Category Archives: News

Wolfhunter – March of Sacrifices Preview

Join the hunt in the March of Sacrifices, one of the two new dungeons arriving with the Wolfhunter DLC game pack. Discover everything you need to know to survive Hircine’s Great Hunt in this preview article.

Enter the Hunting Grounds

Hircine’s realm, known as the Hunting Grounds, is a world locked in a perpetual contest between predator and prey. Filled with wild creatures both fantastic and mundane in addition to monstrous lycanthropes, it is a mystical wilderness as beautiful as it is dangerous.

“Most of the Deadric realms in The Elder Scrolls Online have a very distinct otherworldly feel to them,” says Mike Finnigan, ESO‘s Dungeon Lead. “The Hunting Grounds, however, has a more natural environment, and as such it bears many similarities to Tamriel’s wilds, but at the same time it’s also just a little bit different.”

A natural, yet mysterious environment

Father to all of Tamriel’s lycanthropes, the souls of those who accept Hircine’s “blessing” spend eternity stalking the Hunting Grounds. However, on occasion, the Daedric Prince hosts a Great Hunt, giving mortals a rare opportunity to enter the March of Sacrifices and stalk a powerful creature of his choosing. In this case, it is the Great Indrik called Tarcyr. While the hunt is dangerous, the rewards for success more than match the risks, as Hircine promises a boon to any who bring him the Indrik’s heart.

“Hircine is fickle with his favor. His followers enjoy the freedom of the Hunting Grounds to forage, hunt, and kill to their heart’s content, but the ultimate reward, a boon from their patron, is sought after above all else.”

Only the greatest of Tamriel’s hunters are skilled and bold enough to take part in the Great Hunt, as those who fail are doomed to remain within the March of Sacrifices forever, and should you and your companions enter the event, you’ll encounter other teams of hunters who (for their own reasons) are after the same prize.

Hircine welcomes you to the hunt

Perhaps most incredibly, as you navigate the March of Sacrifices, you’ll immediately notice the unmistakable presence of Hircine himself looming over the event, watching your every move.

“Make no mistake, you are very much within the Hunting Grounds for Hircine’s amusement,” says Finnigan. “And what better way to give you that feeling than having the big guy himself looking down on you as you hunt?”

Hunt (And Be Hunted)

Within Hircine’s realm, you will encounter many monstrous beasts roaming the wilderness, but be warned: The other teams competing in the event will do anything to win Hircine’s favor, and they can be just as dangerous as any of the Hunting Ground’s native creatures.

In addition to the area’s fearsome beasts and competitors, five challenging bosses guard the twisting paths of the March of Sacrifices, including wild witches, spriggans, and more. Of course, one of the bosses you must face is the target of your hunt: the Great Indrik, Tarcyr.

Stalk the majestic Tarcyr

When stalking this incredible beast, the March of Sacrifices will challenge you and your team in new ways.

“As Hircine is the Daedric Prince of hunters and stalkers in the wild, the biggest element players will want to get used to in this dungeon is using stealth and taking on the role of a hunter,” explains Finnigan. “Some fights will require the use of mechanics not necessarily seen before. In particular, Tarcyr is quite different than anything we have done, and I suspect it will challenge players quite a bit.”

Hunting this majestic beast is no easy task, and you and your team need to be especially stealthy in order to scout out its location for an attack.

Of all your fellow hunters participating in the event, none are more dangerous than Balorgh. An Orc werewolf champion of Vykosa (from Moon Hunter Keep), Balorgh will do anything to win Hiricine’s favor, and as the dungeon’s final boss, he must be confronted if you are to claim ultimate victory.

The ferocious Balorgh

“Balorgh uses his hunting skills to stalk players during the fight, and we used a combination of visual and audio queues to really heighten the anticipation and anxiety of being the prey.”

In Hircine’s realm, the roles of hunter or hunted can change in a moment’s notice, and you and your team will need to watch the shadows if you are to survive.

Hircine’s Boons

Should you complete the deadly trials of the March of Sacrifices and win Hircine’s favor, you’ll earn a host of powerful and unique rewards.

These include collectibles such as a Trophy and Bust for completing the dungeon on both Normal and Veteran Mode, the Bestial personality for those who completed the March of Sacrifices at its hardest difficulty, and a Werewolf Behemoth Sigil memento, earned by completing “The Great Indrik Hunt” Achievement.

When crafting the unique The Great Indrik Hunt Achievement and memento, the team saw an opportunity to do something a little bit different from other dungeons.

“The idea for the Achievement and task was born out of the Tarcyr fight,” says Finnigan. “We love to try and telegraph boss mechanics whenever possible, and that desire lead us to develop a side activity where you can hunt Indrik for fun.”

The Werewolf Behemoth Sigil memento transformation (back)

The goal of this additional task was to give players an opportunity to earn something unique, but not interfere with regular attempts.

“We didn’t want it to be a detriment to players trying to obtain the dungeon’s other Achievements (such as Speed Runs, no Deaths, etc.) but for those that may not want those, it’s a fun distraction with a unique reward.”

In addition to the above collectibles, March of Sacrifices also contains three new and deadly gear sets. These include Hanu’s Compassion light set (pictured below) that gives you and anybody you resurrect a powerful buff, helping you both get back into the fight.

Finally, should you complete March of Sacrifices on Veteran difficulty, you’ll earn the Balorgh monster mask. When coupled with its shoulders, this fearsome set buffs your weapon damage each time you trigger your Ultimate ability, opening up your enemies for some ferocious burst damage – perfect for the beast within.

Prepare to Hunt

The Great Hunt and all its dangers and rewards calls to you. Will you enter the March of Sacrifices, stalk the Great Indrik, outwit your fellow hunters, and win Hircine’s favor? Should you fail, you’ll be doomed to roam the Hunting Grounds as prey forevermore! Let us know if you’re ready to join the Daedric Prince’s dangerous game on Twitter @ TESOnline and Facebook.

The Wolfhunter DLC game pack is coming soon for ESO Plus members and the in-game Crown Store.

ESO Community Guides – July 2018

Find out how to get started tanking in The Elder Scrolls Online and more with this hand-picked selection of new guides and builds from the ESO community.

Beginner’s Guides

Woeler – Tanking in ESO: A Total Beginner’s Guide

Thinking about trying your hand at tanking in ESO? Woeler outlines everything you need to know in his huge beginner’s guide.

You can find more guides and builds focused around tanking in ESO on Woeler’s YouTube Channel and website.

Alcast – Top 3 BEGINNER Tips for New Players

Alcast provides three very-important tips for ESO newcomers in this short video. If you’re a new player and are looking for more, check out his detailed written guide, too.

You can find more guides and builds on Alcast’s website and YouTube Channel.

LemonSauce – What Happens When you Hit Level 50

Are you about to reach level 50? Lemon helps you understand what’s next for your character by explaining exactly how the Champion Point system works.

Enjoy more ESO guides on LemonSauce’s YouTube Channel.

Advanced Guides

Donwozi – Veteran Maelstrom Arena Guide

If you’re having trouble clearing vMA, Donwozi has outlined his strategy for each individual arena in this extremely tough solo challenge.

Check out a host of additional ESO guides and builds on Donwozi’s YouTube Channel.

Crescent Jayren Gaming – Best in Slot Jewelry Traits Guide

Make the most out of your jewelry with Crescent’s guide, helping you determine which individual Traits are best for both PvP and PvE content.

You can find a huge selection of guides and builds on Crescent’s YouTube Channel.


Xynode – Burn DK – Magicka Dragonknight PvE Build

Xynode provides a detailed guide to his powerful Mag DK build, making use of Burning Spellweave, Robes of Destruction Mastery, and the Grothdarr’s Visage monster helm.

Check out Xynode’s massive library of ESO builds and guides on his YouTube Channel.

Hack the Minotaur – Stamina Sorcerer PvP Build

Hack shares a nasty melee-focused Stam Sorc PvP build that enjoys both high mobility and survivability.

If you’re looking for additional PvP and PvE builds, take a look at Hack’s YouTube Channel.

Kristofer ESO – Gankstyle – Stamina Nightblade PvP Build & Gameplay

Looking to dish out huge damage in PvP? Kristofer has a dangerous Nightblade build that is guaranteed to dish out big-time burst damage.

You can find more ESO builds by Kristofer on his YouTube Channel.

The ESO community is always hard at work coming up with new guides and builds, so keep an eye out for more Community Guides articles in the future. Have you seen or created an ESO guide that you think the rest of the community would enjoy? Share it with us on Twitter @TESOnline and Facebook!

Wolfhunter DLC – PTS Patch Notes Part 2: Combat & Gameplay




Ability Changes Overview
We’ve made numerous ability changes with this latest update – some with global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:

  • Improving the Werewolf gameplay and quality of life: Several abilities received significant adjustments, leveling the skill line is considerably easier, and Werewolves are now capable of doing more core combat actions such as resurrecting or using synergies.
  • Reducing the duration of snare and defile effects: Abilities and Item Sets that apply snares or defile debuffs on enemies have had their durations significantly reduced. Since most of the changes were made to damage over time abilities, you will have to recast those abilities earlier to keep an enemy permanently snared, which sacrifices some damage. Most area of effect snaring abilities were untouched, though, since the counterplay is just to move out of the area of effect.
  • Increasing the viability of some older Item Sets: A few Item Sets have received some dramatic redesigns, while others were simply buffed to improve their usage.


  • Increased the Movement Speed of all Monsters summoned from your abilities and Item Sets by 25%.

    Monsters now have a 50% total Movement Speed bonus. They can keep pace with you when you are using Sprint or have Major Expedition, but stacking Movement Speed bonuses will allow you to outrun them.
  • A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies.
  • Decreased the range of Two Handed, Dual Wield, One Hand and Shield, Unarmed, and Werewolf Heavy Attacks to 7 meters from 10 meters.

