Category Archives: DLC

Murkmire DLC PTS Patch Notes Part 2: Combat & Gameplay

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Welcome to The Elder Scrolls Online v4.2.0 and the Murkmire DLC Game Pack! In addition to a new zone and quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 4-player leaderboard Arena: Blackrose Prison. We’ve also added 12 new item sets obtainable from Murkmire content, new Motifs, 75 new furnishings, 50 new achievements, and many fun collectibles.

The base game update brings changes to Cyrodiil with destructible Bridges and Milegates, in addition to a refresh of Rewards for the Worthy item sets and an exclusive, new PvP collectible item. We’ve also introduced some improvements to the Housing Editor with Undo/Redo options and furniture grouping. And we know everyone’s excited to see you can now re-order your characters on the Character Select menu!

This PTS cycle includes two different character templates for you to utilize depending on what you plan on testing: one lower level template, and a high level template with all the new item sets.

We can’t wait to hear what you think of this latest update, which is approximately 3.1GB in size. Please be sure to utilize the in-game /feedback or /bug features, or post in the official discussion threads on the forums if you have feedback. Thanks, and stay moist.

 

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General

  • Updated the interaction between Roll Dodge and projectiles.
    • Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
    • Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
      This will help sync up the Roll Dodge animation with the dodge bonus it grants. If you see the enemy actively dodging, they will be able to avoid your attacks. We’ve coupled this with some additional changes you can read more about below with the goal being to reinforce the dodge visual.

 

  • Updated the behavior of all damage shields.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.

      This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.

      In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section.

 

    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
  • Fixed several issues with Poisons and Weapon Enchantments.
    • All Poisons now correctly proc 20% of the time when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • Food and Drink will now provide the correct stat bonuses if they are consumed while you have a Poison equipped.
    • All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
  • Removed the baseline 100 Spell and Physical Penetration all player characters previously had.
  • Refactored the Break Free ability and Crowd Control Immunity buff to increase the consistency and reliability of these mechanics.
  • Updated the Skill Advisor for most Stamina builds to suggest the Trap Beast ability at a later level.
  • Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
  • Fixed an issue where some Movement Speed bonuses were not additive with each other, resulting in very slight inconsistencies in total Movement Speed when they were used together.
  • Fixed numerous ability tooltips for grammar, spelling, formatting, and accuracy.
  • Fixed an issue where mounting while taking DoT damage would cause you to be unable to mount or weapon swap.

Buffs and Debuffs

  • Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.

    This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.

    As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.

  • Major Expedition: Fixed an issue where the visual effects from this buff were only visible to the caster.
  • Minor Brutality: Increased the bonus to Weapon Damage to 10% from 5%.
  • Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
  • Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
  • Minor Sorcery: Increased the bonus to Spell Damage to 10% from 5%.
    The changes to Minor Brutality, Prophecy, Savagery and Sorcery were aimed at making each class feel valued in group play. It should be encouraged, but not required, to have a party with multiple classes.

 

Dragonknight

Ardent Flame

  • Lava Whip: Decreased the range of this ability and its morphs to 5 meters from 8 meters.
    • Flame Lash (morph): Removed the stun from the Power Lash special attack.
      We want all classes to be intentional about when they land stuns on the enemy, and not have it coupled with an already highly damaging attack.
  • Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
    This puts the ability on par with other types of proc abilities, such as Crystal Frags.
  • World in Ruin: This ability no longer increases the damage of Poison area of effect abilities by 3/6%. It now reduces the Stamina cost of all Poison abilities by 12/25%. The Flame bonuses of this passive remain unchanged.

 

Draconic Power

  • Dragon Leap: Fixed an issue where this ability and the Take Flight morph did not improve as they ranked up.
  • Elder Dragon: This passive ability now also increases the range of all instant-cast melee abilities 1 meter per rank, in addition to granting Health Recovery for each Draconic Power ability slotted.
    This change was made to help standardize the range of all DK melee attacks. It also matches the melee light attack range to the range of their abilities. This additional range helps distinguish melee DKs from other melee classes.
  • Spiked Armor
    • Hardened Armor (morph): Increased the duration of the damage shield from this morph to 6 seconds from 2.5 seconds.

 

Earthen Heart

  • Ash Cloud: Increased the healing done by approximately 50%.
    • Cinder Storm (morph): Increased the healing done by approximately 60%.
    • Eruption (morph): Increased the initial damage done by approximately 15%, and the damage over time by approximately 70%.
  • Molten Weapon
    • Igneous Weapon (morph): Fixed an issue where this morph did not improve as it ranked up.
  • Obsidian Shield: Decreased the strength of the damage shield from this ability and its morphs to 9% of your Max Health from 10%.
    • Fragmented Shield (morph): Fixed an issue where recasting this morph would not fully refresh the damage shield value.

 

Nightblade

Assassination

  • Assassin’s Blade: Increased the cost of this ability and its morphs by approximately 30%.
  • Mark Target
    • Piercing Mark (morph): Decreased the duration of the detection effect to 5 seconds from 30 seconds. The duration of the Major Fracture and Breach effects remain unchanged.
  • Grim Focus:
    • Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.
    • The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
    • Fixed an issue where you could generate stacks towards the spectral bow proc through unintended means.

Shadow

  • Consuming Darkness: Fixed an issue where this ability and the Bolstering Darkness morph did not improve as they ranked up. The duration now improves 0.5 seconds per rank.
  • Path of Darkness: This ability no longer deals damage. It now grants Major Expedition to you and your allies on the path, and for up to 2 seconds after leaving it.
    • Twisting Path (morph): This morph now adds damage. The damage value is the same as what is currently on Live.
    • Refreshing Path: This morph now adds healing. The healing value is equal to the damage value of Twisting Path.
      This change to Path of Darkness is aimed at helping each class bring something to the party.

 

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Siphoning

  • Drain Power
    • Power Extraction (morph): Increased the damage done by this morph by approximately 25%.
  • Siphoning Strikes: Fully charged Heavy Attacks now restore twice the amount of Health and resources for this ability and its morphs.
  • Strife: Reduced the damage done by this ability by half, but it now also heals for 50% of the damage done and can now target you or any ally. The total healing amount remains unchanged.
    • Swallow Soul (morph): This morph now doubles the damage, but decreases the heal to 35% of the damage done and can only target you. The passive Minor Vitality effect has been removed.
    • Funnel Health: This morph will now always heal you in addition to an ally.
      For the Swallow Soul morph, we wanted to retain the current functionality of dealing high damage, while also providing healing utility to yourself. The amount of healing provided to the group with Strife was so high that there wasn’t enough tradeoff with the morph choice. Now you can still get that super powerful group utility as before, but now it comes at a cost of reduced damage. This is the Funnel Health morph.

 

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Sorcerer

Dark Magic

  • Crystal Shard
    • Crystal Fragments (morph):
      • The icon on your action bar now changes when you have an instant-cast proc.
      • Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
  • Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
    • Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
  • Rune Prison:
    • This ability and its morphs now stun the target after 1.2 seconds; a new visual effect will display on the target to indicate this effect. The initial application of this effect cannot be dodged, but if the target is dodging after 1.2 seconds they will avoid the stun.
    • Increased the duration of the stun to 3 seconds from 2 seconds.
    • Rune Cage (morph): Increased the damage done if the target fails to use Break Free before the stun ends by approximately 22%.
      We wanted to clearly telegraph when this stun is coming since it doesn’t use a projectile to indicate when it applies. You should now have some time to respond or prepare defenses.

 

Daedric Summoning

  • Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
  • Conjured Ward:
    • This ability and its morphs now have a 1-second cast time, previously an instant cast.
    • Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
  • Daedric Curse
    • Daedric Prey (morph): Decreased the cost of this morph by approximately 20%.
  • Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
    • Summon Unstable Clannfear (morph): Decreased the cost of the special attack from this morph by approximately 33%.
  • Summon Winged Twilight
    • Summon Twilight Tormentor (morph): Decreased the cost of the special attack from this morph by approximately 15%.

Storm Calling

  • Mages’ Fury:
    • Fixed an issue where this ability could be cast on corpses.
    • Fixed an issue where the execute explosion would sometimes not trigger correctly when the target fell below 20% Health.
    • Fixed an issue where casting this ability would aggro monsters before actually dealing damage.
    • Fixed an issue where you could cast this ability on a target you did not have line of sight on.
    • Fixed an issue where using this ability was not counting towards the Expert Mage passive.
  • Overload:
    • This ability and its morphs no longer grant a third ability bar when toggled on.
    • Weapon abilities can now be used while in Overload mode, and are no longer hidden.
    • You can no longer generate any Ultimate while this ability is toggled on.
    • You can now toggle this on when you have 25 Ultimate or more, previously 75 Ultimate.
    • Light and Heavy Attacks are now off the global cooldown and can be woven with other abilities.
    • Decreased the damage of the Light Attack by approximately 50%.
    • Increased the damage of the Heavy Attack by approximately 60%.
    • Power Overload (morph): This morph now specifies the bonus range and radius for the Light and Heavy Attacks.
      We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set.

 

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Templar

Aedric Spear

  • Piercing Javelin
    • Binding Javelin (morph): This morph now knocks the enemy down instead of knocking them back.
      This change was made to help ensure Stamina melee builds are able to continue to hit their targets after activating Binding Javelin. Ranged stamina builds still have access to a knockback with Scatter Shot. (See below for additional changes to Scatter Shot).

 

  •  
  • Puncturing Strikes:
    • Increased the damage dealt to the closest target only by approximately 8% for this ability and its morphs.
    • While channeling this ability and its morphs, your character will now always orient the direction of the area of effect towards your reticle. This also allows you to turn and damage enemies with these abilities while you are rooted.
      We want to make sure Melee builds are adequately rewarded for the extra amount of risk they are undertaking.
  • Radial Sweep
    • Empowering Sweep (morph): This morph now deals Physical Damage instead of Magic Damage, and also now grants Major Protection for 6 seconds, plus 1 second for each target hit.
    • Crescent Sweep (morph): This morph now deals Magic Damage instead of Physical Damage.
      As stamina builds already have a bursty option with Dawnbreaker, we wanted Magicka Templars to have access to a similar option with Crescent Sweep. This also expands the options for Stamina Templars to have a more defensive Ultimate from Empowering Sweep to help fulfill the brawler playstyle.
  • Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
    • Blazing Spear (morph): Increased the damage done from this ability by approximately 60%.
  • Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
    We wanted to retain the defensive flavor of this passive while making it applicable to more of the Aedric Spear skills. The previous version wasn’t effective with Puncturing Strikes and Focused Charge because they can’t be used while blocking. Damage shield mitigation doesn’t include block, so Sun Shield also wasn’t useful previously with this skill.
  • Sun Shield
    • Blazing Shield (morph): Fixed an issue where casting this morph would aggro neutral monsters around you.

Dawn’s Wrath

  • Backlash: Increased the cost of this ability and its morphs by approximately 5%.
  • Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
    This change allows the Templar more opportunities to integrate damage over time effects into their rotation during the execute phase, while retaining the powerful level of Radiant Destruction.

Restoring Light

  • Restoring Aura
    • Repentance (morph): Different Templars can now repent the same corpse.
  • Rune Focus: Reduced the cost to match the Channeled Focus morph.
    • Restoring Focus (morph): This morph now costs Stamina and grants Stamina to you every second, and no longer gives Minor Vitality and Minor Protection.
      Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles.

 

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Warden

Animation Companions

  • Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
  • Betty Netch:
    • Increased the resources restored by this ability and its morphs by approximately 60%.
    • Fixed an issue where the beam visual effects would not display if you recast the ability or its morphs.
  • Dive
    • Cutting Dive (morph): This morph now also reduces the cost as a morph effect.
    • Screaming Cliff Racer (morph): This morph no longer has a minimum range requirement to obtain part of the 15% damage done bonus. Every meter you are away from the target adds 1% damage done, up to a maximum of 15%.
  • Falcon’s Swiftness: Fixed an issue where part of the visual effects from this ability and its morphs was still visible to enemies even when you were hidden.
    • Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
    • Deceptive Predator (morph): The Minor Evasion buff is now granted at all times while this morph is slotted. This morph no longer grants an increased duration to the active Major Expedition and Major Endurance buffs.
      The goal of this change is to help reduce buff management for Wardens. You can now activate this ability reactively in situations where movement speed is needed, instead of having to keep the effect up 100% of the time.
  • Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
  • Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
  • Swarm: Increased the cost of this ability and its morphs by approximately 30%.

Green Balance

  • Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
    The goal of this change is to ensure that all types of Wardens now have the ability to bring Minor Toughness to the group.
  • Nature’s Grasp: This ability can now target your Feral Guardian and its morphs.
 

Winter’s Embrace

  • Arctic Wind
    • Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
  • Impaling Shards: Fixed an issue where the visual effects of this ability and its morphs did not persist for the full duration of the effect.

Weapon

Dual Wield

  • Blade Cloak: This ability and its morphs now grant Major Evasion.

Bow

  • Arrow Spray
    • Acid Spray (morph): Fixed an issue where the damage over time from this morph was breaking the invisibility of Shadow Cloak.
  • Scatter Shot: Increased the range of this ability and its morphs to 28 meters from 10 meters.
    The range was increased to be more in line with the other Bow abilities and now fits better into rotations at range.
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Destruction Staff

  • Impulse: Increased the damage done by this ability and its morphs by approximately 25%.

Armor

Light Armor

  • Annulment
    • This ability and its morphs now have a 1 second cast time, previously instant-cast.
    • Increased the duration of the damage shield to 9 seconds from 6 seconds.
      Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
  • Evocation: This ability now also increases your Magicka Recovery by 2/4% per piece of Light Armor worn, in addition to reducing the cost of Magicka abilities by 1/2% per piece of Light Armor worn.
  • Recovery
    • Renamed this ability to Grace.
    • This ability’s old effects have been merged into the Evocation passive.
    • It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
      All these changes are aimed at making Light Armor more attractive to Magicka users in both PvE and PvP scenarios.

