear has shared a powerful Magicka Templar build designed to dish out impressive ranged damage. You can view the full build on his official website or a demo of the build’s power in the below clip. 

You can find additional builds and more on Fear Turbo’s YouTube Channel and website.

That’s it! This is just a small taste of some of the fantastic guides and builds the ESO Community has crafted this month, so please don’t hesitate to share anything you’ve created yourself or enjoyed with us on Twitter @TESOnline or Facebook. We’d love to share them with the rest of the community!

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ESO Stream Team & Current Twitch Drops Schedule

We’re thrilled to officially unveil the newest and current members of the ESO Stream Team! Check out this article for all the details on the program and when you can earn Twitch Drops just by watching some of your favorite streamers.

Over the last few months, we’ve been working with some of ESO’s most dedicated streamers to put together the Stream Team program. As members of the ESO Stream Team, these streamers receive official support from ZeniMax Online Studios in the form of exclusive giveaways, promotions, and more to help grow their channel. We encourage you to check them out next time they’re live! Note that while we aren’t currently accepting new applications, we do plan to periodically add more members to the team.

Without further ado, below are the current members of the ESO Stream Team:

Twitch Drops Schedule – August

Want to get your hands on some Twitch Drops? You can watch your favorite ESO streamer AND earn some in-game loot by checking out any of the below channels. Moving forward, we’ll be publishing a Twitch Drops schedule twice a month so you know when they’ll be enabled. Don’t forget, Twitch Drops are currently only available for PC/Mac, and you have to link your account first. Note that the schedule below is subject to changes and additions, and that Twitch Drops redemptions may take several hours.

ESO Live & Official Bethesda Streams

On the following days, tune into ESO Live or other official Bethesda events on www.twitch.tv/bethesda for at least 10 minutes:

  • PAX West: August 31, full schedule with exact time will be published this week

Sponsored Streams & Miscellaneous Events

On the following days, tune into one of the sponsored streams listed below for a chance to win a Drop:

  • Crystalium Twitch Team: August 20 through August 26. For more information and exact streaming times, please see this tweet.
    • Drops will start to go out August 27 at 10:00AM EDT
  • Yogscast: August 22 from 9:00AM -12:00PM EDT
    • Drops will start to go out August 22 at 1:30PM EDT
  • #techandjunkGIVES Charity Event: August 25 at 1:00PM EDT through August 26 at 1:00PM EDT
    • Join a group of ESO streamers as they stream ESO for 24-hours for St. Jude’s Children’s Research Hospital. Participating streamers include:

There’s a ton going on this month, so be sure to check out some of the above shows and maybe earn yourselves some drops in the process! Are you planning to watch some ESO streams this month? Let us know on Twitter @TESOnline and Facebook!

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PC/Mac Patch Notes v4.1.6

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The Elder Scrolls Online v4.1.6 fixes the issue in Trials where some objects were vanishing, and missing Keep walls in Cyrodiil. We also have re-enabled Asylum Sanctorium, and have made several fixes and adjustments involving the two new Wolfhunter dungeons. For combat and gameplay, we’ve temporarily reduced the respec cost to one gold, and have fixed the issue with the Ward of Cyrodiil item set bonuses, among a few other bug fixes. The size of this patch is 90.4MB.

 

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Trials

  • Fixed an exploit that was occurring in Asylum Sanctorium involving Saint Olms. The Trial is now re-enabled.

 

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General

  • Fixed an issue where the final Imperial City Prison and White-Gold Tower bosses were not dropping their Monster Masks correctly.

 

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Dungeons

  • March of Sacrifices
    • Bleeding applied by Balorgh’s Bite no longer benefits from the damage bonus provided by The Hunt.
  • Moon Hunter Keep
    • Removed a potentially confusing conversation with Adonatus where he offers a Lycanthropy cure, but does not confirm the selection before curing Lycanthropy.
    • Hedge Maze Guardian:
      • The Spriggans that attempt to replenish an ally’s health will now go dormant more consistently when they reach zero health.
      • When the Hedge Maze Guardian is defeated, the Spriggans that inhabit the Hedge Maze will now perish along with him.
    • Archivist Ernarde’s Enraging Aura has been adjusted:
      • This ability will now only appear in Veteran Difficulty.
      • This ability will no longer incorrectly affect the Archivist or other player characters when it affects another monster.