    The range for melee Heavy Attacks now matches other melee cast time and channeled abilities, such as Uppercut and Flurry.
  • Fixed an issue where casting certain self-targeted abilities, such as Spike Armor, Dark Exchange, or Imbue Weapon, would remove you from Sneak.


Ardent Flame

  • World in Ruin: This ability now also increases the damage over time component of Fiery Breath and its morphs.
  • Warmth:
    • This ability now only snares targets when you deal direct damage with an Ardent Flame ability (was any type of damage).
    • Decreased the duration of the snare to 3 seconds for all ranks (previously 2/4 seconds).

Draconic Power

  • Reflective Scale
    • Reflective Plate (morph): This ability now also grants 2 seconds of immunity to snare and immobilization effects.



  • Death Stroke
    • Incapacitating Strike (morph): This ability now only stuns your enemy if your current health percentage is lower than the target’s.
  • Grim Focus
    • Merciless Resolve (morph): Removed the snare from this ability.


  • Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds.
  • Shadow Cloak
    • Dark Cloak (morph): Fixed an issue where casting this ability was removing you from sneak.


  • Cripple: Decreased the duration of the snare and the Major Expedition buff from this ability and its morphs to 4 seconds from 8 seconds.


Dark Magic

  • Rune Prison
    • Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.

Storm Calling

  • Mages’ Fury: Fixed an issue where dodging this ability and its morphs would still apply the execute explosion debuff to you.
  • Overload: Fixed an issue where the Heavy Attack from this ability and its morphs could not proc Weapon Enchantments or Poisons.


Dawn’s Wrath

  • Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
  • Solar Flare
    • Dark Flare (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 6 seconds.
    • Solar Barrage (morph): Removed the cast time from this ability, and decreased the damage done by approximately 40%.
  • Sun Fire: Decreased the duration of the snare from this ability and its morphs to 3 seconds from 5/9 seconds.

Restoring Light

  • Healing Ritual
    • Ritual of Rebirth (morph): Fixed an issue where you could dodge the secondary heal from this ability.
  • Rune Focus:
    • This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
    • Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
    • Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
      • Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.

      The new design of Rune Focus more closely matches the fast action combat, while still preserving the original feel of an area of protection.


Animal Companions

  • Cliff Racer
    • Screaming Cliff Racer (morph): Fixed an issue where casting this ability would not orient your character to face the target.

Green Balance

  • Lotus Flower: Fixed an issue where this ability and its morphs did not work with the Light and Heavy Attacks from the Mend Wounds ability.

Winter’s Embrace

  • Arctic Wind: Increased the initial heal from this ability and its morphs to 15% of your Max Health from 12%.


One Hand and Shield

  • Power Bash
    • Reverberating Bash (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds.

Dual Wield

  • Lacerate: Fixed an issue where this ability and its morphs could sometimes heal you based on damage dealt from other abilities happening at the same time.
  • Twin Slashes
    • Rending Slashes (morph): Decreased the duration of the snare to 4 seconds from 9 seconds.


  • Arrow Spray: Decreased the duration of the snare applied from this ability and its morphs to 4 seconds from 6 seconds.
  • Scatter Shot: Fixed an issue where using Roll Dodge immediately after casting this ability or its morphs would prevent the enemy from gaining crowd control immunity after you knocked them back.
  • Snipe
    • Lethal Arrow (morph): Decreased the duration of the Major Defile debuff applied to 4 seconds from 10 seconds.



  • Curing Vampirism will now refund all Skill Points that are invested in the Skill Line.
  • Drain Essence: Fixed an issue where this ability and its morphs would fail to cast if you used it against a crowd-control immune enemy while you were blocking.


Developer Comments – Werewolf Changes: There were a significant number of changes made to Werewolf this update. Some of these changes were made to improve the quality of life with leveling and maintaining the form, while others open up new gameplay possibilities.

First, you’ll find leveling and maintaining your Werewolf is now considerably easier. The Devour passive is now granted automatically from the very start, so you can sustain the form better at lower levels before you’ve unlocked all the other skills. We’ve also significantly reduced the experience requirements to morph all skills.

Second, you’ll be able to do more core combat actions as a Werewolf, such as resurrecting your allies or using Synergies. Werewolves will have a much easier time engaging in group content now that they can help their friends more effectively. This, coupled with some other changes such as the Blood Rage passive triggering on damage dealt instead of damage taken, means they can be more viable in group PvE activities such as dungeons.

Finally, many morphs and abilities were changed to improve the cohesiveness of the Werewolf kit. Some combos and effects that weren’t very effective have been removed, while others were tweaked to better support the fast and ferocious playstyle of the Werewolf. As an example, we removed the stuns from Pounce and Piercing Howl, but dramatically improved Roar by making it instant cast, fear more targets, and have more competitive morph effects.

Werewolf Transformation:

  • You can now resurrect other players while transformed.
  • You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
  • You can now use Siege Weapons while transformed.
  • Your Werewolf timer will no longer tick down while you are reviving in place while transformed.
  • Updated the tooltip of this ability and its morphs to better describe all the additional effects of transforming.
  • This ability and its morphs no longer increase your Movement Speed or your Spell and Physical Resistance as a baseline effect. These bonuses have been moved to passive abilities in the skill line.

    These bonuses were moved to passive abilities to help reinforce the feeling of progression you get from leveling the Werewolf skill line. It also allows for extra space to add more information to the Werewolf Transformation tooltip about all the other bonuses you have while transformed, such as your Max Stamina being increased or your Heavy Attacks dealing splash damage.
  • Pack Leader (morph):
    • The direwolves now scale with the bonuses from damage done.
    • The direwolves now randomly alternate between 2 direct damage abilities, previously 4, and they no longer use a non-damaging snare ability.
    • Fixed an issue where the direwolves would throttle their attacks against the same target. They now attack much more rapidly.
    • Fixed an issue where the direwolves would not respawn with you whenever you respawned.
  • Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
  • Devour:
    • This is now the first passive you unlock in the skill line, and is a free passive that does not require you to spend a skill point. Points already spent into this will be automatically refunded.
    • The devour corpse ability is now a 4-second channel, instead of a 4-second cast time. Every second you spend devouring a corpse increases your Werewolf timer and restores Health. Each corpse can be devoured for up to 4 seconds.
    • Updated the visual effects on enemy corpses that can be devoured.
    • Improved the targeting and reliability for devouring corpses.
  • Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health.
    • Hircine’s Rage (morph): This morph now grants Major Brutality for 20 seconds.
  • Infectious Claws: Updated the visual effects for this ability and its morphs.
  • Piercing Howl:
    • This ability and its morphs no longer stun the target.
    • Decreased the cost of this ability and its morphs to 3510 Stamina from 4050.
    • Updated the visual effects for this ability and its morphs.
      • Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
  • Pounce: This ability and its morphs no longer stun the target if they were already set Off Balance.
  • Pursuit: This ability now also increases your Movement Speed by 15/30%.
    • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
  • Roar:
    • This ability and its morphs are now instant-cast, previously 1 second.
    • This ability and its morphs can now fear up to 6 targets, previously 3 targets..
    • This ability and the Rousing Roar morph no longer set enemies Off Balance.
      • Ferocious Roar (morph): This morph now sets feared targets Off Balance.
      • Rousing Roar (morph): This morph has been renamed to Deafening Roar, and now applies Major Fracture for 10 seconds to feared targets.
  • Savage Strength: This ability now also increases your Spell and Physical Resistance by 5000/10000.
    • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
  • All Werewolf abilities now require less experience to morph. The experience requirements to level up the Werewolf abilities now match the Weapon Skill Line abilities, and the Werewolf Transformation Ultimate experience requirement now matches Class Ultimate abilities.
  • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.
  • Fixed an issue where casting another ability while in the middle of a Werewolf Heavy Attack would cancel the Heavy Attack, instead of queuing the ability to cast when the Heavy Attack completed.


Fighters Guild

  • Silver Bolts: Decreased the duration of the snare to 4 seconds from 6 seconds.
    • Silver Leash (morph): Fixed an issue where this ability was not counting as a Fighter’s Guild ability for the Slayer passive.

Psijic Order

  • Imbue Weapon
    • Fixed an issue where this ability and its morphs were removing you from sneak when cast.
    • Fixed an issue where this ability and its morphs were not playing their visual effects or audio if you were unarmed.
      • Crushing Weapon (morph): Fixed an issue where this would heal based on the damage done from the Light Attack, and not the damage done by Crushing Weapon itself.
  • Mend Wounds: Weapon swapping to an ability bar that does not have this ability or its morphs slotted will now toggle the ability off.


  • Trapping Webs
    • Shadow Silk (morph): Fixed an issue where the black widow spiders were using a poison damage over time effect that was being mitigated by the target’s Spell Resistance, instead of their Physical Resistance.

Champion System

  • The Atronach
    • Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
  • The Lady
    • Unchained: Fixed an issue where this passive was not functioning when you used Break Free while transformed into a Werewolf.