Medium Armor

  • Agility: Increased the Weapon Damage bonus to 7/15% from 6/12%.

World

Werewolf

  • Devour: Different Werewolves can now devour the same corpse.
  • Savage Strength: Fixed an issue where this passive ability was not actually increasing your Spell and Physical Resistance.
  • Werewolf Transformation: Fixed an issue where the transformation from this ability and its morphs was being removed from you if you zoned into a new area.
    • Pack Leader (morph): Fixed an issue where using a Heavy Attack against an enemy would not cause your Direwolves to target that enemy.

Guild

Fighters Guild

  • Silver Bolts
    • Silver Leash (morph): Fixed an issue where you could not cast this morph while you were silenced.

Psijic Order

  • Imbue Weapon: Decreased the cost of this ability and the Crushing Weapon morph by 5%.
    • Elemental Weapon (morph): Increased the cost of this morph by 10%.

Undaunted

  • Inner Fire
    • Inner Beast (morph): Fixed an issue where you could not cast this morph while you were silenced.

Alliance War

Assault

  • Reach: This ability now only affects abilities that have a 28 meter range or more, previously 15 meters.
  • War Horn: This ability and its morphs no longer grant Minor Toughness.
    This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
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Champion System

The Apprentice

  • Spell Precision: Decreased the Spell Critical Strike Chance granted to 9% from 12%.

The Ritual

  • Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
    These changes were made to keep damage and critical strike rates in line after the increased changes to Minor Prophecy/Savagery.

The Shadow

  • Befoul: Fixed an issue where placing points into this Champion ability was not updating the tooltip of some Major and Minor defile abilities.

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General

  • Fixed an issue where a Bind on Equip weapon on your secondary weapon bar would not be bound until you weapon-swapped to that bar. Now, when you equip a Bind on Equip weapon, it will immediately bind – whether or not you are currently using that weapon bar.
  • Decreased the effectiveness of poisons that increase Magicka and Stamina costs to a 10% cost increase, previously 30%.

Glyphs

  • Absorb Stamina Enchantment: This glyph now deals Physical Damage instead of Magicka Damage.
  • Crusher: This glyph now always prioritizes the highest value debuff on the target. A lower value Crusher enchantment proc cannot overwrite a higher value one.
  • Weakening: This glyph now always prioritizes the highest value debuff on the target. A lower value Weakening enchantment proc cannot overwrite a higher value one.

Item Sets

  • Fixed an issue where healing ability tooltips were not being updated when you had an Item Set bonus that increased healing done.
  • Affliction: Fixed an issue where the damage from this Item Set was being mitigated by the target’s Spell Resistance instead of their Physical Resistance.
  • Jorvuld’s Guidance: Fixed an issue where this Item Set was not increasing the duration of the Major Protection buff from the Remembrance morph.
  • Maw of the Infernal: Fixed an issue where the damage area of the Daedroth’s Fiery Breath ability was smaller than the visual effect area.
    The damage area radius was increased by approximately 100%, and the cone width was increased by 20%.

 

  • Pirate Skeleton: Fixed an issue where the appearance change from this Item Set was not lasting the full duration if you were also wearing the Jorvuld’s Guidance Item Set.
  • Powerful Assault: Fixed an issue where the proc from this Item Set would only apply to your group members, and not just any ally.
  • Thurvokun: Fixed an issue where the Minor Defile debuff applied was only reducing healing received and not also Health Recovery.
  • Vestment of Olorime: Fixed an issue where some player abilities and dungeon boss synergies were incorrectly proccing this Item Set.
  • Vykosa: Fixed an issue where this Item Set would not proc Major Maim if the target was taunted by the Tormentor Item Set proc.

 

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Murkmire DLC PTS Patch Notes Part 1: New Features

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Welcome to The Elder Scrolls Online v4.2.0 and the Murkmire DLC Game Pack! In addition to a new zone and quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 4-player leaderboard Arena: Blackrose Prison. We’ve also added 12 new item sets obtainable from Murkmire content, new Motifs, 75 new furnishings, 50 new achievements, and many fun collectibles.

The base game update brings changes to Cyrodiil with destructible Bridges and Milegates, in addition to a refresh of Rewards for the Worthy item sets and an exclusive, new PvP collectible item. We’ve also introduced some improvements to the Housing Editor with Undo/Redo options and furniture grouping. And we know everyone’s excited to see you can now re-order your characters on the Character Select menu!

This PTS cycle includes two different character templates for you to utilize depending on what you plan on testing: one lower level template, and a high level template with all the new item sets.

We can’t wait to hear what you think of this latest update, which is approximately 3.1GB in size. Please be sure to utilize the in-game /feedback or /bug features, or post in the official discussion threads on the forums if you have feedback. Thanks, and stay moist.

 

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Murkmire DLC Game Pack

New Zone – Murkmire
On the southernmost tip of Tamriel, far beyond the boundaries that separate the known from the uncharted, lies a lush coastal marsh—a region as beautiful as it is bizarre. Only the bravest travelers make the journey to Murkmire, and those that survive are forever changed.

The mud-caked streets and alleyways of Lilmoth overflow with fresh-faced adventurers, intent on earning both fame and fortune in Tamriel’s most perilous wilds. Many who enter the deep murk never return. But those that do recount stories of both beauty and horror–tales of savage beasts, vibrant flora, ancient ruins, and proud Argonian tribes. Mysteries lurk in every dank corner of Murkmire. Do you have the strength and cunning to uncover them all?

  • To visit Murkmire, navigate to the DLC tab of the Collections menu and accept the “Sunken Treasure” quest from the Murkmire DLC section. This will unlock the Lilmoth Wayshrine and lead you to Murkmire.
  • Additionally, the supplied Character Template will bring you directly to the questline to begin your journey to Murkmire.

Blackrose Prison
When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day’s march to the north. Now, you can enter the dreaded Blackrose Prison, and face waves of brutal enemies in an ever-escalating battle for treasure and glory.

  • Blackrose Prison is a 4-player Arena located in Murkmire.
  • The Arena includes a normal and challenging Veteran version.
  • There are all-new, skill augmenting “Blackrose” weapons in the same fashion as Master, Maelstrom and Asylum weapons. The full list can be found below.
  • Unique Achievement awards are available for completing this Arena, including:
    • A unique player skin
    • Several titles
    • Unique housing items
  • The Veteran version of Blackrose Prison will qualify players completing it for the Leaderboards.

New Item Sets
There are 12 new Item Sets available from a variety of sources from Murkmire. This includes 3 Item Sets available as drops throughout Murkmire, 3 Item Sets available at crafting stations in Murkmire, and 6 Item Sets available from Blackrose Prison.

  • Murkmire Dropped Sets
    • Bright-Throat’s Boast (Light)
      • 2: Max Magicka
      • 3: Max Magicka
      • 4: Magicka Recovery
      • 5: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.
    • Dead-Water’s Guile (Medium)
      • 2: Weapon Damage
      • 3: Max Health
      • 4: Max Stamina
      • 5: When an enemy dies within 2 seconds of being damaged by you, you gain 5 Ultimate.
    • Champion of the Hist (Heavy)
      • 2: Weapon Damage
      • 3: Max Stamina
      • 4: Max Stamina
      • 5: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
  • Murkmire Crafted Sets
    • Grave-Stake Collector
      • 2: Max Magicka
      • 3: Max Stamina
      • 4: Max Health
      • 5: Enemies you’ve damaged have a 10% chance to drop a grave-stake for 6 seconds after they’ve died. Touching the grave-stake restores 6500 Stamina and Magicka. Only one grave-stake can appear at a time.
    • Naga Shaman
      • 2: Healing Taken
      • 3: Healing Done
      • 4: Max Magicka
      • 5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds.
    • Might of the Lost Legion
      • 2: Max Stamina
      • 3: Max Magicka
      • 4: Weapon Damage
      • 4: Spell Damage
      • 5: After successfully blocking, gain 3 uses of Empower, increasing the damage of your next 3 Light Attacks by 40%.
  • Blackrose Prison
    • Radial Uppercut
      • 2: Uppercut deals 50% of its damage to two enemies near your primary target.
    • Perfect Radial Uppercut
      • 2: Physical Penetration
      • 2: Uppercut deals 50% of its damage to two enemies near your primary target.
    • Gallant Charge
      • 2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
    • Perfect Gallant Charge
      • 2: Physical Resistance
      • 2: Spell Resistance
      • 2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
    • Spectral Cloak
      • 2: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
    • Perfect Spectral Cloak
      • 2: Stamina Recovery
      • 2: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
    • Razor Shot
      • 2: Scatter Shot applies a bleed after a delay that deals 40% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
    • Perfect Razor Shot
      • 2: Weapon Critical
      • 2: Scatter Shot applies a bleed after a delay that deals 40% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
    • Wild Impulse
      • 2: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 9 seconds.
    • Perfect Wild Impulse
      • 2: Spell Penetration
      • 2: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 9 seconds.
    • Mender’s Ward
      • 2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
    • Perfect Mender’s Ward
      • 2: Magicka Recovery
      • 2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.

New Cosmetic and Collectible Rewards
We’ve added a host of new collectibles and rewards by completing various types of Murkmire content:

  • Dream Amulet of Argon memento: Acquired by completing the “Hero of Murkmire” achievement in the Murkmire DLC game pack.
  • Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
  • Verdigris Haj Mota pet: Acquired by traveling to Lilmoth in Murkmire DLC game pack for the first time.
  • Marshmist Palescale skin: Acquired by completing the “God of the Gauntlet” achievement in Blackrose Prison.
  • Dead-Water Motif: Acquired from completing daily quests in Murkmire.
  • Elder Argonian Motif: Acquired by completing daily quests in Murkmire after a certain date.
  • Drakeeh the Unchained: A trophy awarded for completing Blackrose Prison.
  • Drakeeh the Unchained: A bust awarded for completing Veteran Blackrose Prison.
  • Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
  • For completing the Blackrose Prison Vanquisher achievement (completing the Blackrose Prison Arena on any difficulty), you can earn the new Apricot Outrage dye.

Scuttlebloom and Trap Plants
Murkmire is a zone truly hungry for adventurers (and they don’t even have to be human)! What are these strange Scuttlebloom and Trap Plants?

  • Certain native plants throughout Murkmire have aggressive behavior ranging from slashing leaves to poison gas. Sneaking up on these plants will let you disable them and pass them unharmed.
  • Be on the lookout for the elusive (and tiny) Scuttlebloom! Sneaking up on this little guy rewards you with a temporary boost to your run speed, as well as honey, alchemic grease, or very rarely, a docile Scuttlebloom of your very own to place in your home. Be careful though – if they sense your presence, they will duck underground until they sense the danger is gone.

New Furnishing Plans
There are approximately 75 new furnishing plans to discover and craft from Murkmire.

New Achievements
Murkmire introduces over 50 new achievement for you to pursue.

Base Game

Cyrodiil Destructible Bridges & Milegates
Bridges and Milegates in Cyrodiil can now be destroyed and repaired!

  • Each of these structures have three pieces with several stages of destruction for each.
  • New UI icons have been added to the map which detail the current state of these structures, much like Keep status icons. 
  • These structures are permanently neutral, and can be damaged and repaired by all Alliances.
  • New Repair Kits have been added to Siege merchants to specifically repair just Milegates and Bridges.
    • Note that repairing a Bridge or Milegate does not grant Alliance Points.

Rewards for the Worthy Refresh
In this update, we’ve refreshed the Item Sets available from Rewards for the Worthy. They now provide an item from one of six all-new item sets, available solely through Rewards for the Worthy mails. Note the item sets that were previously available here are still available elsewhere in Cyrodiil. These items drop in the style of your Alliance, and are scaled to your level.

  • Indomitable Fury (Light)
    • 2: Max Magicka
    • 3: Max Magicka
    • 4: Stamina Recovery
    • 5: After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
  • Spell Strategist (Light)
    • 2: Max Magicka
    • 3: Spell Damage
    • 4: Spell Damage
    • 5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
  • Battlefield Acrobat (Medium)
    • 2: Stamina Recovery
    • 2: Stamina Recovery
    • 4: Max Stamina
    • 5: Reduces the cost of all your abilities by 6%.
  • Soldier of Anguish (Medium)
    • 2: Weapon Damage
    • 3: Weapon Critical
    • 4: Weapon Damage
    • 5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
  • Steadfast Hero (Heavy)
    • 2: Physical Resistance
    • 3: Spell Resistance
    • 4: Max Health
    • 5: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 10 seconds.
  • Battalion Defender (Heavy)
    • 2: Max Health
    • 3: Max Stamina
    • 4: Healing Done
    • 5: After successfully blocking, heal yourself or a nearby group member with the lowest health for 2000. This effect can occur every 1 second.

New PvP Collectible
The new Gladiator Emote is acquired by combining 30 Arena Gladiator’s Proofs, available by completing Conquest Missions in Cyrodiil, with an Arena Gladiator’s Mockery, available for purchase from War Researchers in Cyrodiil.

Character Re-Ordering
You can now rearrange the order your characters are listed on the Character Select screen! To do so, simply drag and drop a character field or use the clickable up and down buttons.

Housing & Editor Improvements
We’ve updated the Housing Editor to include an edit history display, the ability to Undo and Redo edits, and the ability to link furniture together so that they can be moved and adjusted simultaneously.