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General

  • Fixed an issue preventing higher-level robes from Moon Hunter Keep and March of Sacrifices from properly appearing in the Huntsman or Silver Dawn style.

Achievements

  • The Apex Predator and Survival of the Fittest achievements are now granted when the criteria is properly met.

 

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General

  • Respec costs have been temporarily set to 1 gold until the next incremental patch to allow you to perform a full respec cheaply, and regain skill points that may have been lost with a prior change to the Werewolf Devour skill.
    • Known Issue: The respec cost will appear to multiply for every skill point instead of being 1 gold. This is strictly a visual issue, and you can rest assured the cost is indeed just 1 gold.

Sorcerer

  • Dark Magic
    • Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.
  • Storm Calling
    • Mages’ Fury: Fixed an issue where Mages’ Fury and its morphs could be cast – with no actual damage – when out of Magicka.

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Item Sets

  • Ward of Cyrodiil: Fixed an issue where this item set was providing the incorrect bonus for 2-4 set pieces. It will now provide the following:
    • 2 – 129 Weapon Damage
    • 3 – 129 Stamina Recovery
    • 4 – 129 Stamina Recovery

 

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General

  • Fixed an issue where the icons for Edge Keep Bonuses were not visible.
  • Fixed an issue where Keep walls would occasionally fail to appear.

Battlegrounds

  • Vanity pets, Assistants and Mementos can no longer be summoned in Istirus Outpost.

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General

  • Fixed an issue where camel and bear mounts were laughing maniacally, and quite disturbingly, when sprinting.

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Public Dungeons

  • Fixed an issue where portals would occasionally fail to function in the Village of the Lost, blocking you from accessing other parts of the dungeon.

Trials

  • Fixed an issue where some objects would intermittently vanish in Trials.

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General

  • Fixed a game crash related to visual effects.

 

 

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Wolfhunter DLC Game Pack & Update 19 Now Live on PC/Mac

Face Hircine’s legacy in Wolfhunter, The Elder Scrolls Online’s newest DLC game pack. Find out everything you need to know about this new adventure and Update 19 in our launch article.

We are thrilled to announce that the Wolfhunter DLC game pack and the Update 19 base-game patch are now both live on PC/Mac. This new DLC content and update includes:

  • Two ferocious new dungeons: Moon Hunter Keep and March of Sacrifices
    • Including powerful new gear sets and unique collectibles
  • A new Battlegrounds map: Istirus Outpost
  • An updated Respec 2.0 system
  • A major overhaul to the Werewolf Skill Line
  • A host of new PvP additions and rewards

This new DLC is available free for all ESO Plus™ membership holders or can be purchased with crowns from the in-game Crown Store. The Update 19 base-game patch is available free for all ESO players.

If you can’t wait to test your might against Hircine’s beasts on consoles, don’t worry – Wolfhunter and Update 19 will arrive on PlayStation®4 and Xbox One on August 28.

Contents

Wolfhunter DLC Game Pack

With the Wolfhuner DLC game pack, you and your team will be able to venture into two all-new dungeons, face the monstrous beasts of Hircine, and discover powerful new gear and unique collectibles.

Moon Hunter Keep

The very beasts they hunt have overwhelmed the proud Order of the Silver Dawn, and their headquarters known as Moon Hunter Keep has fallen. You and your team must infiltrate the keep, destroy the monsters that now roam its fortifications, and put a stop to the terrible plans of the elder werewolf known as Vykosa.

Expel Hircine’s beasts from Moon Hunter Keep

March of Sacrifices

On rare occasion, the Daedric Prince Hircine allows a chosen few mortals to cross into his realm and compete in the Great Hunt. Gather your fellow warriors and prepare to stalk the wilds of the March of Sacrifices. The rewards for victory are great, but be warned: your fellow hunters will do anything to win, including hunting their fellow competitors!

Both new dungeons will be available in Normal and Veteran difficulties (in addition to a Veteran Hard Mode option) and come with a host of unique rewards and collectibles including new gear sets, monster masks, skins, mementos, and more.