Item Sets

  • Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
    • OLD:
      • 2: Weapon Damage
      • 3: Max Health
      • 4: Healing Taken
      • 5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
    • NEW:
      • 2: Stamina Recovery
      • 3: Max Health
      • 4: Max Health
      • 5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
  • Defending Warrior: Fixed an issue where this item set could sometimes heal you based on damage dealt from other abilities happening at the same time.
  • Domihaus: Updated the telegraph visuals displayed to enemy players.
  • Durok’s Bane: Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds.
  • Elf Bane: Fixed an issue where this item set was not increasing the duration of the damage over time from the Grothdarr Item Set.
  • Hagraven’s Garden: Updated the telegraph visuals displayed to enemy players.
  • Hatchling’s Shell: This item set has been redesigned.
    • OLD:
      • 2: Physical Resistance
      • 3: Spell Resistance
      • 4: Healing Taken
      • 5: Gain a damage shield that absorbs 5000 damage every 15 seconds.
    • NEW:
      • 2: Physical Resistance
      • 3: Spell Resistance
      • 4: Max Health
      • 5: Gain a damage shield equal to 20% of your Max Health for 15 seconds every 15 seconds.
  • Hide of Morihaus: Fixed an issue where the damage from this item set could critically strike.
  • Jorvuld’s Guidance: Fixed an issue where this item set was not increasing the duration of the Minor Expedition buff granted by the Hasty Prayer ability.
  • Light of Cyrodiil: The 5-piece bonus has gained an additional effect.
    • OLD:
      • 5: While you are casting or channeling an ability, your damage taken is reduced by 15%.
    • NEW:
      • 5: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
  • Robes of the Hist: Altered the the 5-piece bonus from this item set.
    • OLD:
      • 5: Reduces the duration of disabling effects applied to you by 20%. While you are affected by a disabling effect, heal for 2000 Health every 1 second.
    • NEW:
      • 5: While you are affected by a disabling effect, immobilization, or snare, you heal for 2500 Health every 1 second.
  • Sload’s Semblance:
    • Removed the first damage over time tick.
    • The damage over time effect now begins dealing damage 1 second after it has been applied.
    • Decreased the total damage by approximately 15% due to the removed tick.
    • Fixed an issue where the damage over time from this item set was removing invisibility.
    • Fixed an issue where the damage over time could proc itself.
  • Swamp Raider: Redesigned the 5-piece bonus from this item set.
    • OLD:
      • 5: When you deal damage with a Magicka ability, your Poison and Disease Damage abilities gain an additional 450 Weapon Damage for 10 seconds.
    • NEW:
      • 5: Adds 400 Weapon Damage to your Poison and Disease Damage abilities.
  • Tremorscale: Decreased the duration of the snare to 3 seconds from 4 seconds.
  • Ward of Cyrodiil: Redesigned this item set.
    • OLD:
      • 2: Stamina Recovery
      • 3: Mounted Speed
      • 4: Max Health
      • 5: Increase the amount of damage you block by 8%.
    • NEW:
      • 2: Weapon Damage
      • 3: Stamina Recovery
      • 4: Stamina Recovery
      • 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
  • Witchman Armor: Fixed an issue where the resource restore from this item set would not work if the Ultimate ability you cast did not hit the target.
  • Zaan: Decreased the range required to break the fiery tether to 8 meters from 10 meters.

Item Traits

  • Infused (Weapon): Fixed an issue where the cooldown reduction was applying to both of your Weapon Enchantments if you were dual wielding.




  • Players who queue for Cyrodiil while grouped will now independently enter Cyrodiil on their own individual queue timers. 
    • This means a group that queues for Cyrodiil can have members in Cyrodiil and other zones as their group transitions into the campaign.
  • Delve bosses in Cyrodiil now spawn like other Delves in Tamriel. Happy hunting!
  • Updated the Alchemy satchels acquired from Conquest boards or from Imperial City Tel Var purchases to include new Alchemy materials introduced in Summerset.


  • Healing Medals in Team Deathmatch now contribute more scoring value towards the end of game scoreboard, as well as weekly Leaderboards.
  • You can no longer cast Undo to get into starter locations.


  • Fixed an issue where a few items in Cyrodiil would be considered “stolen” when picked up. In the lawless land of Cyrodiil, this is preposterous – and thus, these items are now no longer considered “stolen”.


  • Keeps now have 2 levels per resource material instead of 5.
  • Resources now have 1 level for Defensive upgrades and 1 level for Production upgrades.
  • Resources will now go from level 0 to 1 in about 10 minutes.
  • A Keep will now gain its levels slower from a level 0 resource, but much faster from a level 1 resource.
  • Prior upgrades which were spread out across 5 levels have been compressed into 2 levels for Keeps and 1 level for Resources, but the overall strength of each upgrade at maximum level remains the same.
  • Keeps once again have Degrade turned back on. However, the degrade rate is much faster; a Keep can lose a resource level in about 5 minutes instead of an hour.

    Resources and Keeps were always intended to be a symbiotic Structure, where capturing a Resource effected a Keep in a meaningful way. Resources were also meant to be the primary target for smaller groups and solo players that want to alter the course of the War. The speed which a Keep can be toppled has gotten faster and faster, resulting in Resources not living up to their desired design purpose and simply serving as beach-heads that don’t effect the Keep they’re tied to. By reintroducing degrade and condensing the levels of Keeps and Resources, we believe the war in Cyrodiil will offer more options for players in small groups or solo to contribute in a meaningful way. This returns Keeps and Resources to their intended interplay as a full entity instead of disparate beach-heads surrounding a Keep. If you want to cripple the guards at a Keep, take the Farm. If you want to make the walls weaker, take the mine. If you want the doors to drop faster, take the Lumbermill.
  • Drakelowe, Dragonclaw and Brindle now offer an 8% AP bonus per Keep held.
    • This bonus is also noted on the Keep tooltip when you hover over it.
  • Keep bonuses now give increases to AP, XP, Gold, Spell Crit and Weapon Crit for every level of ownership, instead of every other bonus.


  • The siege masters of Vivec and Shor have learned from their counterparts in Sotha Sil, and all siege weapons will be more effective against players in Champion enabled Campaigns.

    Siege damage over the years has tailed off in terms of raw output when comparing CP vs. No-CP campaigns. Siege in Non-CP campaigns deal damage that more closely resembles the original design and intent of Siege weaponry.  The changes we’re doing to Siege damage in Champion-enabled campaigns result in closer parity between CP and Non-CP Siege damage.


  • Players transformed into werewolves will now animate properly when interacting with objects in Battlegrounds.

Visual Effects

  • The Pelinal’s Ferocity buff will no longer display its effects every time you change zones.

Justice System

  • Many citizens who were previously unsuspecting of a thief’s ill intentions will now respond with suspicion when you approach.


  • Many Mementos that prevent you from moving now also prevent you from mounting while you are using them.

    Many of these Mementos cause your character to use unique animations or spawn unique effects that don’t look very good (or stop working entirely) if you mount while using them. Since these Mementos also often stop you from moving entirely while they’re active, we decided to keep you from mounting up, instead of allowing you to mount but then be unable to ride off.

Monster Abilities

  • Nereid
    • The visual effects from Hurricane no longer persist longer than your character stands in the area of effect.
  • Wisp
    • Dying wisps no longer repeatedly attempt to detonate until their detonation would hit something.


  • Dawn-Prisms are now available from Battleground Supplies Merchant.
  • Updated the base-rank icons for Metalworking, Tailoring, Woodworking, and Solvent Proficiency to match the facing of subsequent ranks.
  • Fixed an issue in the French translation where, when crafting Brassards for a Crafting Writ, the incorrect quest step would progress.

Outfit System

  • Fixed an issue where poison visual effects would not display on weapons while you had an Outfit Style applied.
  • Now, while you’re working on your Outfits at an Outfit Station, other players will be sure to see you facing the Outfit Station, rather than staring off into space in the opposite direction, seeking inspiration for your next catwalk-ready design.
  • Corrected an issue preventing Pyandonean and Sapiarch Outfit Styles from being previewed within Outfit Stations or the Outfit Collection.
  • Fixed an issue where, while in Preview mode at an Outfit Station, your headpiece would disappear if you used the paint bucket tool on a slot that the chosen Head Style did not have.


  • Lower tiers of Blacksmith, Clothier, and Woodworking Writs now all require fewer raw materials to satisfy, bringing them in line with the topmost tiers of each. Jewelry Crafting, Enchanting, Provisioning, and Alchemy Writs have not been modified.
  • Updated the Equipment Writ Board’s post-certification text to mention that it does, indeed, provide Jewelry Crafting Writs.
  • Max-ranked Crafting Writs will no longer display a superfluous Inspiration award.
  • Fixed an issue resulting in Provisioning Writs being somewhat unpredictable on what they required during the week.


  • Fixed an issue that could occasionally cause the busts in the Crown Store preview view to load in crooked.
  • Fixed an issue that would cause walking animations to stop playing when you exit an emote preview from the Crown Store.
  • Fixed an issue where the Adorable Assassin Hair Style would have visual issues when equipped with Elder Council Tunic and Sash, City Isle Tunic Dress and Cyrod Patrician Formal Gown.


  • Assistants will now remain stationary while you are interacting with them to prevent closing the interaction when their owner moves around.
    • The Assistant will close active interactions and catch up to the owner if the owner moves about 40 yards away from it.


  • You can now only select one role when queueing through the Activity Finder, and it will display next to party frames.

    This change was made for a few reasons. Most importantly, it streamlines the queueing system so groups can be created faster. It’s also in an effort to address the issue where players would queue as multiple roles and get assigned the role they just can’t do, leading to bad group experiences. Now, if a player chooses a role, they are explicitly saying they are equipped to perform that role so there is less downtime at the start of the dungeon waiting for players to figure out which role they were assigned and making adjustments.