  • Housing Editor Undo/Redo and History
    • The Housing Editor now includes a robust Undo / Redo function to help homeowners and decorators create the perfect layout! With this new feature, you can now undo (and redo) up to 200 changes from your current edit session. 
    • This includes a new history that displays your last several edits, so that you always know what to expect when you undo or redo a change.
  • Furnishing Groups
    • Tired of moving your feasting table one mug at a time? You can now group objects together for ease of editing in the Housing Editor! Simply hover over a furnishing in your housing editor, hit the new “Link” button, and link up to 50 child objects to your selected furnishing. The next time you move that object, you will also move everything linked to it.
      • For example, if you select a table and link its nearby chairs to it, then moving the table will also move the chairs. You can still move the chairs independently without affecting the table, so no need to unlink and relink for minor adjustments.
    • You can even link one furnishing group to another — you could make a group for each place setting on your table, and then link those place settings to the table so that they move with the table, but can also be edited individually.
    • When selecting a furnishing in the housing editor, any children linked to it will be tinted for easy identification.  If it has a parent, the parent will also be tinted.
  • Additional Improvements
    • Having your character die in player-owned houses will no longer cause durability of equipped items to decrease.
    • The Collectible Furnishing limit for Notable homes has been increased from 50 to 55, which is accordingly doubled to 110 for ESO Plus subscribers.

Crafting Motifs
During this PTS cycle, we’re introducing several new Motifs for testing. Note that only one of these will be included in Murkmire’s launch, with the others being released later.

  • The Dead-Water Motif will be available when Murkmire launches. Chapters can be obtained occasionally from completing Delve, Village, and Group Boss Daily Quests in Murkmire.
    • The Style Item for the Dead-Water style, Crocodile Leather, is available from the same sources.
  • The Silver Dawn Motif will be available later this year, after Update 20 is released. The Chapters can be obtained by completing Moon Hunter Keep, becoming more likely with higher difficulties of the dungeon, up to being guaranteed to drop on Veteran Hard mode.
    • The Style Item for the Silver Dawn style, Argent Pelts, is obtained by killing bosses in Moon Hunter Keep, with a greater chance to drop on Veteran than on Normal.
  • The Elder Argonian Motif will be available after the new year. Chapters can be obtained occasionally from completing Delve, Village, and Group Boss Daily Quests in Murkmire – just like the Dead-Water Motif.
    • The Style Item for the Elder Argonian style, Hackwing Plumage, is available from the same sources.
  • Finally, the Huntsman Motif will be available in Q1 next year. The Chapters can be obtained by completing the March of Sacrifices, becoming more likely with higher difficulties of the dungeon, up to being guaranteed to drop on Veteran Hard mode.
    • The Style Item for the Huntsman style, Bloodscent Dew, is obtained by killing bosses in the March of Sacrifices, with a greater chance to drop on Veteran than on Normal.

ESO Plus Improvements
Coming later this year on November 13, we’ll be making updates to ESO Plus to provide even more value and benefits to members. You can read more about these upcoming benefits in this article. In this PTS update, we’ll be testing out several of these features including exclusive discounts and items to purchase. Note you must have an active ESO Plus membership to aid in this testing, and the items and discounts you see are for testing purposes only; they are not indicative of the final product.

In conjunction with these changes, we have made several updates to the ESO Plus section of the Crown Store to support ESO Plus deals and exclusive offerings:

  • Added a new “ESO Plus” tab to the Crown Store.
  • Added a new “ESO Plus Deals” page that collects all active deals for ESO Plus members in one place.
  • Updated the layout of the ESO Plus membership page.

So you want an Indrik?
In this PTS patch, you’ll begin to see glimpses of a unique collectible you’ll be able to obtain exclusively in-game by participating in upcoming in-game events. We’ll be giving you a chance to test the entire flow in a couple weeks, but in the meantime, here’s a taste of what’s to come:

  • You may see hints of a Nascent Indrik mount – you will be able to earn this mount for free, exclusively in-game!
    • In short, participating in specific in-game events will earn you Event Tickets. You can trade in those Event Tickets at a unique NPC called The Impresario for different types of Indrik feathers.
    • Once you have all 4 Indrik Feathers, you can use them to perform the Indrik summoning ritual.
  • The Nascent Indrik can later be evolved into different “adult” forms. Doing so will require specific Enchanted Berries obtained from The Impresario.
    • Evolving your Nascent Indrik is also something you will be able to achieve by participating in in-game events.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 810 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Mac Min Spec
We have switched the Mac renderer from OpenGL to MoltenVK (Metal) to support the upcoming release of the upcoming MacOS Mojave. Upon first launching the game, you will notice longer load times and frequent hitching as the shaders are rebuilt for MoltenVK, with some notable unstableness in this first PTS patch. We plan to make iterations throughout PTS to improve performance. To support these changes, we will be updating the minimum spec for all Mac players in Update 20. These will be as follows:

  • Operating System: macOS High Sierra v 10.13
  • Model: Late-2013 27-inch iMac and Newer
  • Hard Disk Space: 85 GB free HDD space
  • Internet: Internet Broadband Connection

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Murkmire and Update 20 Preview

Venture into Black Marsh and experience Argonian culture like never before in Murkmire, The Elder Scrolls Online’s next DLC game pack. Explore what’s coming with this new zone and learn about the Update 20 base-game patch in this preview article.

This new DLC game pack brings an entire new zone to explore, a new main quest line to experience, a challenging new group arena to conquer, and more. Update 20 will arrive alongside the new DLC game pack and will bring big changes to Cyrodiil, new Music Box furnishings, and a series of Home Editor improvements and balance changes.

Discover the Hist

With Murkmire, you’ll be able to explore an all-new zone located on the southern coast of Black Marsh. As you venture into this new world, you’ll navigate through knee-deep swamps and dense, living jungles, encountering incredible stilt houses, long-forgotten temples, and crumbling Imperial ruins. 

Venture deep into Black Marsh

In this new zone, you’ll be able to experience the mysterious Saxhleel (known to the rest of Tamriel as the Argonians) as you explore the deepest depths of the marsh and uncover secrets never before revealed about the nature of the relationship between the Argonian tribes and their sacred Hist trees.

As you travel across this new world, you’ll encounter new challenges and dangers, including unique world bosses, delves, quests, and more. Of course, this new zone is also filled with riches, such as new item sets, furnishings, styles, collectibles, and more. The wilds of Black Marsh are teeming with life and many hidden dangers, but it is also a world of great opportunity for those who dare uncover its secrets.

Recover a Lost Artifact

Murkmire also features a main story quest that takes you all over the new zone to help intrepid explorers and enigmatic Argonians recover a legendary Saxhleel antiquity. During your adventure, you’ll encounter a host of colorful characters and delve into the hidden histories and secrets of the Saxhleel. In discovering this relic, you will also discover the rich and colorful culture of the most alien race in Tamriel.

Experience Argonian culture first hand

In this new story quest, you’ll contend with the dangerous Blackguard faction, suspicious and leery Argonian tribes, menacing grave-robbers, ancient traps, savage beasts, and even flesh-eating plants! Fortune and adventure await in the deep murk, but for those who delve into its fetid swamps and dilapidated ruins, Murkmire’s greatest prize is knowledge.

Fight in the Arena

Built in a single day centuries ago by the powerful mage Pelladil Direnni and his Stone Atronachs, Blackrose Prison was once one of the Empire’s most feared penal colonies. Those unfortunate (or unlucky) enough to be sent to the prison, located in the southern swamps of Murkmire, were rarely seen again. Now, the dungeon’s crumbling ruins serve a new role as a proving ground for the Blackguard, a monstrous band comprised of the descendants of the prison’s former inmates.

Should you wish to prove your worth, you can enter this all-new, four-player leaderboard arena and fight your way through its five stages. If you survive, you will earn powerful new weapons, such as the Blackrose Greatsword that boosts your Uppercut ability, and new item sets. The new arena is extremely challenging, but as you progress, you and your squad are able to make use of four powerful new sigils, including the Sigil of Resurrection that can revive your entire team at once!

Cyrodiil Crumbles

Arriving as part of the free Update 20 base-game patch, the shape of the Alliance War in Cyrodiil will undergo a dramatic change with the inclusion of fully destructible bridges and Milegates. Just as you might bring the walls of an enemy keep crumbling down under the withering hail of your siege weapons, you can now completely destroy Cyrodiil’s many bridges and Milegates, potentially blocking off (or certainly delaying) an enemy advance.

To help your faction’s warriors contend with these obstacles, new goat paths can now be found nearby, giving you a secret-but-confined way to sneak into enemy territory. However, should the enemy know of your coming, these same pathways could also lead you and your group into a deadly ambush. Finally, new Outposts are being added all over Cyrodiil, giving you new strongholds from which to launch your assaults or make a desperate last stand.

Update 20

In addition to the changes and additions to Cyrodiil we’re also bringing a host of improvements to the Housing System. Now, when using the Housing Editor, you can select and move multiple items at once, allowing you to effortlessly shift entire scenes. To help you build the perfect home, we’ve also added an undo function when using the Housing Editor, allowing you to quickly revert a change you made. Finally, we’re also adding a new furnishing type: Music Boxes. Now, you are able to enjoy some of the sounds of Tamriel while relaxing at home!

Bring music into your home!

Of course, that’s not all we’re bringing with Update 20. With this new patch, we’re also providing some quality-of-life improvements, such as the much-requested ability to reorder your characters on the character select screen. Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives.

Keep an eye out for more information on all the changes coming with Update 20 in the near future.

Begin Your Expedition

With a new zone to explore, new stories to experience, and new challenges to overcome, The Elder Scrolls Online: Murkmire brings the mysterious world of the Argonians to ESO players like never before. ESO: Murkmire will be available first for ESO Plus members and in the in-game Crown Store, but we’re excited to announce the entire DLC will also be available as a Daily Reward during the month of November. Keep an eye out for more information on how you can earn ESO: Murkmire as a Daily Reward in the coming weeks.

Do you dare to venture into the uncharted swamps of Black Marsh? A whole new world is ready to be discovered by intrepid explorers and adventurers alike. Head to Twitter @TESOnline and Facebook and let us know what Murkmire and Update 20 features you’re most looking forward to!

The Elder Scrolls Online: Murkmire is coming soon for ESO Plus members and the in-game Crown Store, and it will be available as a Daily Reward for the month of November. This new DLC game pack will arrive with Update 20, a free base-game update for all ESO players.

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Wolfhunter DLC Game Pack & Update 19 Now Live on PC/Mac

Face Hircine’s legacy in Wolfhunter, The Elder Scrolls Online’s newest DLC game pack. Find out everything you need to know about this new adventure and Update 19 in our launch article.

We are thrilled to announce that the Wolfhunter DLC game pack and the Update 19 base-game patch are now both live on PC/Mac. This new DLC content and update includes:

  • Two ferocious new dungeons: Moon Hunter Keep and March of Sacrifices
    • Including powerful new gear sets and unique collectibles
  • A new Battlegrounds map: Istirus Outpost
  • An updated Respec 2.0 system
  • A major overhaul to the Werewolf Skill Line
  • A host of new PvP additions and rewards

This new DLC is available free for all ESO Plus™ membership holders or can be purchased with crowns from the in-game Crown Store. The Update 19 base-game patch is available free for all ESO players.

If you can’t wait to test your might against Hircine’s beasts on consoles, don’t worry – Wolfhunter and Update 19 will arrive on PlayStation®4 and Xbox One on August 28.

Contents

Wolfhunter DLC Game Pack

With the Wolfhuner DLC game pack, you and your team will be able to venture into two all-new dungeons, face the monstrous beasts of Hircine, and discover powerful new gear and unique collectibles.

Moon Hunter Keep

The very beasts they hunt have overwhelmed the proud Order of the Silver Dawn, and their headquarters known as Moon Hunter Keep has fallen. You and your team must infiltrate the keep, destroy the monsters that now roam its fortifications, and put a stop to the terrible plans of the elder werewolf known as Vykosa.

Expel Hircine’s beasts from Moon Hunter Keep

March of Sacrifices

On rare occasion, the Daedric Prince Hircine allows a chosen few mortals to cross into his realm and compete in the Great Hunt. Gather your fellow warriors and prepare to stalk the wilds of the March of Sacrifices. The rewards for victory are great, but be warned: your fellow hunters will do anything to win, including hunting their fellow competitors!

Both new dungeons will be available in Normal and Veteran difficulties (in addition to a Veteran Hard Mode option) and come with a host of unique rewards and collectibles including new gear sets, monster masks, skins, mementos, and more.

Purchase Details

The Wolfhunter DLC game pack is free for all ESO Plus members or available for purchase for 1500 crowns from the in-game Crown Store. You can find it within the in-game Crown Store listed under DLC.

Note that if your ESO Plus membership lapses, you will lose access to the DLC game pack until it is renewed or purchased with crowns. You will not lose any items or rewards you earned while you had access.

Wolfhunter Collector’s Bundle

In addition to the DLC game pack, the Wolfhunter Collector’s Bundle is available for 4000 crowns from the in-game Crown Store.

Wolfhunter Collector’s Bundle

The Wolfhunter Collector’s Bundle includes the DLC game pack, the exclusive Silver Dawn Argent Charger mount, the noble Silver Daenian Werewolf Tracker pet, and five Crown Experience Scrolls. You can find and purchase the Wolfhunter Collector’s Bundle in the Featured section of the in-game Crown Store.

Enter Hircine’s Realm & Earn a Free Hat

Once you have access to the Wolfhunter dungeons, you can venture into Moon Hunter Keep and March of Sacrifices by the following methods:

  • By teleporting directly to the two new dungeons from your map
  • By using the Dungeon Finder tool
  • By walking up to the dungeons and clicking on the entrance in Reaper’s March (Moon Hunter Keep) and in Greenshade (March of Sacrifices)

To help you prepare to face Hircine’s monsters, you’ll receive the Werewolf Hunter Hat for free simply by entering either Moon Hunter Keep or March of Sacrifices. This stylish cap is perfect for the would-be monster hunter in you!

