Battlegrounds are small-scale player-versus-player (PvP) gameplay that launched with the Morrowind chapter of ESO. Each battleground will feature a three-sided team setup with four players in each team, and you will be able to queue up individually or in pre-formed groups. At launch, there will be three battleground maps — a Foyada, a Dwemer ruin and a Daedric ruin — and three game types: Capture the Flag, Team Deathmatch, and Domination. Battlegrounds will feature leaderboards and have their own unique item set rewards.
- Team Deathmatch: Find and kill enemy players to earn points for your team.
- Capture the Flag: Capture the enemies’ relics and return them to your base.
- Domination: Capture and hold sites across the map, continually earning points based on locations held.
- Chaosball: Pick up and try to hold a ball which gives points but applies increasingly serious debuffs over time.
- Ald Carac: A dilapidated ruin of an ancient Dwemer city
- Arcane University: A ruined outer district of the Imperial City, once Tamriel’s center of magical learning
- Ularra: An old overgrown Daedric worshipping site
- Foyada Quarry: A quarry set in the shadow of Red Mountain
- Mor Khazgur: A location to be introduced in Update 17.
- Deeping Drome: a location set to be introduced in Update 17.
As you participate in matches, you will earn points and medals based on the game mode. Points are earned for completing the game mode’s primary objectives: killing enemies, capturing flags, defending locations, and holding the chaosball. Medals are earned for unique feats related to the game mode, including dealing damage, healing allies, performing kill streaks, capturing or defending flags, healing flag carriers, and taking damage.
Your points and medals contribute to your final rewards, including Alliance Points, Experience, and items, as well as your position on the battleground leaderboards. The top players on the leaderboards will receive additional rewards at the end of the week.
Dueling is a feature in which you can battle another player in a PvE zone. Dueling can be accessed from the interactions menu or through the
/duel command. Once a duel starts, you have five seconds to prepare, after which the duel begins. Duels are centered on a flag and must remain within a certain radius of it; if either player ignores the warnings and leaves the radius, it will be treated as a forfeit. Once a player reaches 0 health, the other player wins the duel, and the losing player can resurrect themselves at no cost.
Excluding AvA areas such as Cyrodiil, dueling can occur anywhere in an overland zone, i.e. not inside dungeons or buildings. This also excludes places such as the Wailing Prison. Dueling invitations can be auto-declined through a toggle in the Options menu if desired.
There are 3 achievements related to dueling:
|Blooded Duelist||5||Win your first duel against another player.|
|Seasoned Duelist||10||Win 25 duels against other players.|
|Master Duelist||15||Win 100 duels against other players.||Title: Duelist|