  • Blackheart Haven
    • The Roost Mother’s Fiery Sacrifice area effect is now more clearly visible and no longer disappears right after doing damage.
  • City of Ash I
    • Rothariel Flameheart’s clones will now die when Rothariel Flameheart is defeated or the encounter resets.
  • City of Ash II
    • The Ash Titan’s Molten Shower ability will now have an appropriate icon in the Death Recap window.
    • Bloody Mayra has extricated herself from the walls of the dungeon.
  • Crypt of Hearts
    • Archmaster Siniel will now abandon his pursuit when cowardly players run from his fight space.
    • Archmaster Siniel’s Death Bolt now travels at the appropriate speed no matter its range.
    • Archmaster Siniel’s Horror ability will no longer have its effects inexplicably turn black.
    • The Banekin torturing Faindor will now continue to display their visual effects, even if your character dies and resurrects.
    • Death’s Leviathan’s Ignite ability now has a more appropriate icon.
    • Death’s Leviathan’s Trample ability will now do reduced damage if blocked.
    • Death’s Leviathan and the Mage Master will no longer pursue cowardly players endlessly.
  • Crypt of Hearts II
    • Alanwe’s body will no longer appear flame resistant after catching fire, and will now continue to burn until fading away.
    • Nerien’eth’s Resist Necrosis effect now has a proper synergy icon.
  • Elden Hollow II
    • Kargand will no longer show as full health when chosen to be sacrificed for the greater good at the end of Consuming Darkness.
  • Fungal Grotto I
    • You can now hear Tazkad the Paskmaster’s Frenzy of Blows ability when it hits a character.
  • Fungal Grotto II
    • Gamyne Bandu will no longer summon Obsidian Aspects if any player character is in the midst of a Torture Session.
  • Vaults of Madness
    • Iskra the Omen no longer changes her mind when using Falling Sky and fails to move to the telegraphed location. 
    • Falling Sky and Slam now have more visible telegraphs to discern their area of effect.
  • Volenfell
    • Skeletons and Mummies no longer have convulsions should your character perish near the end of the Blood and Sand quest.


  • Sanctum Ophidia
    • The Lamia Howler’s Sonic Boom now destroys any totem hit by it in the Celestial Serpent fight.
    • The totems are now correctly named Empower Totem, Wrest Totem and Cursed Totem.


  • Mudballs can no longer be thrown at players who are performing interactions.
  • Fixed an issue resulting in Jewelry Crafting Writ delivery boxes visually opening Blacksmithing Writ delivery boxes, and vice versa.
  • Fixed an issue where a researchable item’s tooltip would indicate it had an incorrect trait, or no trait at all.
  • Fixed an issue where Lena’s Wand of Finding only worked on certain chickens. It will now be able to ‘find’ many other types of chickens.
  • Fixed an issue where you would occasionally get a non-Clockwork City furnishing plan when obtaining a Clockwork furnishing plan, while looting world objects in the Brass Fortress and Summerset.
  • Fixed an issue where Molag Grunda, a quest boss in Coldharbour, could drop incorrectly-leveled equipment when defeated.


  • The Aldmeri Master Explorer achievement now uses the correct name for the “Khenarthi’s Roost Pathfinder” achievement.
  • Fixed a number of minor text errors on Fishing-related achievements.


  • Rare fish listed in Achievements will now indicate which type of water they can be found in.
  • Bait tooltips now indicate which water type they are best used for.
  • Fishing Nodes now display what water type they are in their name.


  • Added a new Housing Permission called “Limited Visitor”. Limited Visitors cannot adjust your lights or other adjustable furnishings.
  • Fixed an issue where, if a decorator moved an Assistant in a home after another player moved that Assistant, the Assistant would refuse to interact with anyone. They are now sworn to carry the burdens of even the most indecisive decorators.
  • Employers of Tythis Andromo, Nuzimeh, and Pirharri, rejoice! Thanks to recent updates to labor laws, any Assistants placed in a home will now turn to face you when you speak to them.


  • Some of the pews in the Alinor Crest Townhouse were rotated incorrectly in the default template. They will now be properly rotated for any newly-purchased Townhouses (but existing Townhouses’ furniture placement will not be touched).
  • Fixed an issue where the closing doors of the Princely Dawnlight Estate would block the camera while in third-person mode.


  • Furnishings that count towards the Special Furnishing limit now indicate such in their Furnishing Behavior tags.
  • Fixed an issue where the “High Elf Fountain, Regal” did not actually have waterspouts.
  • Fixed an issue where, if you attempted to sit in a chair that was placed in a position that you couldn’t reach, you would sit in place when attempting to interact with it.


  • Added mount previewing to the stable master. They will display in a similar way to previewing furniture at a vendor.
  • Fixed an issue where the bounty meter would appear briefly the first time you opened a UI window.
  • Consumables will now properly display their effects in the Announcements window.
  • Fixed an issue where books would not display properly at some resolutions.
  • Fixed an issue where you could attempt to interact with objects that are in the process of being destroyed and disappearing (mainly harvest nodes right after you harvest them).
  • Additional items that can be sold to a vendor will now sort to the top of the Sell tab within a Vendor.

Alliance War

  • The Alliance War menu will no longer be displayed to characters below level 10.


  • When whispering a character name, pressing Enter after the name will now put you in a whisper channel with that character, similar to how typing /zone and pressing Enter puts you in the Zone channel.

Crown Store & Crown Crates

  • Fixed a crash that would occur when pasting a large amount of text in one of the available text fields when sending or receiving gifts.
  • You will now receive a notification when the countdown for unlocking Gifting has started on your account.
  • Fixed an issue where the Crown Crate UI could appear broken if left up during a teleport.
  • Fixed an issue where the mouse-over state wouldn’t update appropriately in the Crown Store.
  • Fixed an issue where the “Purchased” label on market products was not positioned correctly.


  • Elden Hollow II: Bogdan the Nightflame’s nameplate will now appear in a more appropriate position.
  • Fixed an issue where the dungeon difficulty would sometimes not display on the map.
  • Fixed an issue where the boss health bar could interfere with compass quest pins after a boss is defeated.

Gamepad Mode

  • Added the option to change the color of chat channels, including guild channels, for text chat.
  • Added the ability to immediately jump up or down a level on the map.
  • Fixed an issue where guild notes would not immediately update after being saved.
  • Fixed an issue where players with the Master Gatherer Champion passive would still get a second vibration when harvesting wood or metals
  • Fixed an issue where the actions list wouldn’t update correctly after locking an item in the bank
  • Fixed an issue in the Character UI where the attributes panel could fail to display correctly.
  • Fixed an issue where the Keep claim dialog would not initially show the alliance of the selected guild.
  • Fixed an issue where toggling the Gamepad UI with the map active could result in incorrect UI elements appearing.
  • The Help menu now correctly shows the location of Bait in your inventory.


  • When attempting to mount while in combat, an alert will now display stating “You cannot mount while in combat.”
  • Navigating to the Werewolf skill line will now display the Werewolf bar, even while not in Werewolf form, to make it easier to rearrange your Werewolf abilities.
  • Within the Skills menu, you can now edit both skill bars while your character is dead, or if you don’t have a weapon equipped in each bar.
  • Fixed an issue where group members would display on an instance map while in their own version of the instance (mostly noticed in Houses).
  • Added an error message when trying to weapon swap as a Werewolf or with Overload active.


  • Fixed an issue where guild member locations would not update when actively looking at the guild roster.

Help & Tooltips

  • A tooltip will now display for currencies when looting them.
  • Fixed an issue where tooltips for improving equipped items mistakenly showed the average of your current character’s stats instead of the stats of that item.
  • Tooltips for containers that contain item sets will now show stats that correspond to the item’s level, rather than always showing level 1 stats.
  • Fixed an issue where incorrect requirements for entering Imperial City would display on the map tooltip.
  • Race names on Collectible tooltips will now display in a consistent order.


  • Fixed an issue in houses where you’d incorrectly receive the “Your permissions for this house have changed” alert when other players entered the house.
  • Fixed an issue where, if you spun a mount or non-combat pet in preview while placing it in a house, you would be unable to see other non-combat pets or mounts.
  • Fixed an issue where, if you were in werewolf form, you could get an “End Preview” button when selecting furnishings in the Housing Editor, even when not eligible to preview furnishings.


  • After completing a quest, the quest tracker will now try to track another quest in the same Quest Journal category as the previous quest.
  • Fixed an issue where quest rewards with large quantities would display awkwardly at certain resolutions.
  • Associated quest pins will now appear properly on the exit of Dyzera’s Realm.
  • A Hostile Situation: The Merchant Chest will now properly display a quest marker above it when you are required to loot the disguise from it.
  • Objections and Obstacles: Eoki will no longer keep a quest bestowal pin over his head after you accept this quest.
  • Rise of the Dead: King Fahara’jad will no longer be missing a pin over his head when on the step to talk to him, though it will only appear after the Ash’abah completes her proclamation (which is when he becomes interactable).

Wolfhunter DLC – PTS Patch Notes Part 1: New Features

Welcome to The Elder Scrolls Online v4.1.0 and the Wolfhunter DLC Game Pack! Wolfhunter introduces two new 4-player dungeons allowing you to venture into the Hunting Grounds of Hircine, in addition to a host of new collectibles and item sets. You’ll also find a number of updates to the base game including a new Battlegrounds map and Outfit Styles, the addition of Keep Recall Stones for Cyrodiil, updates to the Respec System, and more.

We’ve also made a number of balance changes in this update with the main goals being to improve the Werewolf skill line, reducing the duration of snare and defile effects, and increasing the viability of a number of the less popular item sets.

All PC/Mac North American characters have been copied, and a Wolfhunter template is also available for you to use. We hope you enjoy this latest update, which is approximately 2.3GB in size, and we can’t wait to read your feedback!