Werewolf Hunter Hat

Update 19 Overhauls Werewolves & Respecs

The Update 19 base-game patch will also arrive alongside the Wolfhunter DLC game pack as a free update for all ESO players. This patch features a series of new additions and improvements to the base game that everybody can enjoy.

Werewolf Skill Line Update

If you want to unleash the beast within, Update 19 features a host of changes and improvements to the Werewolf Skill Line. With these changes, transformed players will be able to sustain their momentum in combat for longer with updates to both the Skill Line’s Passive and Active Abilities.

Respec 2.0

This base-game patch also brings improvements to the game’s Skill Respecification system. With Respec 2.0, you can now choose to change individual abilities one-by-one (similar to how you change your Champion Points), rather than being forced to re-add all of your Skills from scratch. With these changes, you can tailor your build to your heart’s content!

There are tons of additional changes, fixes, and improvements coming with Update 19, so be sure to check our Patch Notes forum for the full scoop.

New Battleground & PvP Additions

With Update 19, there are a host of new PvP additions that are designed to shake up PvP in both Battlegrounds and Cyrodiil.

Istirus Outpost

This new Battleground features a semi-symmetrical layout that places emphasis on map knowledge and awareness. Most notably, due to its large size, competitors are able to mount in this arena, a first for the Battlegrounds game mode. In Istirus Outpost, you’ll always be in the fight.

Battle your fellow players in a new Battlegrounds map

Keep Recall Stones

Veterans of Cyrodiil can now make use of Keep Recall Stones to teleport to any of their currently owned (but not flagged) Keeps. These new items can be purchased for 20,000 AP from vendors, but can also be found within the Rewards of the Worthy bags. With these new tools, you and your team can move quickly to reinforce your defenses, or push your advantage after capturing a keep deep in enemy territory.

New PvP Rewards

Finally, Update 19 also introduces some new rewards for PvP players, including three new Battlegrounds Outfit Styles (earned by completing Battlegrounds matches) and the Arena Gladiator Costume (earned by collecting 50 Arena Gladiator Proofs).

Pit Daemon, Fire Drake, and Storm Lord Outfit Styles

These new looks ensure that everybody knows that you’re a force to be reckoned with on the battlefield.

Hircine Calls to You

The Great Hunt begins! Dare you take on the monsters of Moon Hunter Keep and the March of Sacrifices? The stakes have never been higher – but so are the rewards for victory! Will you enter Hircine’s realm with the Wolfhunter DLC game pack? Let us know on Twitter @TESOnline and Facebook.

The Wolfhunter DLC game pack is now available on PC/Mac for ESO Plus members and the in-game Crown Store. Look for it on August 28 for PlayStation®4 and Xbox One.

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Wolfhunter – Moon Hunter Keep Preview

The once-proud stronghold of the Order of the Silver Dawn has fallen to the powerful werewolf Vykosa and her band of monsters. Learn about Moon Hunter Keep, one of the two new dungeons coming with the Wolfhunter DLC game pack, in this preview article.

The Stronghold has Fallen

Situated in northern Reaper’s March, Moon Hunter Keep served for years as a base of operations for the werewolf hunters known as the Order of the Silver Dawn. Heavily fortified both inside and out, at first glance, the stronghold appears impregnable to assault. However, the unthinkable has happened, and the very beasts the Order has sworn to destroy have managed to infiltrate the keep and overwhelm its defenders.

Moon Hunter Keep’s monsters

For the Order, this is not just a loss of one of their key strongholds, but a complete and demoralizing defeat.

“Moon Hunter Keep was the central location where the Silver Dawn operated in Reaper’s March. From there, they would coordinate their movements and activities across the entire region,” explains Mike Finnigan, ESO’s Dungeon Lead. “This loss dealt a blow to the organization and their ability to respond to threats in the surrounding areas, but, more importantly, it’s also a symbolic defeat in that the very creatures they hunt have now taken over their bastion.”

Anybody familiar with the keeps and fortifications of Cyrodiil will recognize the tall walls and strong gates of the garrison.

“With this new dungeon, we really wanted to sell the idea that this was a keep with a specific purpose,” says Finnigan. “We wanted its sections to be clearly defined, from the initial holding pens and cells to the library and eventually the overlook.”

Now, the ancient werewolf known as Vykosa controls Moon Hunter Keep, and from her new base of operations, she has begun to draw her fellow lycanthropes to her cause. You and your team must mount your own assault on the keep, expel the werewolf invaders, and put a stop to Vykosa’s insidious plans.

Infiltrate the Fortress

The fortifications of Moon Hunter Keep once served to defend the werewolf hunters from assault, but now, its narrow spaces present a unique danger to you and your team.

“Moon Hunter Keep features a lot of tight hallways that then open to larger rooms where enemies wait in ambush,” says Finnigan. “Its corridors and interlocking doors speak to the keep’s defensive design, and players must be careful when navigating its halls.”

All manner of vicious monsters now roam the keep. These beasts include plenty of lycanthropes, including giant hulking werewolves, but there are also other wild and magical creatures, too.

Put down the ferocious Mylene

“Whenever we develop a dungeon, we are always thinking about the monsters and NPCs that could populate it,” says Finnigan. “We try to vary the monsters that players will fight to provide variety in fighting and tactics, and they need to reflect the dungeon’s story, too.”

Moon Hunter Keep not only tells the story of how Vykosa recruits her forces, but it also reveals the army that she has already gathered over the years. Not limited to her fellow werewolves, she also employs powerful magicka users, creatures that can bend and use nature, and more.

In addition to the roaming beasts, this new dungeon features five challenging bosses that you and your team must face. This includes the monstrous werewolf Mylene, who summons packs of wolves to fight for her and gradually becomes more and more dangerous as the battle progresses.

“When developing Mylene, we wanted her to reflect what player werewolves can currently do in game,” explains Finnigan. “She’ll become enraged during the fight, boosting both her attack and defense, and depending on how well you are doing, you’ll need to cleanse that enrage in order to overcome her.”

Just like players who make use of the Werewolf Skill Line, if you allow Mylene to build up momentum, she threatens to completely overwhelm you and your group.

Your team will also find a great challenge in Vykosa herself. While a powerful werewolf in her own right, her chained wolves must be carefully managed by the team’s tank, lest they savage an out-of-position damage dealer or (gasp!) the healer.  

Beware Vykosa’s loyal beasts!

When assaulting this new dungeon, your team will face a horde of monsters, beasts, and magical creatures, and you never know what danger is lurking around the next bulwark.  

Raid and Plunder

When you brave the halls of Moon Hunter Keep and liberate the fortress from the clutches of Vykosa, you and your team will find ample rewards for your efforts.

In addition to unique Trophy and Bust collectibles that are awarded for completing the dungeon on Normal and Veteran difficulties, you can also earn the Sable Man-Beast skin when you complete the “Moon Hunter Keep Challenger” achievement. This new skin will ensure everybody knows that within your character beats the heart of a wild beast!

Moon Hunter Keep also features three new unique armor sets that are themed to the monsters that you just vanquished. For example, the Savage Werewolf set allows your Light and Heavy attacks to cause your enemy to bleed for considerable Physical Damage, making your transformed werewolf attacks even more vicious.

Finally, this new dungeon also offers a new Monster Mask. The Vykosa mask, when coupled with the shoulders acquired from Urgarlag Chief-bane’s Undaunted Chest, increases your healing taken and applies Major Maim to a taunted enemy, allowing a tank to better manage an enemy’s damage output.

Liberate the Keep

Vykosa’s forces grow stronger, and soon, her ferocious army will be ready to march. It is time to drive the monsters out of Moon Hunter Keep and liberate the headquarters of the Order of the Silver Dawn. Are you prepared to face Vykosa and her were-beasts? Head to Twitter @TESOnline and Facebook and tell us what you think of Moon Hunter Keep!

The Wolfhunter DLC game pack is coming soon for ESO Plus members and the in-game Crown Store. Look for it on August 13 for PC/Mac, and August 28 for Xbox One and PlayStation®4.

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5 Ways to Prepare for Wolfhunter DLC

Are you ready to take on the werewolf-infested dungeons of Wolfhunter? Here’s five ways you and your crew can prepare for ESO’s latest DLC game pack.

Get your Crew Together

The Wolfhunter DLC comes with two brand-new dungeons: March of Sacrifices and Moon Hunter Keep. To survive these new four-player challenges, you’ll need to assemble a formidable team of monster hunters and make all the necessary preparations. This means you’ll need a dedicated healer, tank, and two damage dealers in addition to a good supply of potions, food, and gear.

Those brave enough to venture into the two new dungeons will enjoy all-new rewards, including collectibles such as the Werewolf Behemoth Sigil memento, Bestial personality, and Sable Man-Beast skin. However, many of these rewards are only awarded to those who complete the dungeons on Veteran difficulty. Therefore, to practice for the upcoming challenge, you should first test your mettle against other DLC dungeon packs like Dragon Bones or Horns of the Reach – they’ll provide a similar challenge. Even better, if you’re on PC/Mac, why not log into the Public Test Server and test the Wolfhunter dungeons out for yourself right now?

Face Faolchu the Reborn

You can also get ready for Wolfhunter by facing one of Tamriel’s most famous lycanthropes. The Elder Scrolls Online is home to many were-beasts, but few are as powerful and ferocious as the mighty Faolchu. First plaguing the people of Glenumbra in the 1st Era, a powerful necromancer known as Angof the Gravesinger has resurrected the beast during the time of the 2nd Era, and he now controls the city of Camlorn.

Starting with the quest titled “A Duke in Exile” within Glenumbra (located in the town of Aldcroft), you’ll face Faolchu and fight to regain control of Camlorn. You’ll even be helped by a certain fan-favorite NPC when you do! If you’d like to learn a little more about the monster’s past (and his weaknesses), pick up the quest titled “Ripple Effect” in the Glenumbra Moors.

Level up your Fighters Guild Skill Line

When facing the beasts of Moon Hunter Keep and March of Sacrifices, you’ll need to make use of all your available tools in order to survive. This includes mastering the powerful Abilities of the Fighters Guild Skill Line. This Skill Line is designed to help you combat Undead, Daedra, and Werewolves, and is ideal for the battles ahead.

Join Merric at-Aswala in the Fighters Guild

Abilities like Trap Beast are a no-brainer, allowing you to stop a werewolf mid-pounce and deal some nice damage-over-time. However, you could also make good use of Silver Bolts and its morph Silver Leash, allowing you to reduce a beast’s movement speed AND pull them towards you.

Finally, the Fighter’s Guild Ultimate Ability, Dawnbreaker, can dish out an incredible amount of damage in Meridia’s name while increasing your Weapon Damage, too. With the Fighter’s Guild Skill Line, no monster shall escape your wrath!

Receive Hircine’s Blessing

If you can’t beat ‘em… why not experience the new dungeons through the eyes of the beasts themselves? There are two ways you can become a lycanthrope in The Elder Scrolls Online: by picking up the Werewolf Skill Line from the in-game Crown Store (located in the Utility section) or by being bitten by one of the beasts.

To receive a bite and contract Saines Lupinus, find and be hit by one of the rare werewolves in Bangkorai, the Rift, or Reaper’s March. Note that these special beasts can only spawn at specific times. Alternatively, you can ask a player who already bears the curse and the Bloodmoon Passive Ability to bite you.

Become a monster!

Once you receive the curse, you’ll unlock the quest titled “Hircine’s Gift”. Complete the quest to fully become one of the Daedric Prince’s werewolves. With Wolfhunter and Update 19, the Werewolf Skill Line has been completely reworked, meaning there’s never been a better time to unleash the beast within.

Acquire Hircine-themed Gear

If you’re looking for a way to build a Hircine- or werewolf-inspired character, you might consider acquiring some unique sets themed around the Daedric Prince himself.

For example, if you’re a werewolf, the Savior’s Hide set reduces the cost of your transformation, granting you the ability to become the beast early and often. This set can be found in the Malabal Tor zone. The Hide of the Werewolf set can be useful for werewolves, as it generates Ultimate when you take damage. You can pick it up from Glenumbra.

Finally the Hircine’s Veneer set is a solid all-purpose set for Stamina builds, reducing the cost of your Stamina abilities as well as those for up to 11 group members – great if you want to sustain a heavy barrage of attacks. You can pick up this set from the Selene’s Web dungeon.

Wolfhunter Calls

Soon, you’ll be able to explore and conquer two werewolf-themed dungeons with the Wolfhunter DLC game pack. Both Moon Hunter Keep and March of Sacrifices are guaranteed to challenge you and your group, so be sure to make all necessary preparations, lest you fall to Hircine’s beasts. How are you making ready for Wolfhunter? Let us know on Twitter @TESOnline and Facebook!

The Wolfhunter DLC game pack is coming August 13 for PC/Mac and August 28 for PlayStation®4 and Xbox One. It will be available free for ESO Plus members and for purchase from the in-game Crown Store.

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Wolfhunter DLC – PTS Patch Notes Part 2: Combat & Gameplay

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Ability Changes Overview
We’ve made numerous ability changes with this latest update – some with global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:

  • Improving the Werewolf gameplay and quality of life: Several abilities received significant adjustments, leveling the skill line is considerably easier, and Werewolves are now capable of doing more core combat actions such as resurrecting or using synergies.
  • Reducing the duration of snare and defile effects: Abilities and Item Sets that apply snares or defile debuffs on enemies have had their durations significantly reduced. Since most of the changes were made to damage over time abilities, you will have to recast those abilities earlier to keep an enemy permanently snared, which sacrifices some damage. Most area of effect snaring abilities were untouched, though, since the counterplay is just to move out of the area of effect.
  • Increasing the viability of some older Item Sets: A few Item Sets have received some dramatic redesigns, while others were simply buffed to improve their usage.