Purchase Details

The Wolfhunter DLC game pack is free for all ESO Plus members or available for purchase for 1500 crowns from the in-game Crown Store. You can find it within the in-game Crown Store listed under DLC.

Note that if your ESO Plus membership lapses, you will lose access to the DLC game pack until it is renewed or purchased with crowns. You will not lose any items or rewards you earned while you had access.

Wolfhunter Collector’s Bundle

In addition to the DLC game pack, the Wolfhunter Collector’s Bundle is available for 4000 crowns from the in-game Crown Store.

Wolfhunter Collector’s Bundle

The Wolfhunter Collector’s Bundle includes the DLC game pack, the exclusive Silver Dawn Argent Charger mount, the noble Silver Daenian Werewolf Tracker pet, and five Crown Experience Scrolls. You can find and purchase the Wolfhunter Collector’s Bundle in the Featured section of the in-game Crown Store.

Enter Hircine’s Realm & Earn a Free Hat

Once you have access to the Wolfhunter dungeons, you can venture into Moon Hunter Keep and March of Sacrifices by the following methods:

  • By teleporting directly to the two new dungeons from your map
  • By using the Dungeon Finder tool
  • By walking up to the dungeons and clicking on the entrance in Reaper’s March (Moon Hunter Keep) and in Greenshade (March of Sacrifices)

To help you prepare to face Hircine’s monsters, you’ll receive the Werewolf Hunter Hat for free simply by entering either Moon Hunter Keep or March of Sacrifices. This stylish cap is perfect for the would-be monster hunter in you!

Werewolf Hunter Hat

Update 19 Overhauls Werewolves & Respecs

The Update 19 base-game patch will also arrive alongside the Wolfhunter DLC game pack as a free update for all ESO players. This patch features a series of new additions and improvements to the base game that everybody can enjoy.

Werewolf Skill Line Update

If you want to unleash the beast within, Update 19 features a host of changes and improvements to the Werewolf Skill Line. With these changes, transformed players will be able to sustain their momentum in combat for longer with updates to both the Skill Line’s Passive and Active Abilities.

Respec 2.0

This base-game patch also brings improvements to the game’s Skill Respecification system. With Respec 2.0, you can now choose to change individual abilities one-by-one (similar to how you change your Champion Points), rather than being forced to re-add all of your Skills from scratch. With these changes, you can tailor your build to your heart’s content!

There are tons of additional changes, fixes, and improvements coming with Update 19, so be sure to check our Patch Notes forum for the full scoop.

New Battleground & PvP Additions

With Update 19, there are a host of new PvP additions that are designed to shake up PvP in both Battlegrounds and Cyrodiil.

Istirus Outpost

This new Battleground features a semi-symmetrical layout that places emphasis on map knowledge and awareness. Most notably, due to its large size, competitors are able to mount in this arena, a first for the Battlegrounds game mode. In Istirus Outpost, you’ll always be in the fight.

Battle your fellow players in a new Battlegrounds map

Keep Recall Stones

Veterans of Cyrodiil can now make use of Keep Recall Stones to teleport to any of their currently owned (but not flagged) Keeps. These new items can be purchased for 20,000 AP from vendors, but can also be found within the Rewards of the Worthy bags. With these new tools, you and your team can move quickly to reinforce your defenses, or push your advantage after capturing a keep deep in enemy territory.

New PvP Rewards

Finally, Update 19 also introduces some new rewards for PvP players, including three new Battlegrounds Outfit Styles (earned by completing Battlegrounds matches) and the Arena Gladiator Costume (earned by collecting 50 Arena Gladiator Proofs).

Pit Daemon, Fire Drake, and Storm Lord Outfit Styles

These new looks ensure that everybody knows that you’re a force to be reckoned with on the battlefield.

Hircine Calls to You

The Great Hunt begins! Dare you take on the monsters of Moon Hunter Keep and the March of Sacrifices? The stakes have never been higher – but so are the rewards for victory! Will you enter Hircine’s realm with the Wolfhunter DLC game pack? Let us know on Twitter @TESOnline and Facebook.

The Wolfhunter DLC game pack is now available on PC/Mac for ESO Plus members and the in-game Crown Store. Look for it on August 28 for PlayStation®4 and Xbox One.

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