Wolfhunter DLC Game PackTwo New Dungeons

  • Moon Hunter Keep: The Moon Hunter Keep was once the Colovian headquarters of the Order of the Silver Dawn, a group of peerless werewolf hunters found in western Tamriel. It was destroyed by the ancient werewolf Vykosa, who then took up residence at the estate. At first she merely turned the hunters against each other, each competing for the prize of joining her pack, but now she draws in werewolves from distant lands to vie for her favor. Imprisoned in the foul cells below the keep, Adonatus Varian must seek your help to eradicate Vykosa’s evil werewolf followers and remove her influence from the land before it spreads.
  • March of Sacrifices: The March of Sacrifices is a section of the Hunting Grounds where mortals compete in teams for a boon from Hircine. It’s a deep ravine surrounded by impassable mountains, and populated with the most ferocious creatures of Hircine’s realm. The hunt quarry is a massive and powerful indrik imbued with special powers from the Daedric Prince himself. If a mortal manages to fell the beast and retrieve its glowing red heart, they may petition Hircine for a boon. This hunt is open to any mortal, but is rarely undertaken by any who are not a follower of Hircine. The competition is bloody, but for the foolish and incredibly desperate, Hircine’s game is a tantalizing opportunity to win a favor from the Prince.
  • Moon Hunter Keep and March of Sacrifices are 4-player dungeons that are reached via Reaper’s March and Greenshade, respectively.
    • Moon Hunter Keep’s entrance is in northern Reaper’s March, northwest of Arenthia.
    • March of Sacrifices’ entrance is a shrine to Hircine in Western Greenshade, north of Woodhearth.
  • Both Dungeons include a Normal version in addition to a challenging Veteran version.
  • There are a number of rewards for each dungeon, including the following:
    • Unique item sets, including two new Undaunted Monster Mask sets, only available within the dungeons
    • Unique Achievement awards for completing the dungeons
    • A unique player Skin
    • A unique Memento
    • Several Titles
    • Unique housing items

New Collectibles & Furnishings
We’ve added a number of new collectibles for you to acquire in this latest DLC game pack!

  • Gothic Hunter’s Headwear: Travel to either the Moon Hunter Keep or March of Sacrifices dungeons to unlock the Gothic Hunter’s Headwear. (This is the reward for owning the Wolfhunter DLC game pack.)
  • Sable Man-Beast Skin: Only those who have completed the “Moon Hunter Keep Challenger” achievement, by completing the most difficult tasks in Moon Hunter Keep, can proudly display this Skin.
  • Bestial Personality: By completing the harshest challenges in the March of Sacrifices dungeon, and thus completing the “March of Sacrifices Challenger” Achievement, you may let slip the bonds of civility with this Personality.
  • Werewolf Behemoth Sigil Memento: Unleash your inner werewolf with this sigil, earned by completing “The Great Indrik Hunt” achievement. The Great Indrik Hunt is completed by hunting the three Golden Indriks within the March of Sacrifices, and earning their boons.
  • Trophy: Balorgh: Acquired for completing March of Sacrifices.
  • Trophy: Vykosa the Ascendant: Acquired for completing Moon Hunter Keep.
  • Bust: Balorgh: Acquired for completing Veteran March of Sacrifices.
  • Bust: Vykosa the Ascendant: Acquired for completing Veteran Moon Hunter Keep.
  • Monsters in Moon Hunter Keep and March of Sacrifices have a small chance to drop various decorative bone-pile furnishings. It’s important to use every part of the kill… when there’s anything left.
  • Bosses in Moon Hunter Keep and March of Sacrifices have a chance to drop one of four rare Hircine-themed furnishing plans; the more difficult the dungeon, the better your chances of acquiring a furnishing plan.
  • Added new furnishings to the Undaunted Quartermaster that can be purchased for gold after completing Wolfhunter achievements.

New Item Sets
There are 8 new Item Sets available from the two new dungeons, March of Sacrifices and Moon Hunter Keep. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire.

  • Moon Hunter Keep
    • Moon Hunter (Light)
      • 2: Spell Damage
      • 3: Spell Damage
      • 4: Spell Critical
      • 5: When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.
    • Savage Werewolf (Medium)
      • 2: Max Stamina
      • 3: Weapon Damage
      • 4: Stamina Recovery
      • 5: Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 1000 Physical Damage every 2 seconds for 6 seconds.
    • Jailer’s Tenacity (Heavy)
      • 2: Healing Taken
      • 3: Max Health
      • 4: Healing Taken
      • 5: When you lose 25% or more of your Health from a single attack, you gain Major Vitality for 6 seconds, increasing your healing received by 30%.
    • Vykosa (Monster Mask)
      • 1: Healing Taken
      • 2: When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
  • March of Sacrifices
    • Hanu’s Compassion (Light)
      • 2: Magicka Recovery
      • 3: Max Magicka
      • 4: Magicka Recovery
      • 5: Max Magicka
      • 5: When you resurrect another player while in combat, you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.
    • Blood Moon (Medium)
      • 2: Weapon Damage
      • 3: Weapon Critical
      • 4: Weapon Critical
      • 5: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 50% and attack speed by 50%. This effect can occur every 18 seconds.
    • Haven of Ursus (Heavy)
      • 2: Max Health
      • 3: Healing Taken
      • 4: Max Health
      • 5: When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.
    • Balorgh (Monster Mask)
      • 1: Weapon Damage
      • 1: Spell Damage
      • 2: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.


Base Game Updates

New Battleground Map – Istirus
A new Battleground has been introduced – Istirus! Built late in the Second Empire to control the chronic pirate problem on the Strid River, the Istirus Outpost has become a forgotten relic since the outbreak of the Three Banners War with its dwindling resources fought over by all sides.

Istirus is a semi asymmetrical map that also allows players to mount!

Keep Recall Stones
We’ve added a new method of navigating Cyrodiil! Keep Recall Stones are new items you use from your inventory or quickslot wheel to recall to a Keep or Outpost. These can be purchased for 20,000 AP or earned from Rewards of the Worthy. There are several restrictions in place to use these items:

  • You cannot recall to a structure that is under attack (shown on the UI as a starburst icon).
  • You cannot recall to a structure while standing inside the region of a Keep, Resource, Outpost or Town.
  • You cannot use a Recall Stone while actively in combat.
  • Recall Stones can be used while in Caves of Cyrodiil, but not in the Imperial City.
  • Recall Stones are account bound, so they can be banked but not traded to other players.
  • You cannot use a Recall Stone while carrying an Elder Scroll.

Battlegrounds Outfit Styles
We’ve added new Outfit Styles to Battlegrounds! Now, when you complete a Battleground, you have a chance to obtain an Outfit Style for the Pit Demons, Storm Lords, and Fire Drakes’ unique armor appearances.

  • Pit Demons Outfit Styles are obtained by completing Deathmatch games.
  • Storm Lords Outfit Styles are obtained by completing Flag Games (Capture the Relic, Chaosball).
  • Fire Drakes Outfit Styles are obtained by completing Land Grabs (Domination, Crazy King).
  • The chance of obtaining an Outfit Style is based on how well your team performed in the Battleground.
    • Victors have a much higher chance to obtain an Outfit Style than do second-place finishers, and second-place finishers have a much better chance than do third-place finishers. However, even teams coming in dead last have a small chance to obtain an Outfit Style.
    • The medals you obtain do not affect your chances at all – so you don’t have to be fancy, just try to be victorious!
    • Placing on the Leaderboards for Battlegrounds also has a very good chance to award an Outfit Style from each of the three teams’ armor visuals.

New PvP Collectible
The new Arena Gladiator Costume is now available, to those who would conquer their foes mercilessly. Simply collect 50 Arena Gladiator Proofs (found by completing the Conquest dailies in Cyrodiil) and purchase an Arena Gladiator’s Exultation from a War Researcher for 10,000 AP. Use the Exultation, and it will consume the 50 Proofs and create a Runebox of the Arena Gladiator Costume.

Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.

  • Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
    • This will also apply retroactively.
  • Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
  • All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

Welkynar Motif
The Welkynar Motif is now available from Cloudrest Trial. This Motif is proudly worn by the gryphon-riding Welkynar themselves, and now you can earn the right to wear and craft this armor too – if you can defeat Z’Maja.

  • You can earn Welkynar Style Motif Fragments by defeating Z’Maja; more are earned by defeating her on harder difficulties, and she will not drop any Fragments unless fought on Veteran mode, or on Normal mode with all of her Welkynar Shade allies. The amount of Fragments dropped is not randomized, but is based on the configuration of the final boss fight – the harder the fight, the more Motif Fragments you’ll obtain.mldk73hqv9ky.png
  • You can earn a Welkynar Binding once a week by completing the quest “Woe of the Welkynars”, a quest in Cloudrest. By activating the Welkynar Binding (which consumes 10 Welkynar Style Motif Fragments), you will create a single random Welkynar Motif chapter, or very rarely, the full Book.
  • The Welkynar Style Item, Gryphon Plumes, are earned in the same manner: by defeating Z’Maja. You earn more on harder difficulties, and as with the Motif Fragments, you will not earn any if you defeat her on Normal mode without all of her allies with him.

New Homes
There are two new homes to test during this PTS cycle.

  • Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine’s Oblivion realm of The Hunting Grounds. Those “blessed” with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.
  • Grand Psijic Villa: When Artaeum was “removed” from Tamriel, a few neighboring isles went with it, including the site of the Grand Psijic Villa, a monumental estate with magnificent views of the south coast of the main island.

Updated /bug categories
You’ll find that we’ve updated the categories you’ll see when submitting an issue through /bug. Categories are now better defined, and sub-categories encompass more relevant and current in-game systems.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 780 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.


Alliance War

  • Captured Keep and Scroll bonuses are not currently applying properly.

Character Templates

  • The Savage Werewolf item set box currently contains the Blood Moon set item. This box will have the Blood Moon item set with a future PTS patch.
  • The Blood Moon jewelry box is incorrectly labeled as containing Plague Singer jewelry (despite actually containing Blood Moon jewelry). This box’s name will be corrected with an upcoming PTS update.

Combat & Gameplay
Copied Characters

  • If you’ve ever been a Werewolf or Vampire and have cured yourself, you may find you’re unable to use any abilities. Simply purchase a Werewolf bite from the Crown Store (only 1 crown) and use the item to fix your character.




  • Fixed an issue where quest icons could display incorrectly above Clockwork City elevators.




  • Added a missing ceiling texture within Xith-Izkul Sanctuary in the Blackwoods Borderlands.


  • Bloodfiends that could previously be targeted by the Blade of Woe are no longer subject to its powers. The Blade of Woe is no longer available against all bloodfiends, instead of sometimes working and sometimes not.