General

  • Increased the Movement Speed of all Monsters summoned from your abilities and Item Sets by 25%.

    Monsters now have a 50% total Movement Speed bonus. They can keep pace with you when you are using Sprint or have Major Expedition, but stacking Movement Speed bonuses will allow you to outrun them.
  • A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies.
  • Decreased the range of Two Handed, Dual Wield, One Hand and Shield, Unarmed, and Werewolf Heavy Attacks to 7 meters from 10 meters.

    The range for melee Heavy Attacks now matches other melee cast time and channeled abilities, such as Uppercut and Flurry.
  • Fixed an issue where casting certain self-targeted abilities, such as Spike Armor, Dark Exchange, or Imbue Weapon, would remove you from Sneak.

Dragonknight

Ardent Flame

  • World in Ruin: This ability now also increases the damage over time component of Fiery Breath and its morphs.
  • Warmth:
    • This ability now only snares targets when you deal direct damage with an Ardent Flame ability (was any type of damage).
    • Decreased the duration of the snare to 3 seconds for all ranks (previously 2/4 seconds).

Draconic Power

  • Reflective Scale
    • Reflective Plate (morph): This ability now also grants 2 seconds of immunity to snare and immobilization effects.

Nightblade

Assassination

  • Death Stroke
    • Incapacitating Strike (morph): This ability now only stuns your enemy if your current health percentage is lower than the target’s.
  • Grim Focus
    • Merciless Resolve (morph): Removed the snare from this ability.

Shadow

  • Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds.
  • Shadow Cloak
    • Dark Cloak (morph): Fixed an issue where casting this ability was removing you from sneak.

Siphoning

  • Cripple: Decreased the duration of the snare and the Major Expedition buff from this ability and its morphs to 4 seconds from 8 seconds.

Sorcerer

Dark Magic

  • Rune Prison
    • Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.

Storm Calling

  • Mages’ Fury: Fixed an issue where dodging this ability and its morphs would still apply the execute explosion debuff to you.
  • Overload: Fixed an issue where the Heavy Attack from this ability and its morphs could not proc Weapon Enchantments or Poisons.

Templar

Dawn’s Wrath

  • Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
  • Solar Flare
    • Dark Flare (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 6 seconds.
    • Solar Barrage (morph): Removed the cast time from this ability, and decreased the damage done by approximately 40%.
  • Sun Fire: Decreased the duration of the snare from this ability and its morphs to 3 seconds from 5/9 seconds.

Restoring Light

  • Healing Ritual
    • Ritual of Rebirth (morph): Fixed an issue where you could dodge the secondary heal from this ability.
  • Rune Focus:
    • This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
    • Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
    • Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
      • Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.

      The new design of Rune Focus more closely matches the fast action combat, while still preserving the original feel of an area of protection.
    •  

Warden

Animal Companions

  • Cliff Racer
    • Screaming Cliff Racer (morph): Fixed an issue where casting this ability would not orient your character to face the target.

Green Balance

  • Lotus Flower: Fixed an issue where this ability and its morphs did not work with the Light and Heavy Attacks from the Mend Wounds ability.

Winter’s Embrace

  • Arctic Wind: Increased the initial heal from this ability and its morphs to 15% of your Max Health from 12%.

Weapon

One Hand and Shield

  • Power Bash
    • Reverberating Bash (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds.

Dual Wield

  • Lacerate: Fixed an issue where this ability and its morphs could sometimes heal you based on damage dealt from other abilities happening at the same time.
  • Twin Slashes
    • Rending Slashes (morph): Decreased the duration of the snare to 4 seconds from 9 seconds.

Bow

  • Arrow Spray: Decreased the duration of the snare applied from this ability and its morphs to 4 seconds from 6 seconds.
  • Scatter Shot: Fixed an issue where using Roll Dodge immediately after casting this ability or its morphs would prevent the enemy from gaining crowd control immunity after you knocked them back.
  • Snipe
    • Lethal Arrow (morph): Decreased the duration of the Major Defile debuff applied to 4 seconds from 10 seconds.

World

Vampire

  • Curing Vampirism will now refund all Skill Points that are invested in the Skill Line.
  • Drain Essence: Fixed an issue where this ability and its morphs would fail to cast if you used it against a crowd-control immune enemy while you were blocking.

 

Werewolf
Developer Comments – Werewolf Changes: There were a significant number of changes made to Werewolf this update. Some of these changes were made to improve the quality of life with leveling and maintaining the form, while others open up new gameplay possibilities.

First, you’ll find leveling and maintaining your Werewolf is now considerably easier. The Devour passive is now granted automatically from the very start, so you can sustain the form better at lower levels before you’ve unlocked all the other skills. We’ve also significantly reduced the experience requirements to morph all skills.

Second, you’ll be able to do more core combat actions as a Werewolf, such as resurrecting your allies or using Synergies. Werewolves will have a much easier time engaging in group content now that they can help their friends more effectively. This, coupled with some other changes such as the Blood Rage passive triggering on damage dealt instead of damage taken, means they can be more viable in group PvE activities such as dungeons.

Finally, many morphs and abilities were changed to improve the cohesiveness of the Werewolf kit. Some combos and effects that weren’t very effective have been removed, while others were tweaked to better support the fast and ferocious playstyle of the Werewolf. As an example, we removed the stuns from Pounce and Piercing Howl, but dramatically improved Roar by making it instant cast, fear more targets, and have more competitive morph effects.

Werewolf Transformation:

  • You can now resurrect other players while transformed.
  • You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
  • You can now use Siege Weapons while transformed.
  • Your Werewolf timer will no longer tick down while you are reviving in place while transformed.
  • Updated the tooltip of this ability and its morphs to better describe all the additional effects of transforming.
  • This ability and its morphs no longer increase your Movement Speed or your Spell and Physical Resistance as a baseline effect. These bonuses have been moved to passive abilities in the skill line.

    These bonuses were moved to passive abilities to help reinforce the feeling of progression you get from leveling the Werewolf skill line. It also allows for extra space to add more information to the Werewolf Transformation tooltip about all the other bonuses you have while transformed, such as your Max Stamina being increased or your Heavy Attacks dealing splash damage.
     
  • Pack Leader (morph):
    • The direwolves now scale with the bonuses from damage done.
    • The direwolves now randomly alternate between 2 direct damage abilities, previously 4, and they no longer use a non-damaging snare ability.
    • Fixed an issue where the direwolves would throttle their attacks against the same target. They now attack much more rapidly.
    • Fixed an issue where the direwolves would not respawn with you whenever you respawned.
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  • Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
  • Devour:
    • This is now the first passive you unlock in the skill line, and is a free passive that does not require you to spend a skill point. Points already spent into this will be automatically refunded.
    • The devour corpse ability is now a 4-second channel, instead of a 4-second cast time. Every second you spend devouring a corpse increases your Werewolf timer and restores Health. Each corpse can be devoured for up to 4 seconds.
    • Updated the visual effects on enemy corpses that can be devoured.
    • Improved the targeting and reliability for devouring corpses.
  • Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health.
    • Hircine’s Rage (morph): This morph now grants Major Brutality for 20 seconds.
  • Infectious Claws: Updated the visual effects for this ability and its morphs.
  • Piercing Howl:
    • This ability and its morphs no longer stun the target.
    • Decreased the cost of this ability and its morphs to 3510 Stamina from 4050.
    • Updated the visual effects for this ability and its morphs.
      • Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
  • Pounce: This ability and its morphs no longer stun the target if they were already set Off Balance.
  • Pursuit: This ability now also increases your Movement Speed by 15/30%.
    • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
  • Roar:
    • This ability and its morphs are now instant-cast, previously 1 second.
    • This ability and its morphs can now fear up to 6 targets, previously 3 targets..
    • This ability and the Rousing Roar morph no longer set enemies Off Balance.
      • Ferocious Roar (morph): This morph now sets feared targets Off Balance.
      • Rousing Roar (morph): This morph has been renamed to Deafening Roar, and now applies Major Fracture for 10 seconds to feared targets.
  • Savage Strength: This ability now also increases your Spell and Physical Resistance by 5000/10000.
    • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
  • All Werewolf abilities now require less experience to morph. The experience requirements to level up the Werewolf abilities now match the Weapon Skill Line abilities, and the Werewolf Transformation Ultimate experience requirement now matches Class Ultimate abilities.
  • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.
  • Fixed an issue where casting another ability while in the middle of a Werewolf Heavy Attack would cancel the Heavy Attack, instead of queuing the ability to cast when the Heavy Attack completed.

Guild

Fighters Guild

  • Silver Bolts: Decreased the duration of the snare to 4 seconds from 6 seconds.
    • Silver Leash (morph): Fixed an issue where this ability was not counting as a Fighter’s Guild ability for the Slayer passive.

Psijic Order

  • Imbue Weapon
    • Fixed an issue where this ability and its morphs were removing you from sneak when cast.
    • Fixed an issue where this ability and its morphs were not playing their visual effects or audio if you were unarmed.
      • Crushing Weapon (morph): Fixed an issue where this would heal based on the damage done from the Light Attack, and not the damage done by Crushing Weapon itself.
  • Mend Wounds: Weapon swapping to an ability bar that does not have this ability or its morphs slotted will now toggle the ability off.

Undaunted

  • Trapping Webs
    • Shadow Silk (morph): Fixed an issue where the black widow spiders were using a poison damage over time effect that was being mitigated by the target’s Spell Resistance, instead of their Physical Resistance.

Champion System

  • The Atronach
    • Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
  • The Lady
    • Unchained: Fixed an issue where this passive was not functioning when you used Break Free while transformed into a Werewolf.

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Item Sets

  • Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
    • OLD:
      • 2: Weapon Damage
      • 3: Max Health
      • 4: Healing Taken
      • 5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
    • NEW:
      • 2: Stamina Recovery
      • 3: Max Health
      • 4: Max Health
      • 5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
  • Defending Warrior: Fixed an issue where this item set could sometimes heal you based on damage dealt from other abilities happening at the same time.
  • Domihaus: Updated the telegraph visuals displayed to enemy players.
  • Durok’s Bane: Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds.
  • Elf Bane: Fixed an issue where this item set was not increasing the duration of the damage over time from the Grothdarr Item Set.
  • Hagraven’s Garden: Updated the telegraph visuals displayed to enemy players.
  • Hatchling’s Shell: This item set has been redesigned.
    • OLD:
      • 2: Physical Resistance
      • 3: Spell Resistance
      • 4: Healing Taken
      • 5: Gain a damage shield that absorbs 5000 damage every 15 seconds.
    • NEW:
      • 2: Physical Resistance
      • 3: Spell Resistance
      • 4: Max Health
      • 5: Gain a damage shield equal to 20% of your Max Health for 15 seconds every 15 seconds.
  • Hide of Morihaus: Fixed an issue where the damage from this item set could critically strike.
  • Jorvuld’s Guidance: Fixed an issue where this item set was not increasing the duration of the Minor Expedition buff granted by the Hasty Prayer ability.
  • Light of Cyrodiil: The 5-piece bonus has gained an additional effect.
    • OLD:
      • 5: While you are casting or channeling an ability, your damage taken is reduced by 15%.
    • NEW:
      • 5: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
  • Robes of the Hist: Altered the the 5-piece bonus from this item set.
    • OLD:
      • 5: Reduces the duration of disabling effects applied to you by 20%. While you are affected by a disabling effect, heal for 2000 Health every 1 second.
    • NEW:
      • 5: While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
  • Sload’s Semblance:
    • Removed the first damage over time tick.
    • The damage over time effect now begins dealing damage 1 second after it has been applied.
    • Decreased the total damage by approximately 15% due to the removed tick.
    • Fixed an issue where the damage over time from this item set was removing invisibility.
    • Fixed an issue where the damage over time could proc itself.
  • Swamp Raider: Redesigned the 5-piece bonus from this item set.
    • OLD:
      • 5: When you deal damage with a Magicka ability, your Poison and Disease Damage abilities gain an additional 450 Weapon Damage for 10 seconds.
    • NEW:
      • 5: Adds 400 Weapon Damage to your Poison and Disease Damage abilities.
  • Tremorscale: Decreased the duration of the snare to 3 seconds from 4 seconds.
  • Ward of Cyrodiil: Redesigned this item set.
    • OLD:
      • 2: Stamina Recovery
      • 3: Mounted Speed
      • 4: Max Health
      • 5: Increase the amount of damage you block by 8%.
    • NEW:
      • 2: Weapon Damage
      • 3: Stamina Recovery
      • 4: Stamina Recovery
      • 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
  • Witchman Armor: Fixed an issue where the resource restore from this item set would not work if the Ultimate ability you cast did not hit the target.
  • Zaan: Decreased the range required to break the fiery tether to 8 meters from 10 meters.

Item Traits

  • Infused (Weapon): Fixed an issue where the cooldown reduction was applying to both of your Weapon Enchantments if you were dual wielding.

 

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General

  • Players who queue for Cyrodiil while grouped will now independently enter Cyrodiil on their own individual queue timers. 
    • This means a group that queues for Cyrodiil can have members in Cyrodiil and other zones as their group transitions into the campaign.
  • Delve bosses in Cyrodiil now spawn like other Delves in Tamriel. Happy hunting!
  • Updated the Alchemy satchels acquired from Conquest boards or from Imperial City Tel Var purchases to include new Alchemy materials introduced in Summerset.

Battlegrounds

  • Healing Medals in Team Deathmatch now contribute more scoring value towards the end of game scoreboard, as well as weekly Leaderboards.
  • You can no longer cast Undo to get into starter locations.