  • Fixed an issue where unique furnishings available as drops from enemies in the Fang Lair and Scalecaller Peak dungeons were significantly more rare than intended.
  • Fixed an issue where defeating Zaan in Scalecaller Peak on Veteran Hard Mode would sometimes result in two Scalecaller Motif chapters dropping. Now, you will always receive a single Motif chapter when defeating Zaan on Veteran Hard Mode.




  • Imperial City Prison
    • The Brace for Impact ability now displays an appropriate icon during the encounter with Lord Warden Dusk.


  • Doubled the drop rate of the Stonefire Scamp Pet and Soul-Shriven Skin Runeboxes, available from the Simulacrum of Molag Bal.




  • Fixed an issue where burning oil was clipping into the ground during the quest “Blood on a King’s Hands”.




  • Improved the collision on various assets so you no longer appear to float or sink through the floor, and updated some assets to better match what they represent.
  • Added a missing texture to the Wine Stomp Barrel.


  • Healers will now use Minor Wound more often.
  • Fixed an issue where Yaghra Larvae would remain intact after exploding into a fine mist.
  • Fixed an issue where Salamanders would levitate awkwardly above the ground.
  • Fixed an issue where Salamanders wouldn’t. Stop. Slithering.

World Bosses

  • Graveld
    • Graveld is no longer easier to hit after returning from his hideaway than before he leaves.
  • Haeliata and Nagravia
    • Fixed an issue where the gryphon world bosses would sometimes fail to spawn.
    • Nagravia’s landing is now more graceful.
  • Keelsplitter
    • Increased the range at which Keelsplitter can bite.
    • Waterspout no longer procs the Chill status.
    • Adjusted how Waterspout, Slam, and Swipe hits are targeted to make the fight less punitive for melee players.
    • Improved the attack messaging – in your favor.
    • Increased the damage from Waterspout.
    • Players are no longer as aggressively removed from Keelsplitter’s credit list.
  • Queen of the Reef
    • Repaired an issue where Queen of the Reef could attack invisibly before she emerged from the sands.
    • Repaired an issue where Queen of the Reef’s brood would not despawn when she reset.
    • Increased the playable area to receive credit for killing the Queen of the Reef.
    • Fixed an issue where Queen of the Reef would sometimes fail to spawn.


  • Alchemy’s Keen Eye will now illuminate giant clams seen on the shores of Summerset.
  • Clams in Summerset now always drop an Alchemy reagent. Pearl furnishing items now only come from Clams that have a pearl inside.

Jewelry Crafting

  • Fixed an issue where the Jewelry Crafting Certification quest would accept any ring, rather than only accepting a ring you crafted.
  • Fixed an issue that was causing some of the Rich Seams in Jewelry Crafting Survey: Craglorn III to disappear when you got close to the resource nodes.
  • Added interaction text to Jewelry Crafting Writ Turn-In Crates.
  • Updated the text on the Jewelry Trait Master achievement for clarity.
  • Heavy Sacks will now have a chance to drop Jewelry Crafting Dust instead of Jewelry Crafting Ounces.
  • Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.
    • All Jewelry Crafting Writs received in the future will see this increased Voucher value; this change will not impact any Jewelry Crafting Master Writs already present in game.


  • Made some adjustments to the Wet Gunny Sacks, Waterlogged Psijic Satchels, and Pyandonean Bottles so it’s clear that these are containers, and may hide valuable crafting ingredients inside them.
    • Wet Gunny Sacks are now Green quality, and Pyandonean Bottles are now Blue quality (matching Waterlogged Psijic Satchels).
    • Waterlogged Psijic Satchels and Wet Gunny Sacks now have text indicating that “It sounds like there’s something inside.”
    • Pyandonean Bottles and Wet Gunny Sacks now require confirmation when you wish to delete them.
    • Pyandonean Bottles and Wet Gunny Sacks no longer have a sell price, and cannot be sold to merchants.
    • Updated the icon on Wet Gunny Sacks to indicate that they don’t contain gold coins.
  • Fixed an issue where four particular chairs in the Shimmerene Waterworks could not be sat on.
  • You will now always obtain a Culanda Lacquer from completing daily quests for the Sapiarchs in Alinor.
  • The “Waterlogged Note” item is now marked as a Scroll, rather than as Trash.
  • Fixed an issue where the Traitor’s Vault had an excessive number of lootable wardrobes.


  • Corrected the spelling on an error regarding the purchase of accolades and the completion of Summerset Pathfinder. You do not find Patches. You find paths.


  • The following books are now part of the Research Notes collection:
    • Fellrunner Failure?
    • Findings on the Elemental Volatility of Imps
    • Report on Wing Rot Curative Trials


  • There are now more pools of fishable Foul water in Summerset. Per a report released by Kinlady Avinisse, this is attributed to increased litter and run-off due to the influx of outsiders.


  • The following furnishings are now sold by Unwoltil, the Summerset Home Good Furnisher:
    • Shrubs, Dormant Sunbird Cluster
    • Shrub, Blooming Sunbird
    • Tree, Ginkgo
    • Tree, Ancient Ginkgo
    • Vines, Sun-Bronzed Ivy Cluster
  • Fixed a number of minor issues with the names and descriptions of several Summerset furnishings.
  • Reduced the cost in Culanda Lacquer to make Summerset High Elven furnishings for Fine and Superior items from 2 to 1. Artifact and Legendary items still require 2 Culanda Lacquer.


  • Fixed numerous typos, quest icons and pins, and VO/text mismatches.
  • More citizens of Summerset can now be pickpocketed, and their pockets contain items appropriate to their social standing.
  • More citizens of Summerset will react appropriately to said pickpocketing and trespassing.
  • Yet more citizens have become careless and can now be killed with the Blade of Woe. 
  • Cuinanthon’s House is now a trespass location.

Public Dungeons & Delves

  • Karnwasten
    • Your character can no longer revive in the water after perishing to Slaughterfish.
  • Tor-Hame-Khard
    • Removed an NPC you could not interact with.


  • A Necessary Alliance: Fixed an issue where two copies of the NPCs associated with this quest would appear at the ritual platforms.
  • A Pearl of Great Price: Slightly reduced the difficulty of the Yaghra Monstrosity boss.
  • Buried Memories:
    • Yaghra involved in this quest will now reward you when you defeat them.
    • Your quest progress will no longer become blocked if you have to reenter the instance after burning Mephala’s barrier.
    • You can no longer bypass the third Memory to go straight to K’Tora. 
  • Illusions of Grandeur: The enemies in the Academy Stacks now respawn at a slower pace.
  • Lauriel’s Lament:
    • You will now be properly directed throughout the Direnni Acropolis while on this quest.
    • Advancing the quest by interacting with the Keeper’s Flame can now be shared properly with group members.
  • Lost in Translation:
    • You can no longer enter Evergloam prematurely.
    • Fixed an issue where the map would point you in the wrong direction while in Evergloam.
    • Fixed an issue where the final moment with the Ritemaster would not animate correctly.
  • Old Wounds: The quest step to search Taranmir’s Manor will no longer fail if you enter certain locations on the 2nd floor.
  • Storming the Walls:
    • The door out of Castire’s cell will now work on the first try.
    • Pandermalion no longer follows players who jump to locations outside Sea Keep.
  • The Crystal Tower:
    • Fixed an issue that kept Tundilwen from using one of her combat abilities.
    • You will no longer see two Dawnbreakers appear if some group members arrive late during the associated quest step.
    • Fixed an issue if you relogged during the last fight, your quest progression could become blocked.
    • Dawnbreaker will now remain in your quest inventory until the battle is complete.
    • Iron Atronachs will no longer become molten again if you encounter them after they’ve died and cooled.
  • The Dreaming Cave: Fixed an issue that would occasionally prevent Valsirenn from appearing when trying to escape the Spiral Skein.
  • The Ebon Sanctum: Fixed an issue where group members were unable to go back and advance skipped quest steps in Ebon Stadmont.
  • The Forest Vandal: Using the Strangler Poison can now be shared with other group members.
  • The Psijic’s Calling: Fixed an issue that caused Psijic Sight to flash intermittently when used in first-person view.
  • The Queen’s Decree:
    • The skafin in the Undercroft will no longer follow you through closed doors.
    • The monks in upper section of the monastery will now defend themselves if attacked.
  • The Resolute Sentinels:
    • You can no longer interact with the podiums in the Academy Study through the wall of the adjacent room.
    • Fixed an issue that was preventing you from using a door to the College of Sapiarchs when on the quest step “Talk to Valsirenn/Earl Leythen”.
  • The Shattered Staff: The Motes of Light will now reappear if your character dies while tracking them.


  • The selection area for the Artaeum map will now better match the location of it on the Cosmic map.

Wolfhunter & Update 19 preview

Are you predator or prey? Answer the call of the Great Hunt and face Hircine’s beasts in Wolfhunter, The Elder Scrolls Online’s next DLC game pack. Scout out two brand-new dungeons and Update 19 in this preview article.

The Wolfhunter DLC game pack will be free to all ESO Plus members and available for purchase from the in-game Crown Store. This new DLC game pack challenges teams with two exciting werewolf-themed dungeons: March of Sacrifices and Moon Hunter Keep.

Update 19 will be available alongside the new dungeon pack and brings a series of improvements and new features free for all players, including a new Battlegrounds map, Alliance War changes, a new Skill respec update, and improvements to the Werewolf Skill Line!

Confront Hircine’s Legacy

When decreed by Hircine, the Daedric Prince hosts the Great Hunt within his realm. In March of Sacrifices, you and your team must escape Hircine’s Hunting Grounds, a place of perpetual conflict between predator and prey, by participating in his dangerous game. Your target: A powerful Indrik. Your rewards: A boon from the Daedric Prince himself!

However, you are not the only hunters competing to win Hircine’s favor, and you’ll quickly discover that many have been invited to participate. Be warned: As you stalk and fight your way through this extraordinary Daedric realm, you might find that you yourselves are the ones hunted!

In the second dungeon, an ancient werewolf of incredible power named Vykosa has captured Moon Hunter Keep and destroyed the Order of the Silver Dawn’s garrison. Now, Vykosa draws more and more of Tamriel’s were-beasts to her cause, and she has begun to amass a monstrous army.

You and your team must enter the once-proud headquarters of the Order, battle your way through hordes of were-beasts and other monsters, make your way to the heart of the keep, and confront Vykosa herself before she threatens all of Tamriel.

Of course, both March of Sacrifices and Moon Hunter Keep are packed full of ferocious new monsters and bosses (including the new werewolf behemoth!) and they can both be completed in Normal, Veteran, and Veteran Hard Mode to challenge you and your group. Should you and your team face Hircine’s beasts and survive, you can earn new gear sets, monster masks, and unique collectibles. In addition to this, once you enter either of the two new dungeons, you will receive the Werewolf Hunter Hat, only available in the Wolfhunter DLC game pack!

New Battleground & PvP Update

Update 19 is a free base-game update for all ESO players arriving alongside the Wolfhunter DLC. This update includes an all-new Battlegrounds map and AvA additions for Tamriel’s PvPers. Don’t forget, since Update 18, Battlegrounds were moved to the base game and can be enjoyed by all!

Istirus Outpost (Battleground)

This new arena is located along Cyrodiil’s southwest border, and features fortified stone structures and walls that should seem familiar to those who fight in the Alliance War. Istirus Outpost, however, has some unique twists that set it apart from other arenas. Firstly, the map is only semi-symmetrical, meaning how you navigate the arena will differ depending on your team. In previous Battlegrounds, each team has been able to move around the arena more-or-less the same way, but now you must develop your map knowledge early to ensure you can navigate it as quickly as possible.

To help with this, Istirus Outpost is also the first Battleground to allow players to mount. This’ll bring a faster pace to the arena, but it will also be welcome relief for Stamina PvPers who no longer need to expend resources to get to the fight. Mount up!

AvA Changes and Additions

Update 19 also shakes up the open-world PvP of the Alliance War with the addition of Keep Recall Stones. These new items give you and your fellow warriors the ability to traverse Cyrodiil like never before. Finally, Update 19 reintroduces keep degradation and condenses both the levels for Keeps and Resources. With these changes, it is as important as ever to capture Resources, giving small group or solo players meaningful ways to contribute to the war. Keep an eye out for new AvA and Battlegrounds rewards, too, including the Gladiator costume and all-new Battlegrounds Outfit styles!

Base-Game Update

In addition to the new PvP features, Update 19 also brings a host of quality-of-life improvements and additions.

Respec 2.0

With Update 19, you are be able to make smaller, more precise changes to your Skills thanks to the updated respec system. With this update, when you reset your Skill Points, you are able to remove Skills individually and are not forced to re-add all of them from scratch, much like how you respec your Champion Points. You can clear all your Skill Points like normal if desired, but this new system will mean that if you only want to make a small change to your character’s Abilities, you can!

Werewolves Updated

If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line’s Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.

There are many more updates, improvements, and fixes coming with Update 19, including some Class changes based on feedback from the ESO community. For more details on what is coming, be sure to check out the Patch Notes forum when they go live!

Join the Great Hunt

With the Wolfhunter DLC game pack and Update 19, Hircine’s curse has taken hold in Tamriel and beyond. Are you prepared to face the March of Sacrifices and Moon Hunter Keep dungeons? Whether you are man or beast, let us know on Twitter @TESOnline and Facebook.

The Wolfhunter DLC game pack is coming soon for ESO Plus members and the in-game Crown Store. This new DLC game pack will arrive with Update 19, a free base-game update for all ESO players.

ESO Live: July 6 @ 11PM BST – Wolfhunter Preview!

Prepare to hunt! Join us as we delve into Wolfhunter and its two brand-new dungeons with the ESO development team and explore the design and story behind this beastly new DLC game pack. 

Watch us live this Friday as we venture into the Hunting Grounds of Hircine and assault the werewolf-infested headquarters of the Order of the Silver Dawn with Dungeon Lead Mike Finnigan and Writer-Designer Tori Dougherty. They’ll walk us through both March of Sacrifices and Moon Hunter Keep, discuss each dungeon’s design, mechanics, and story (without spoilers). They’ll also answer questions from the ESO community as they go! As usual, we will have news, giveaways, and Twitch Drops throughout the show – all you have to do is watch.

This monstrous show airs this coming Friday, July 6 at 11PM BST on Twitch and YouTube. Don’t miss out!

ESO @ E3 2018 Highlights

We had a blast at an action-packed E3 this year! Check out some of our favorite highlights from the BE3 Showcase and E3 show floor.

Community Meetup

Before the BE3 Showcase got under way, the team from ZOS got together with members of the ESO community to have a meal, hang out, and talk about the game.

Good food and even better company. We love catching up with our players and sharing stories – we can’t wait to see you all again soon!

Matt Talks ESO @ BE3

During the BE3 Showcase, Game Director Matt Firor talked about ESO‘s growth and all the amazing stories the game’s community has experienced and created since 2014, capping it all off with a special E3 trailer.

Wolfhunter & Murkmire Announced

In the same presentation, Matt also announced game’s next two DLC game packs: Wolfhunter and Murkmire. Wolfhunter will be a new dungeon DLC and features two brand new dungeons for 4-player groups. Murkmire will feature a completely new zone, story, and adventure set in the deepest regions of Black Marsh.

Keep an eye out for more information regarding Wolfhunter & Murkmire very soon!

ESO at the E3 Bethesda booth

The team spent most of the week showing off The Elder Scrolls Online: Summerset to E3 attendees at the Bethesda booth. Those who visited the booth were able to explore Summerset and chat with members of the ESO team.

You can check out pictures of ESO‘s presence in the Bethesda booth below.

We were also thrilled to be visited by Helen Sadler, the voice of Veya from ESO: Morrowind and more!

Once again, we had a blast showing off and celebrating ESO: Summerset with the community and fans, and we can’t wait to share more about Wolfhunter and Murkmire in the coming months. Thank you to everyone who came out to see us! What did you think of our E3 showing? Let us know on Twitter @TESOnline and Facebook!

PC/Mac Patch Notes v4.0.9

The Elder Scrolls Online v4.0.9 includes a fix for Jewelry Crafting inspiration, the Arms of Relequen item set, and the invisible Lava Pools in Bloodroot Forge, among a handful of other bug fixes. This patch is approximately 125MB in size.



  • Bloodroot Forge
    • The visual effects for the Earthgore Amalgam’s Lava Pools will again persist while the ability is active.


Psijic Order

  • Undo: You can no longer cast this ability and its morphs while you are carrying a Chaosball or Relic in Battlegrounds, or an Elder Scroll in Cyrodiil.

Jewelry Crafting

  • Fixed an issue where Jewelry Crafting Writs beyond the first rank were incorrectly granting Inspiration for Enchanting. These Writs now grant Inspiration for Jewelry Crafting, as intended.


  • Fixed some text in Rellenthil that didn’t match its associated voiceover in non-English languages.



  • Fixed an issue where grouped players occasionally couldn’t see one of their members when loading in after using the Activity Finder.

Item Sets

  • Fixed an issue where two or more players using Arms of Relequen or Perfected Arms of Relequen could not both apply stacks on the same target. Arms of Relequen will now deal 200 Physical Damage of Harmful Winds per stack on a target generated by the caster.



  • Fixed an issue where the Patriarch and Brigand Beards would turn black when the Divine Prosecution heavy helmet was equipped.
  • Removed the lipstick from the Eye-Briar Gemmed tattoo.
  • Fixed an issue where the Barbaric Windblown Hair could display patches of gray when used with some costumes.


  • Fixed an issue where you could get an error message stating “No Slots are Available” when your Researching was only at 2/3 slots.


  • Fixed a number of game crashes and poor FPS in heavily-populated areas.

ESO Community Guides – Summerset & Update 18 Special

The Elder Scrolls Online: Summerset and Update 18 are right around the corner, but there is already a ton of great community-created content available to get you up to speed on all the new adventures, loot, and systems coming with the new Chapter and patch. Check them out in our latest Community Guides article!

Note that these guides were based on what was available in our Public Test Server, meaning that some of the information might be a little out of date. Be sure to check in with the different community creators regularly to get updates!

Psijic Order

Kevduit – ESO Guide to the Psijic Order

Kevduit dives deep into the new Psijic Order Skill Line and outlines all the new Abilities you’ll have a chance to master when you join the mysterious monastic order.

You can enjoy more of Kevduit’s guides and videos on his YouTube Channel.

Alcast – Psijic Order Leveling Guide

Alcast has been hard at work detailing the quickest way you can level up the Psijic Order Skill Line and unlock all of its powerful new Abilities with this guide on his website.

Keep an eye on that page for future updates and find even more guides, builds, and previews on Alcast’s website and YouTube Channel.

Woeler – Psijic Order Skill Line Review for Tanks

Woeler also takes a look at the Psijic Order Skill Line, but discusses the new Abilities based on their usefulness for PvE tanks.

You can find more on Tanking in ESO: Summerset on Woeler’s website and YouTube Channel.

Gilliam the Rogue – How does Imbue Weapon Hold Up?

Gilliam puts the Imbue Weapon Ability under the microscope and takes a hard look at how it performs against similar Abilities in a series of DPS tests.

Find more theorycrafting content and guides on Gilliam’s YouTube Channel.

Exploring Summerset

Fextralife – Summerset Sets Preview

There’s a lot of brand-new and powerful item sets coming with ESO: Summerset. Check out this breakdown of all the new gear you can earn or craft in the home of the High Elves.

You can check out more ESO guides and previews on Fextralife’s website.

Shimmer – Sunhold Boss Locations

Shimmer breaks down all of the bosses you need to defeat in order to earn the Sunhold Conqueror, Sunhold Vanquisher, and Sunhold Goup Event Achievements with this short video.