Itemization

  • Fixed an issue where a few items in Cyrodiil would be considered “stolen” when picked up. In the lawless land of Cyrodiil, this is preposterous – and thus, these items are now no longer considered “stolen”.

Keeps

  • Keeps now have 2 levels per resource material instead of 5.
  • Resources now have 1 level for Defensive upgrades and 1 level for Production upgrades.
  • Resources will now go from level 0 to 1 in about 10 minutes.
  • A Keep will now gain its levels slower from a level 0 resource, but much faster from a level 1 resource.
  • Prior upgrades which were spread out across 5 levels have been compressed into 2 levels for Keeps and 1 level for Resources, but the overall strength of each upgrade at maximum level remains the same.
  • Keeps once again have Degrade turned back on. However, the degrade rate is much faster; a Keep can lose a resource level in about 5 minutes instead of an hour.

    Resources and Keeps were always intended to be a symbiotic Structure, where capturing a Resource effected a Keep in a meaningful way. Resources were also meant to be the primary target for smaller groups and solo players that want to alter the course of the War. The speed which a Keep can be toppled has gotten faster and faster, resulting in Resources not living up to their desired design purpose and simply serving as beach-heads that don’t effect the Keep they’re tied to. By reintroducing degrade and condensing the levels of Keeps and Resources, we believe the war in Cyrodiil will offer more options for players in small groups or solo to contribute in a meaningful way. This returns Keeps and Resources to their intended interplay as a full entity instead of disparate beach-heads surrounding a Keep. If you want to cripple the guards at a Keep, take the Farm. If you want to make the walls weaker, take the mine. If you want the doors to drop faster, take the Lumbermill.
  • Drakelowe, Dragonclaw and Brindle now offer an 8% AP bonus per Keep held.
    • This bonus is also noted on the Keep tooltip when you hover over it.
  • Keep bonuses now give increases to AP, XP, Gold, Spell Crit and Weapon Crit for every level of ownership, instead of every other bonus.

Siege

  • The siege masters of Vivec and Shor have learned from their counterparts in Sotha Sil, and all siege weapons will be more effective against players in Champion enabled Campaigns.

    Siege damage over the years has tailed off in terms of raw output when comparing CP vs. No-CP campaigns. Siege in Non-CP campaigns deal damage that more closely resembles the original design and intent of Siege weaponry.  The changes we’re doing to Siege damage in Champion-enabled campaigns result in closer parity between CP and Non-CP Siege damage.

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Animation

  • Players transformed into werewolves will now animate properly when interacting with objects in Battlegrounds.

Visual Effects

  • The Pelinal’s Ferocity buff will no longer display its effects every time you change zones.

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Justice System

  • Many citizens who were previously unsuspecting of a thief’s ill intentions will now respond with suspicion when you approach.

Mementos

  • Many Mementos that prevent you from moving now also prevent you from mounting while you are using them.

    Many of these Mementos cause your character to use unique animations or spawn unique effects that don’t look very good (or stop working entirely) if you mount while using them. Since these Mementos also often stop you from moving entirely while they’re active, we decided to keep you from mounting up, instead of allowing you to mount but then be unable to ride off.

Monster Abilities

  • Nereid
    • The visual effects from Hurricane no longer persist longer than your character stands in the area of effect.
  • Wisp
    • Dying wisps no longer repeatedly attempt to detonate until their detonation would hit something.

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General

  • Dawn-Prisms are now available from Battleground Supplies Merchant.
  • Updated the base-rank icons for Metalworking, Tailoring, Woodworking, and Solvent Proficiency to match the facing of subsequent ranks.
  • Fixed an issue in the French translation where, when crafting Brassards for a Crafting Writ, the incorrect quest step would progress.

Outfit System

  • Fixed an issue where poison visual effects would not display on weapons while you had an Outfit Style applied.
  • Now, while you’re working on your Outfits at an Outfit Station, other players will be sure to see you facing the Outfit Station, rather than staring off into space in the opposite direction, seeking inspiration for your next catwalk-ready design.
  • Corrected an issue preventing Pyandonean and Sapiarch Outfit Styles from being previewed within Outfit Stations or the Outfit Collection.
  • Fixed an issue where, while in Preview mode at an Outfit Station, your headpiece would disappear if you used the paint bucket tool on a slot that the chosen Head Style did not have.

Writs

  • Lower tiers of Blacksmith, Clothier, and Woodworking Writs now all require fewer raw materials to satisfy, bringing them in line with the topmost tiers of each. Jewelry Crafting, Enchanting, Provisioning, and Alchemy Writs have not been modified.
  • Updated the Equipment Writ Board’s post-certification text to mention that it does, indeed, provide Jewelry Crafting Writs.
  • Max-ranked Crafting Writs will no longer display a superfluous Inspiration award.
  • Fixed an issue resulting in Provisioning Writs being somewhat unpredictable on what they required during the week.

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General

  • Fixed an issue that could occasionally cause the busts in the Crown Store preview view to load in crooked.
  • Fixed an issue that would cause walking animations to stop playing when you exit an emote preview from the Crown Store.
  • Fixed an issue where the Adorable Assassin Hair Style would have visual issues when equipped with Elder Council Tunic and Sash, City Isle Tunic Dress and Cyrod Patrician Formal Gown.

Assistants

  • Assistants will now remain stationary while you are interacting with them to prevent closing the interaction when their owner moves around.
    • The Assistant will close active interactions and catch up to the owner if the owner moves about 40 yards away from it.

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General

  • You can now only select one role when queueing through the Activity Finder, and it will display next to party frames.

    This change was made for a few reasons. Most importantly, it streamlines the queueing system so groups can be created faster. It’s also in an effort to address the issue where players would queue as multiple roles and get assigned the role they just can’t do, leading to bad group experiences. Now, if a player chooses a role, they are explicitly saying they are equipped to perform that role so there is less downtime at the start of the dungeon waiting for players to figure out which role they were assigned and making adjustments.

Dungeons

  • Blackheart Haven
    • The Roost Mother’s Fiery Sacrifice area effect is now more clearly visible and no longer disappears right after doing damage.
  • City of Ash I
    • Rothariel Flameheart’s clones will now die when Rothariel Flameheart is defeated or the encounter resets.
  • City of Ash II
    • The Ash Titan’s Molten Shower ability will now have an appropriate icon in the Death Recap window.
    • Bloody Mayra has extricated herself from the walls of the dungeon.
  • Crypt of Hearts
    • Archmaster Siniel will now abandon his pursuit when cowardly players run from his fight space.
    • Archmaster Siniel’s Death Bolt now travels at the appropriate speed no matter its range.
    • Archmaster Siniel’s Horror ability will no longer have its effects inexplicably turn black.
    • The Banekin torturing Faindor will now continue to display their visual effects, even if your character dies and resurrects.
    • Death’s Leviathan’s Ignite ability now has a more appropriate icon.
    • Death’s Leviathan’s Trample ability will now do reduced damage if blocked.
    • Death’s Leviathan and the Mage Master will no longer pursue cowardly players endlessly.
  • Crypt of Hearts II
    • Alanwe’s body will no longer appear flame resistant after catching fire, and will now continue to burn until fading away.
    • Nerien’eth’s Resist Necrosis effect now has a proper synergy icon.
  • Elden Hollow II
    • Kargand will no longer show as full health when chosen to be sacrificed for the greater good at the end of Consuming Darkness.
  • Fungal Grotto I
    • You can now hear Tazkad the Paskmaster’s Frenzy of Blows ability when it hits a character.
  • Fungal Grotto II
    • Gamyne Bandu will no longer summon Obsidian Aspects if any player character is in the midst of a Torture Session.
  • Vaults of Madness
    • Iskra the Omen no longer changes her mind when using Falling Sky and fails to move to the telegraphed location. 
    • Falling Sky and Slam now have more visible telegraphs to discern their area of effect.
  • Volenfell
    • Skeletons and Mummies no longer have convulsions should your character perish near the end of the Blood and Sand quest.

Trials

  • Sanctum Ophidia
    • The Lamia Howler’s Sonic Boom now destroys any totem hit by it in the Celestial Serpent fight.
    • The totems are now correctly named Empower Totem, Wrest Totem and Cursed Totem.

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General

  • Mudballs can no longer be thrown at players who are performing interactions.
  • Fixed an issue resulting in Jewelry Crafting Writ delivery boxes visually opening Blacksmithing Writ delivery boxes, and vice versa.
  • Fixed an issue where a researchable item’s tooltip would indicate it had an incorrect trait, or no trait at all.
  • Fixed an issue where Lena’s Wand of Finding only worked on certain chickens. It will now be able to ‘find’ many other types of chickens.
  • Fixed an issue where you would occasionally get a non-Clockwork City furnishing plan when obtaining a Clockwork furnishing plan, while looting world objects in the Brass Fortress and Summerset.
  • Fixed an issue where Molag Grunda, a quest boss in Coldharbour, could drop incorrectly-leveled equipment when defeated.

Achievements

  • The Aldmeri Master Explorer achievement now uses the correct name for the “Khenarthi’s Roost Pathfinder” achievement.
  • Fixed a number of minor text errors on Fishing-related achievements.

Fishing

  • Rare fish listed in Achievements will now indicate which type of water they can be found in.
  • Bait tooltips now indicate which water type they are best used for.
  • Fishing Nodes now display what water type they are in their name.

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General

  • Added a new Housing Permission called “Limited Visitor”. Limited Visitors cannot adjust your lights or other adjustable furnishings.
  • Fixed an issue where, if a decorator moved an Assistant in a home after another player moved that Assistant, the Assistant would refuse to interact with anyone. They are now sworn to carry the burdens of even the most indecisive decorators.
  • Employers of Tythis Andromo, Nuzimeh, and Pirharri, rejoice! Thanks to recent updates to labor laws, any Assistants placed in a home will now turn to face you when you speak to them.

Homes

  • Some of the pews in the Alinor Crest Townhouse were rotated incorrectly in the default template. They will now be properly rotated for any newly-purchased Townhouses (but existing Townhouses’ furniture placement will not be touched).
  • Fixed an issue where the closing doors of the Princely Dawnlight Estate would block the camera while in third-person mode.

Furnishings

  • Furnishings that count towards the Special Furnishing limit now indicate such in their Furnishing Behavior tags.
  • Fixed an issue where the “High Elf Fountain, Regal” did not actually have waterspouts.
  • Fixed an issue where, if you attempted to sit in a chair that was placed in a position that you couldn’t reach, you would sit in place when attempting to interact with it.

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General

  • Added mount previewing to the stable master. They will display in a similar way to previewing furniture at a vendor.
  • Fixed an issue where the bounty meter would appear briefly the first time you opened a UI window.
  • Consumables will now properly display their effects in the Announcements window.
  • Fixed an issue where books would not display properly at some resolutions.
  • Fixed an issue where you could attempt to interact with objects that are in the process of being destroyed and disappearing (mainly harvest nodes right after you harvest them).
  • Additional items that can be sold to a vendor will now sort to the top of the Sell tab within a Vendor.

Alliance War

  • The Alliance War menu will no longer be displayed to characters below level 10.

Chat

  • When whispering a character name, pressing Enter after the name will now put you in a whisper channel with that character, similar to how typing /zone and pressing Enter puts you in the Zone channel.

Crown Store & Crown Crates

  • Fixed a crash that would occur when pasting a large amount of text in one of the available text fields when sending or receiving gifts.
  • You will now receive a notification when the countdown for unlocking Gifting has started on your account.
  • Fixed an issue where the Crown Crate UI could appear broken if left up during a teleport.
  • Fixed an issue where the mouse-over state wouldn’t update appropriately in the Crown Store.
  • Fixed an issue where the “Purchased” label on market products was not positioned correctly.

Dungeons

  • Elden Hollow II: Bogdan the Nightflame’s nameplate will now appear in a more appropriate position.
  • Fixed an issue where the dungeon difficulty would sometimes not display on the map.
  • Fixed an issue where the boss health bar could interfere with compass quest pins after a boss is defeated.

Gamepad Mode

  • Added the option to change the color of chat channels, including guild channels, for text chat.
  • Added the ability to immediately jump up or down a level on the map.
  • Fixed an issue where guild notes would not immediately update after being saved.
  • Fixed an issue where players with the Master Gatherer Champion passive would still get a second vibration when harvesting wood or metals
  • Fixed an issue where the actions list wouldn’t update correctly after locking an item in the bank
  • Fixed an issue in the Character UI where the attributes panel could fail to display correctly.
  • Fixed an issue where the Keep claim dialog would not initially show the alliance of the selected guild.
  • Fixed an issue where toggling the Gamepad UI with the map active could result in incorrect UI elements appearing.
  • The Help menu now correctly shows the location of Bait in your inventory.

Gameplay

  • When attempting to mount while in combat, an alert will now display stating “You cannot mount while in combat.”
  • Navigating to the Werewolf skill line will now display the Werewolf bar, even while not in Werewolf form, to make it easier to rearrange your Werewolf abilities.
  • Within the Skills menu, you can now edit both skill bars while your character is dead, or if you don’t have a weapon equipped in each bar.
  • Fixed an issue where group members would display on an instance map while in their own version of the instance (mostly noticed in Houses).
  • Added an error message when trying to weapon swap as a Werewolf or with Overload active.

Guilds

  • Fixed an issue where guild member locations would not update when actively looking at the guild roster.

Help & Tooltips

  • A tooltip will now display for currencies when looting them.
  • Fixed an issue where tooltips for improving equipped items mistakenly showed the average of your current character’s stats instead of the stats of that item.
  • Tooltips for containers that contain item sets will now show stats that correspond to the item’s level, rather than always showing level 1 stats.
  • Fixed an issue where incorrect requirements for entering Imperial City would display on the map tooltip.
  • Race names on Collectible tooltips will now display in a consistent order.

Housing

  • Fixed an issue in houses where you’d incorrectly receive the “Your permissions for this house have changed” alert when other players entered the house.
  • Fixed an issue where, if you spun a mount or non-combat pet in preview while placing it in a house, you would be unable to see other non-combat pets or mounts.
  • Fixed an issue where, if you were in werewolf form, you could get an “End Preview” button when selecting furnishings in the Housing Editor, even when not eligible to preview furnishings.

Quests

  • After completing a quest, the quest tracker will now try to track another quest in the same Quest Journal category as the previous quest.
  • Fixed an issue where quest rewards with large quantities would display awkwardly at certain resolutions.
  • Associated quest pins will now appear properly on the exit of Dyzera’s Realm.
  • A Hostile Situation: The Merchant Chest will now properly display a quest marker above it when you are required to loot the disguise from it.
  • Objections and Obstacles: Eoki will no longer keep a quest bestowal pin over his head after you accept this quest.
  • Rise of the Dead: King Fahara’jad will no longer be missing a pin over his head when on the step to talk to him, though it will only appear after the Ash’abah completes her proclamation (which is when he becomes interactable).

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Wolfhunter DLC – PTS Patch Notes Part 1: New Features

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Welcome to The Elder Scrolls Online v4.1.0 and the Wolfhunter DLC Game Pack! Wolfhunter introduces two new 4-player dungeons allowing you to venture into the Hunting Grounds of Hircine, in addition to a host of new collectibles and item sets. You’ll also find a number of updates to the base game including a new Battlegrounds map and Outfit Styles, the addition of Keep Recall Stones for Cyrodiil, updates to the Respec System, and more.

We’ve also made a number of balance changes in this update with the main goals being to improve the Werewolf skill line, reducing the duration of snare and defile effects, and increasing the viability of a number of the less popular item sets.

All PC/Mac North American characters have been copied, and a Wolfhunter template is also available for you to use. We hope you enjoy this latest update, which is approximately 2.3GB in size, and we can’t wait to read your feedback!

 

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Wolfhunter DLC Game PackTwo New Dungeons

  • Moon Hunter Keep: The Moon Hunter Keep was once the Colovian headquarters of the Order of the Silver Dawn, a group of peerless werewolf hunters found in western Tamriel. It was destroyed by the ancient werewolf Vykosa, who then took up residence at the estate. At first she merely turned the hunters against each other, each competing for the prize of joining her pack, but now she draws in werewolves from distant lands to vie for her favor. Imprisoned in the foul cells below the keep, Adonatus Varian must seek your help to eradicate Vykosa’s evil werewolf followers and remove her influence from the land before it spreads.
  • March of Sacrifices: The March of Sacrifices is a section of the Hunting Grounds where mortals compete in teams for a boon from Hircine. It’s a deep ravine surrounded by impassable mountains, and populated with the most ferocious creatures of Hircine’s realm. The hunt quarry is a massive and powerful indrik imbued with special powers from the Daedric Prince himself. If a mortal manages to fell the beast and retrieve its glowing red heart, they may petition Hircine for a boon. This hunt is open to any mortal, but is rarely undertaken by any who are not a follower of Hircine. The competition is bloody, but for the foolish and incredibly desperate, Hircine’s game is a tantalizing opportunity to win a favor from the Prince.
  • Moon Hunter Keep and March of Sacrifices are 4-player dungeons that are reached via Reaper’s March and Greenshade, respectively.
    • Moon Hunter Keep’s entrance is in northern Reaper’s March, northwest of Arenthia.
    • March of Sacrifices’ entrance is a shrine to Hircine in Western Greenshade, north of Woodhearth.
  • Both Dungeons include a Normal version in addition to a challenging Veteran version.
  • There are a number of rewards for each dungeon, including the following:
    • Unique item sets, including two new Undaunted Monster Mask sets, only available within the dungeons
    • Unique Achievement awards for completing the dungeons
    • A unique player Skin
    • A unique Memento
    • Several Titles
    • Unique housing items

New Collectibles & Furnishings
We’ve added a number of new collectibles for you to acquire in this latest DLC game pack!

  • Gothic Hunter’s Headwear: Travel to either the Moon Hunter Keep or March of Sacrifices dungeons to unlock the Gothic Hunter’s Headwear. (This is the reward for owning the Wolfhunter DLC game pack.)
  • Sable Man-Beast Skin: Only those who have completed the “Moon Hunter Keep Challenger” achievement, by completing the most difficult tasks in Moon Hunter Keep, can proudly display this Skin.
  • Bestial Personality: By completing the harshest challenges in the March of Sacrifices dungeon, and thus completing the “March of Sacrifices Challenger” Achievement, you may let slip the bonds of civility with this Personality.
  • Werewolf Behemoth Sigil Memento: Unleash your inner werewolf with this sigil, earned by completing “The Great Indrik Hunt” achievement. The Great Indrik Hunt is completed by hunting the three Golden Indriks within the March of Sacrifices, and earning their boons.
  • Trophy: Balorgh: Acquired for completing March of Sacrifices.
  • Trophy: Vykosa the Ascendant: Acquired for completing Moon Hunter Keep.
  • Bust: Balorgh: Acquired for completing Veteran March of Sacrifices.
  • Bust: Vykosa the Ascendant: Acquired for completing Veteran Moon Hunter Keep.
  • Monsters in Moon Hunter Keep and March of Sacrifices have a small chance to drop various decorative bone-pile furnishings. It’s important to use every part of the kill… when there’s anything left.
  • Bosses in Moon Hunter Keep and March of Sacrifices have a chance to drop one of four rare Hircine-themed furnishing plans; the more difficult the dungeon, the better your chances of acquiring a furnishing plan.
  • Added new furnishings to the Undaunted Quartermaster that can be purchased for gold after completing Wolfhunter achievements.

New Item Sets
There are 8 new Item Sets available from the two new dungeons, March of Sacrifices and Moon Hunter Keep. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire.

  • Moon Hunter Keep
    • Moon Hunter (Light)
      • 2: Spell Damage
      • 3: Spell Damage
      • 4: Spell Critical
      • 5: When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.
    • Savage Werewolf (Medium)
      • 2: Max Stamina
      • 3: Weapon Damage
      • 4: Stamina Recovery
      • 5: Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 1000 Physical Damage every 2 seconds for 6 seconds.
    • Jailer’s Tenacity (Heavy)
      • 2: Healing Taken
      • 3: Max Health
      • 4: Healing Taken
      • 5: When you lose 25% or more of your Health from a single attack, you gain Major Vitality for 6 seconds, increasing your healing received by 30%.
    • Vykosa (Monster Mask)
      • 1: Healing Taken
      • 2: When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
  • March of Sacrifices
    • Hanu’s Compassion (Light)
      • 2: Magicka Recovery
      • 3: Max Magicka
      • 4: Magicka Recovery
      • 5: Max Magicka
      • 5: When you resurrect another player while in combat, you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.
    • Blood Moon (Medium)
      • 2: Weapon Damage
      • 3: Weapon Critical
      • 4: Weapon Critical
      • 5: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 50% and attack speed by 50%. This effect can occur every 18 seconds.
    • Haven of Ursus (Heavy)
      • 2: Max Health
      • 3: Healing Taken
      • 4: Max Health
      • 5: When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.
    • Balorgh (Monster Mask)
      • 1: Weapon Damage
      • 1: Spell Damage
      • 2: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

 

Base Game Updates

New Battleground Map – Istirus
A new Battleground has been introduced – Istirus! Built late in the Second Empire to control the chronic pirate problem on the Strid River, the Istirus Outpost has become a forgotten relic since the outbreak of the Three Banners War with its dwindling resources fought over by all sides.

Istirus is a semi asymmetrical map that also allows players to mount!

Keep Recall Stones
We’ve added a new method of navigating Cyrodiil! Keep Recall Stones are new items you use from your inventory or quickslot wheel to recall to a Keep or Outpost. These can be purchased for 20,000 AP or earned from Rewards of the Worthy. There are several restrictions in place to use these items:

  • You cannot recall to a structure that is under attack (shown on the UI as a starburst icon).
  • You cannot recall to a structure while standing inside the region of a Keep, Resource, Outpost or Town.
  • You cannot use a Recall Stone while actively in combat.
  • Recall Stones can be used while in Caves of Cyrodiil, but not in the Imperial City.
  • Recall Stones are account bound, so they can be banked but not traded to other players.
  • You cannot use a Recall Stone while carrying an Elder Scroll.

Battlegrounds Outfit Styles
We’ve added new Outfit Styles to Battlegrounds! Now, when you complete a Battleground, you have a chance to obtain an Outfit Style for the Pit Demons, Storm Lords, and Fire Drakes’ unique armor appearances.

  • Pit Demons Outfit Styles are obtained by completing Deathmatch games.
  • Storm Lords Outfit Styles are obtained by completing Flag Games (Capture the Relic, Chaosball).
  • Fire Drakes Outfit Styles are obtained by completing Land Grabs (Domination, Crazy King).
  • The chance of obtaining an Outfit Style is based on how well your team performed in the Battleground.
    • Victors have a much higher chance to obtain an Outfit Style than do second-place finishers, and second-place finishers have a much better chance than do third-place finishers. However, even teams coming in dead last have a small chance to obtain an Outfit Style.
    • The medals you obtain do not affect your chances at all – so you don’t have to be fancy, just try to be victorious!
    • Placing on the Leaderboards for Battlegrounds also has a very good chance to award an Outfit Style from each of the three teams’ armor visuals.

New PvP Collectible
The new Arena Gladiator Costume is now available, to those who would conquer their foes mercilessly. Simply collect 50 Arena Gladiator Proofs (found by completing the Conquest dailies in Cyrodiil) and purchase an Arena Gladiator’s Exultation from a War Researcher for 10,000 AP. Use the Exultation, and it will consume the 50 Proofs and create a Runebox of the Arena Gladiator Costume.

Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.

  • Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
    • This will also apply retroactively.
  • Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
  • All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

Welkynar Motif
The Welkynar Motif is now available from Cloudrest Trial. This Motif is proudly worn by the gryphon-riding Welkynar themselves, and now you can earn the right to wear and craft this armor too – if you can defeat Z’Maja.

  • You can earn Welkynar Style Motif Fragments by defeating Z’Maja; more are earned by defeating her on harder difficulties, and she will not drop any Fragments unless fought on Veteran mode, or on Normal mode with all of her Welkynar Shade allies. The amount of Fragments dropped is not randomized, but is based on the configuration of the final boss fight – the harder the fight, the more Motif Fragments you’ll obtain.mldk73hqv9ky.png
  • You can earn a Welkynar Binding once a week by completing the quest “Woe of the Welkynars”, a quest in Cloudrest. By activating the Welkynar Binding (which consumes 10 Welkynar Style Motif Fragments), you will create a single random Welkynar Motif chapter, or very rarely, the full Book.
  • The Welkynar Style Item, Gryphon Plumes, are earned in the same manner: by defeating Z’Maja. You earn more on harder difficulties, and as with the Motif Fragments, you will not earn any if you defeat her on Normal mode without all of her allies with him.

New Homes
There are two new homes to test during this PTS cycle.

  • Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine’s Oblivion realm of The Hunting Grounds. Those “blessed” with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.
  • Grand Psijic Villa: When Artaeum was “removed” from Tamriel, a few neighboring isles went with it, including the site of the Grand Psijic Villa, a monumental estate with magnificent views of the south coast of the main island.

Updated /bug categories
You’ll find that we’ve updated the categories you’ll see when submitting an issue through /bug. Categories are now better defined, and sub-categories encompass more relevant and current in-game systems.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 780 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

 

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Alliance War
General

  • Captured Keep and Scroll bonuses are not currently applying properly.

Character Templates
Itemization

  • The Savage Werewolf item set box currently contains the Blood Moon set item. This box will have the Blood Moon item set with a future PTS patch.
  • The Blood Moon jewelry box is incorrectly labeled as containing Plague Singer jewelry (despite actually containing Blood Moon jewelry). This box’s name will be corrected with an upcoming PTS update.

Combat & Gameplay
Copied Characters

  • If you’ve ever been a Werewolf or Vampire and have cured yourself, you may find you’re unable to use any abilities. Simply purchase a Werewolf bite from the Crown Store (only 1 crown) and use the item to fix your character.

 

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General

  • Fixed an issue where quest icons could display incorrectly above Clockwork City elevators.

 

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General

  • Added a missing ceiling texture within Xith-Izkul Sanctuary in the Blackwoods Borderlands.

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Monsters

  • Bloodfiends that could previously be targeted by the Blade of Woe are no longer subject to its powers. The Blade of Woe is no longer available against all bloodfiends, instead of sometimes working and sometimes not.

 

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General

  • Fixed an issue where unique furnishings available as drops from enemies in the Fang Lair and Scalecaller Peak dungeons were significantly more rare than intended.
  • Fixed an issue where defeating Zaan in Scalecaller Peak on Veteran Hard Mode would sometimes result in two Scalecaller Motif chapters dropping. Now, you will always receive a single Motif chapter when defeating Zaan on Veteran Hard Mode.

 

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Dungeons

  • Imperial City Prison
    • The Brace for Impact ability now displays an appropriate icon during the encounter with Lord Warden Dusk.

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General

  • Doubled the drop rate of the Stonefire Scamp Pet and Soul-Shriven Skin Runeboxes, available from the Simulacrum of Molag Bal.

 

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General

  • Fixed an issue where burning oil was clipping into the ground during the quest “Blood on a King’s Hands”.