You can find a similar video Shimmer has prepared for the Karnwasten public dungeon and more guides and ESO: Summerset content on her YouTube Channel.

Tianlein – Jewelry Crafting Guide

Get ready for Jewelry Crafting with Tianlein’s latest preview and guide. This new crafting profession has its own rules and resources, so make sure you know how it all works. Note: Some of the ways you acquire Trait materials and resources have changed recently, so keep that in mind.

You can find more ESO guides and clips on Tianlein’s YouTube Channel.


Miss Bizz – Crown Store Gifting Guide

Update 18 brings Crown Store Gifting for all ESO players, and Miss Bizz has created this quick guide to show you how it all works.

You can find additional guides and more on Miss Bizz’ YouTube Channel.

Xynode – The Easy Sorc “SO FAR!” (Summerset Testing)

Xynode has started updating his Easy Sorc build for Summerset, making use of the new Jewelry Crafting Traits to open up new possibilities for existing item sets and builds.

You can find more builds and guides on his YouTube Channel.

This is just a taste of some of the incredible guides and previews that the ESO community has created for ESO: Summerset and Update 18. Keep an eye out for more next month as we begin to see even more updated builds and guides beyond launch!

Have you enjoyed or created a new ESO guide that you think the community would like to see? Let us know! Share it with us on Twitter @TESOnline and Facebook. We can’t wait to see what the community creates!

The Elder Scrolls Online: Summerset is now in Early Access on PC/Mac and will arrive on Xbox One and PlayStation®4 June 5. Pre-purchase ESO: Summerset through June 5 to receive the Queen’s Bounty Pack bonus reward and gain immediate access to the ESO base game and Morrowind Chapter (digital pre-purchases only – conditions apply). Don’t miss out!

The Guide to Veteran Cloudrest +0



Veteran cloudrest is a Mini Time Trial released with the Elder Scrolls Online: Summerset.
Mini Time Trials are 12-player endgame raid content which allow you to increase the difficulty of the fight by defeating the bosses individually, or by facing them together with the main boss of the trial.

Mini Bosses

The Bosses you can add to the Main Boss are [Mini Names] are Shadow copies of 3 Members of an Order of Gryffin Riders called “The Welkynars”. The Welkynars lost their Battle against the Seasload Z’Maja and were taken Hostage by her.

Each one of the minibosses Stands for a specific element (Fire, Ice, Lightning) and their magic is based off this element.

Siroria (Fire) + Silaeda


The Boss for the Element of Fire is Siroria, wielding a Sword and Shield he uses the standard abilities of a Magicka Dragonknight such as Flame Whip and Burning Talons.

His partner the Gryffon [Name] is casting the characteristic ability of this Mini Boss which creates a small damage telegraph around a player – this player now has to stack on at least 2 other players sharing the damage of the fire explosion to survive this Mechanic

In the middle of the Arena a Portal which leads to Z’Maja’s Shadowrealm will appear, where at least 2 players have to go in to stop Z’Maja’s Army from passing through. (I recommend sending 3 people in for a veteran +0 clear)


  • Once you enter you will see 3 Crystals around the room they die relatively quick.
  • Once they are destroyed a spear of light is gonna spawn in the Boss Room room.
  • Your group members need to synergize these spears to send them to you into the shadowrealm. From the 3 crystals you destroy 3 orbs will spawn while the orbs are in the room they deal damage to players in form of dark projectiles.
  • You have to deliver these orbs to the spears of light your group members sent to you. (You pick up the orbs by pressing Synergy.)
  • Once picked up the carrying player will receive a lot of damage so be quick to deliver. To deliver simply run into the spear of light with an orb on you. Repeat this process for all the orbs in order to close the portal. You can now proceed to bring down the miniboss.

After a while the portal will open again. The players that went in there the first time will not be able to go inside again, so form 2 groups that can rotate. After the 2nd group has closed the portal you can send the 1st group in again, rinse and repeat until the Mini Boss and his partner are dead.

Siroria Mechanics – Things to watch out for

  1. His Jump ability which he will do once he falls below 50% of his HP. He will leap into the air smashing the ground where he lands, sending out little flame tornados in all directions that deal a lot of damage.
  2. The Mini Boss and his familiar empower each other once they are close together so keep them apart.
  3. The Gryffin will take flight at multiple points of the fight, flying over the stage leaving vicious whirlwinds where he flies. Watch out as these stun you once you touch them and put a DoT effect on the player.
  4. Once either Siroria or his Gryffin familiar die, an enrage mechanic is triggered summoning Creepers (Big Vines that bind players and force them to dodge roll out of their grasp in order to survive). Try bring the bosses to about 10% HP then kill the Gryffin first as he has more HP, then kill the rider.


Relequen (Lightning)+ Belanaril


The Boss for the Element of lightning is Relequen, wielding a staff he uses like a martial artist his signature attack is a heavy attack which sends out lightning sparks into all directions stunning every player hit.

His partner the Gryffon Belanaril is casting his characteristic ability which overloads your current weapon forcing you to swap to your other bar and remain there for at least 10 seconds. Should you swap to your overloaded bar, you will damage yourself and your allies heavily.

On this Boss the same kind of portal to the Shadowrealm will open like on the fight with Siroria (check above for further info)

Relequen Mechanics – Things to watch out for

  1. Stun combos are really common on this Boss so make sure to be careful with your Stamina
  2. Relequen is using a cone shaped ability which can be dodged/blocked else it will push you back and deal a lot of damage
  3. The Mini Boss and his familiar empower each other once they are close together so keep them apart.
  4. As in the fight with Siroria also Relequens Gryffin will take flight and do the same abilities Siroria’s Gryffin does
  5. Once either Relequen or his Gryffin familiar die, an enrage mechanic is triggered summoning Creepers (Big Vines that bind players and force them to dodge roll out of their grasp in order to survive). Try bring the bosses to about 10% HP then kill the Gryffin first (as he has more HP) then kill the rider.


Galenwe (Ice) + Falarielle


The Boss for the element of lightning is Galenwe, wielding a two handed Sword he is casting a ring of ice around the tank that has aggro of him which deals a lot of damage if you stand on the ring.

His partner the Gryffin Falarielle casts his characteristic ability which is a hoarfrost whirlwind which gets cast onto a player this effect will deal damage over time and slow the player affected by it. After a while this player can use his Synergy Key to drop the Hoarfrost for another player to pick it up. If you do not pick it up, it will start shooting damaging projectiles at random players increasing in strength every second it is not picked up.

After 3 players have had the hoarfrost on them and dropped it the ice will vanish and Falarielle will cast it on another player after a short delay.

On this Boss the same kind of portal to the Shadowrealm will open like on the battle with Siroria (check above for further info)

Galenwe Mechanics – Things to watch out for


  • The ice ring is almost a 1 shot if Galenwe and Falarielle are close to one another empowering each other
  • The Mini Boss and his familiar empower each other once they are close together so keep them apart.
  • Once below 50% Galenwe will cast an ability which summons 3 huge telegraphs around 3 players which indicate an ice explosion. It will kill players who stand where the circles overlap.


Summarizing the MiniBosses


Each encounter features a Gryffin and his rider. In all 3 fights the players have to best the same Shadowrealm portal mechanic and each boss’ characteristic unique ability.

All Gryffins take flight and leave stunning whirlwinds on the ground. All Bosses possess abilities where they jump/teleport across the room. Once Gryffon and Rider are close to one another they empower each other.

The Gryffins have way more HP than the MiniBoss, so target them more than the MiniBoss.

Side note for tanks: The Gryffins light attacks apply a heavy bleed on you.



Z’Maja is a toad. Ehh sload. She uses dark magic and deals magic damage.

Her normal attack is called ‘mind blast’ and it attacks everyone in front of her. Her heavy attack is a big ball of darkness which deals heavy damage. Another one of her attacks is crushing darkness. It locks onto the tank that keeps aggro of her and the person furthest away from her (beware it doesn’t always target the furthest person 80% chance). The probably deadliest part about this fight is the orb mechanic. 3 orbs spawn around the room if not killed in short time they can stun the group members and deal heavy Damage over Time. From 40% of Z’Maja’s HP down there will be nocturnal creepers spawning around the room binding players forcing them to roll dodge (and kill you if you don’t have enough stamina).


Z’Maja’s Shadow World

Also Z’Maja opens a Shadow Portal in the middle of the arena. However this portal is different to the previous ones. You will find an exact copy of Z’Maja inside the portal so it is required to bring a tank downstairs.

The biggest difference is the number of crystals in the room, 3 orbs hide inside the 6 crystals. Only a crystal which drops an orb will spawn a spear synergy in the main boss room.

Delivering works in the same manner as before. Once this process has been repeated for all 3 orbs you will be sent back into the boss room.

After about 20 seconds in Z’Maja’s shadowworld she will cast an explosion expanding from the midle of the room.

To avoid the explosion you must make it to a synergy close to the 4 platforms in the corners of the room, sending you upstairs to save you from death.

As soon as 3 orbs have been delivered, the portal closed and you have been sent back into the main Boss room a Big Spider (Yaghra Monstrosity 2,1Mil. HP) will spawn which needs to be focused.


After z’Maja has reached 5% of her HP she will teleport to the top end of the room summoning her shade from the shadowrealm. You have to kill the shade in order to defeat z’Maja. After about 20 seconds players will receive a debuff called baneful mark. It puts your Health on 20% of your maximum HP and applies a growing DoT such as a heavy healing debuff (85% last week of pts). In order to get rid of baneful mark you must heal up to 100%. Baneful mark gets applied to you every 20 seconds. Z’Maja’s shadow possesses the same abilities like the original and you will have creepers spawn during the fight. Once the shade is defeated you have bested Z’Maja.


Thanks very much for reading

and special thanks to @Kilnerdyne for formatting and helping with language and @Karma’X for helping me with language too. 🙂



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