 

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General

  • Improved the collision on various assets so you no longer appear to float or sink through the floor, and updated some assets to better match what they represent.
  • Added a missing texture to the Wine Stomp Barrel.

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Monsters

  • Healers will now use Minor Wound more often.
  • Fixed an issue where Yaghra Larvae would remain intact after exploding into a fine mist.
  • Fixed an issue where Salamanders would levitate awkwardly above the ground.
  • Fixed an issue where Salamanders wouldn’t. Stop. Slithering.

World Bosses

  • Graveld
    • Graveld is no longer easier to hit after returning from his hideaway than before he leaves.
  • Haeliata and Nagravia
    • Fixed an issue where the gryphon world bosses would sometimes fail to spawn.
    • Nagravia’s landing is now more graceful.
  • Keelsplitter
    • Increased the range at which Keelsplitter can bite.
    • Waterspout no longer procs the Chill status.
    • Adjusted how Waterspout, Slam, and Swipe hits are targeted to make the fight less punitive for melee players.
    • Improved the attack messaging – in your favor.
    • Increased the damage from Waterspout.
    • Players are no longer as aggressively removed from Keelsplitter’s credit list.
  • Queen of the Reef
    • Repaired an issue where Queen of the Reef could attack invisibly before she emerged from the sands.
    • Repaired an issue where Queen of the Reef’s brood would not despawn when she reset.
    • Increased the playable area to receive credit for killing the Queen of the Reef.
    • Fixed an issue where Queen of the Reef would sometimes fail to spawn.

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Alchemy

  • Alchemy’s Keen Eye will now illuminate giant clams seen on the shores of Summerset.
  • Clams in Summerset now always drop an Alchemy reagent. Pearl furnishing items now only come from Clams that have a pearl inside.

Jewelry Crafting

  • Fixed an issue where the Jewelry Crafting Certification quest would accept any ring, rather than only accepting a ring you crafted.
  • Fixed an issue that was causing some of the Rich Seams in Jewelry Crafting Survey: Craglorn III to disappear when you got close to the resource nodes.
  • Added interaction text to Jewelry Crafting Writ Turn-In Crates.
  • Updated the text on the Jewelry Trait Master achievement for clarity.
  • Heavy Sacks will now have a chance to drop Jewelry Crafting Dust instead of Jewelry Crafting Ounces.
  • Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.
    • All Jewelry Crafting Writs received in the future will see this increased Voucher value; this change will not impact any Jewelry Crafting Master Writs already present in game.

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General

  • Made some adjustments to the Wet Gunny Sacks, Waterlogged Psijic Satchels, and Pyandonean Bottles so it’s clear that these are containers, and may hide valuable crafting ingredients inside them.
    • Wet Gunny Sacks are now Green quality, and Pyandonean Bottles are now Blue quality (matching Waterlogged Psijic Satchels).
    • Waterlogged Psijic Satchels and Wet Gunny Sacks now have text indicating that “It sounds like there’s something inside.”
    • Pyandonean Bottles and Wet Gunny Sacks now require confirmation when you wish to delete them.
    • Pyandonean Bottles and Wet Gunny Sacks no longer have a sell price, and cannot be sold to merchants.
    • Updated the icon on Wet Gunny Sacks to indicate that they don’t contain gold coins.
  • Fixed an issue where four particular chairs in the Shimmerene Waterworks could not be sat on.
  • You will now always obtain a Culanda Lacquer from completing daily quests for the Sapiarchs in Alinor.
  • The “Waterlogged Note” item is now marked as a Scroll, rather than as Trash.
  • Fixed an issue where the Traitor’s Vault had an excessive number of lootable wardrobes.

Achievements

  • Corrected the spelling on an error regarding the purchase of accolades and the completion of Summerset Pathfinder. You do not find Patches. You find paths.

Books

  • The following books are now part of the Research Notes collection:
    • Fellrunner Failure?
    • Findings on the Elemental Volatility of Imps
    • Report on Wing Rot Curative Trials

Fishing

  • There are now more pools of fishable Foul water in Summerset. Per a report released by Kinlady Avinisse, this is attributed to increased litter and run-off due to the influx of outsiders.

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Furnishings

  • The following furnishings are now sold by Unwoltil, the Summerset Home Good Furnisher:
    • Shrubs, Dormant Sunbird Cluster
    • Shrub, Blooming Sunbird
    • Tree, Ginkgo
    • Tree, Ancient Ginkgo
    • Vines, Sun-Bronzed Ivy Cluster
  • Fixed a number of minor issues with the names and descriptions of several Summerset furnishings.
  • Reduced the cost in Culanda Lacquer to make Summerset High Elven furnishings for Fine and Superior items from 2 to 1. Artifact and Legendary items still require 2 Culanda Lacquer.

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General

  • Fixed numerous typos, quest icons and pins, and VO/text mismatches.
  • More citizens of Summerset can now be pickpocketed, and their pockets contain items appropriate to their social standing.
  • More citizens of Summerset will react appropriately to said pickpocketing and trespassing.
  • Yet more citizens have become careless and can now be killed with the Blade of Woe. 
  • Cuinanthon’s House is now a trespass location.

Public Dungeons & Delves

  • Karnwasten
    • Your character can no longer revive in the water after perishing to Slaughterfish.
  • Tor-Hame-Khard
    • Removed an NPC you could not interact with.

Quests

  • A Necessary Alliance: Fixed an issue where two copies of the NPCs associated with this quest would appear at the ritual platforms.
  • A Pearl of Great Price: Slightly reduced the difficulty of the Yaghra Monstrosity boss.
  • Buried Memories:
    • Yaghra involved in this quest will now reward you when you defeat them.
    • Your quest progress will no longer become blocked if you have to reenter the instance after burning Mephala’s barrier.
    • You can no longer bypass the third Memory to go straight to K’Tora. 
  • Illusions of Grandeur: The enemies in the Academy Stacks now respawn at a slower pace.
  • Lauriel’s Lament:
    • You will now be properly directed throughout the Direnni Acropolis while on this quest.
    • Advancing the quest by interacting with the Keeper’s Flame can now be shared properly with group members.
  • Lost in Translation:
    • You can no longer enter Evergloam prematurely.
    • Fixed an issue where the map would point you in the wrong direction while in Evergloam.
    • Fixed an issue where the final moment with the Ritemaster would not animate correctly.
  • Old Wounds: The quest step to search Taranmir’s Manor will no longer fail if you enter certain locations on the 2nd floor.
  • Storming the Walls:
    • The door out of Castire’s cell will now work on the first try.
    • Pandermalion no longer follows players who jump to locations outside Sea Keep.
  • The Crystal Tower:
    • Fixed an issue that kept Tundilwen from using one of her combat abilities.
    • You will no longer see two Dawnbreakers appear if some group members arrive late during the associated quest step.
    • Fixed an issue if you relogged during the last fight, your quest progression could become blocked.
    • Dawnbreaker will now remain in your quest inventory until the battle is complete.
    • Iron Atronachs will no longer become molten again if you encounter them after they’ve died and cooled.
  • The Dreaming Cave: Fixed an issue that would occasionally prevent Valsirenn from appearing when trying to escape the Spiral Skein.
  • The Ebon Sanctum: Fixed an issue where group members were unable to go back and advance skipped quest steps in Ebon Stadmont.
  • The Forest Vandal: Using the Strangler Poison can now be shared with other group members.
  • The Psijic’s Calling: Fixed an issue that caused Psijic Sight to flash intermittently when used in first-person view.
  • The Queen’s Decree:
    • The skafin in the Undercroft will no longer follow you through closed doors.
    • The monks in upper section of the monastery will now defend themselves if attacked.
  • The Resolute Sentinels:
    • You can no longer interact with the podiums in the Academy Study through the wall of the adjacent room.
    • Fixed an issue that was preventing you from using a door to the College of Sapiarchs when on the quest step “Talk to Valsirenn/Earl Leythen”.
  • The Shattered Staff: The Motes of Light will now reappear if your character dies while tracking them.

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Maps

  • The selection area for the Artaeum map will now better match the location of it on the Cosmic map.

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Wolfhunter & Update 19 preview

Are you predator or prey? Answer the call of the Great Hunt and face Hircine’s beasts in Wolfhunter, The Elder Scrolls Online’s next DLC game pack. Scout out two brand-new dungeons and Update 19 in this preview article.

The Wolfhunter DLC game pack will be free to all ESO Plus members and available for purchase from the in-game Crown Store. This new DLC game pack challenges teams with two exciting werewolf-themed dungeons: March of Sacrifices and Moon Hunter Keep.

Update 19 will be available alongside the new dungeon pack and brings a series of improvements and new features free for all players, including a new Battlegrounds map, Alliance War changes, a new Skill respec update, and improvements to the Werewolf Skill Line!

Confront Hircine’s Legacy

When decreed by Hircine, the Daedric Prince hosts the Great Hunt within his realm. In March of Sacrifices, you and your team must escape Hircine’s Hunting Grounds, a place of perpetual conflict between predator and prey, by participating in his dangerous game. Your target: A powerful Indrik. Your rewards: A boon from the Daedric Prince himself!

However, you are not the only hunters competing to win Hircine’s favor, and you’ll quickly discover that many have been invited to participate. Be warned: As you stalk and fight your way through this extraordinary Daedric realm, you might find that you yourselves are the ones hunted!

In the second dungeon, an ancient werewolf of incredible power named Vykosa has captured Moon Hunter Keep and destroyed the Order of the Silver Dawn’s garrison. Now, Vykosa draws more and more of Tamriel’s were-beasts to her cause, and she has begun to amass a monstrous army.

You and your team must enter the once-proud headquarters of the Order, battle your way through hordes of were-beasts and other monsters, make your way to the heart of the keep, and confront Vykosa herself before she threatens all of Tamriel.

Of course, both March of Sacrifices and Moon Hunter Keep are packed full of ferocious new monsters and bosses (including the new werewolf behemoth!) and they can both be completed in Normal, Veteran, and Veteran Hard Mode to challenge you and your group. Should you and your team face Hircine’s beasts and survive, you can earn new gear sets, monster masks, and unique collectibles. In addition to this, once you enter either of the two new dungeons, you will receive the Werewolf Hunter Hat, only available in the Wolfhunter DLC game pack!

New Battleground & PvP Update

Update 19 is a free base-game update for all ESO players arriving alongside the Wolfhunter DLC. This update includes an all-new Battlegrounds map and AvA additions for Tamriel’s PvPers. Don’t forget, since Update 18, Battlegrounds were moved to the base game and can be enjoyed by all!

Istirus Outpost (Battleground)

This new arena is located along Cyrodiil’s southwest border, and features fortified stone structures and walls that should seem familiar to those who fight in the Alliance War. Istirus Outpost, however, has some unique twists that set it apart from other arenas. Firstly, the map is only semi-symmetrical, meaning how you navigate the arena will differ depending on your team. In previous Battlegrounds, each team has been able to move around the arena more-or-less the same way, but now you must develop your map knowledge early to ensure you can navigate it as quickly as possible.

To help with this, Istirus Outpost is also the first Battleground to allow players to mount. This’ll bring a faster pace to the arena, but it will also be welcome relief for Stamina PvPers who no longer need to expend resources to get to the fight. Mount up!

AvA Changes and Additions

Update 19 also shakes up the open-world PvP of the Alliance War with the addition of Keep Recall Stones. These new items give you and your fellow warriors the ability to traverse Cyrodiil like never before. Finally, Update 19 reintroduces keep degradation and condenses both the levels for Keeps and Resources. With these changes, it is as important as ever to capture Resources, giving small group or solo players meaningful ways to contribute to the war. Keep an eye out for new AvA and Battlegrounds rewards, too, including the Gladiator costume and all-new Battlegrounds Outfit styles!

Base-Game Update

In addition to the new PvP features, Update 19 also brings a host of quality-of-life improvements and additions.

Respec 2.0

With Update 19, you are be able to make smaller, more precise changes to your Skills thanks to the updated respec system. With this update, when you reset your Skill Points, you are able to remove Skills individually and are not forced to re-add all of them from scratch, much like how you respec your Champion Points. You can clear all your Skill Points like normal if desired, but this new system will mean that if you only want to make a small change to your character’s Abilities, you can!

Werewolves Updated

If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line’s Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.

There are many more updates, improvements, and fixes coming with Update 19, including some Class changes based on feedback from the ESO community. For more details on what is coming, be sure to check out the Patch Notes forum when they go live!

Join the Great Hunt

With the Wolfhunter DLC game pack and Update 19, Hircine’s curse has taken hold in Tamriel and beyond. Are you prepared to face the March of Sacrifices and Moon Hunter Keep dungeons? Whether you are man or beast, let us know on Twitter @TESOnline and Facebook.

The Wolfhunter DLC game pack is coming soon for ESO Plus members and the in-game Crown Store. This new DLC game pack will arrive with Update 19, a free base-game update for all ESO players.

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ESO Live: July 6 @ 11PM BST – Wolfhunter Preview!

Prepare to hunt! Join us as we delve into Wolfhunter and its two brand-new dungeons with the ESO development team and explore the design and story behind this beastly new DLC game pack. 

Watch us live this Friday as we venture into the Hunting Grounds of Hircine and assault the werewolf-infested headquarters of the Order of the Silver Dawn with Dungeon Lead Mike Finnigan and Writer-Designer Tori Dougherty. They’ll walk us through both March of Sacrifices and Moon Hunter Keep, discuss each dungeon’s design, mechanics, and story (without spoilers). They’ll also answer questions from the ESO community as they go! As usual, we will have news, giveaways, and Twitch Drops throughout the show – all you have to do is watch.

This monstrous show airs this coming Friday, July 6 at 11PM BST on Twitch and YouTube. Don’t miss out!

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