Murkmire DLC PTS Patch Notes Part 2: Combat & Gameplay

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Welcome to The Elder Scrolls Online v4.2.0 and the Murkmire DLC Game Pack! In addition to a new zone and quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 4-player leaderboard Arena: Blackrose Prison. We’ve also added 12 new item sets obtainable from Murkmire content, new Motifs, 75 new furnishings, 50 new achievements, and many fun collectibles.

The base game update brings changes to Cyrodiil with destructible Bridges and Milegates, in addition to a refresh of Rewards for the Worthy item sets and an exclusive, new PvP collectible item. We’ve also introduced some improvements to the Housing Editor with Undo/Redo options and furniture grouping. And we know everyone’s excited to see you can now re-order your characters on the Character Select menu!

This PTS cycle includes two different character templates for you to utilize depending on what you plan on testing: one lower level template, and a high level template with all the new item sets.

We can’t wait to hear what you think of this latest update, which is approximately 3.1GB in size. Please be sure to utilize the in-game /feedback or /bug features, or post in the official discussion threads on the forums if you have feedback. Thanks, and stay moist.

 

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General

  • Updated the interaction between Roll Dodge and projectiles.
    • Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
    • Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
      This will help sync up the Roll Dodge animation with the dodge bonus it grants. If you see the enemy actively dodging, they will be able to avoid your attacks. We’ve coupled this with some additional changes you can read more about below with the goal being to reinforce the dodge visual.

 

  • Updated the behavior of all damage shields.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.

      This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.

      In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section.

 

    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
  • Fixed several issues with Poisons and Weapon Enchantments.
    • All Poisons now correctly proc 20% of the time when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • Food and Drink will now provide the correct stat bonuses if they are consumed while you have a Poison equipped.
    • All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
  • Removed the baseline 100 Spell and Physical Penetration all player characters previously had.
  • Refactored the Break Free ability and Crowd Control Immunity buff to increase the consistency and reliability of these mechanics.
  • Updated the Skill Advisor for most Stamina builds to suggest the Trap Beast ability at a later level.
  • Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
  • Fixed an issue where some Movement Speed bonuses were not additive with each other, resulting in very slight inconsistencies in total Movement Speed when they were used together.
  • Fixed numerous ability tooltips for grammar, spelling, formatting, and accuracy.
  • Fixed an issue where mounting while taking DoT damage would cause you to be unable to mount or weapon swap.

Buffs and Debuffs

  • Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.

    This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.

    As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.

  • Major Expedition: Fixed an issue where the visual effects from this buff were only visible to the caster.
  • Minor Brutality: Increased the bonus to Weapon Damage to 10% from 5%.
  • Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
  • Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
  • Minor Sorcery: Increased the bonus to Spell Damage to 10% from 5%.
    The changes to Minor Brutality, Prophecy, Savagery and Sorcery were aimed at making each class feel valued in group play. It should be encouraged, but not required, to have a party with multiple classes.

 

Dragonknight

Ardent Flame

  • Lava Whip: Decreased the range of this ability and its morphs to 5 meters from 8 meters.
    • Flame Lash (morph): Removed the stun from the Power Lash special attack.
      We want all classes to be intentional about when they land stuns on the enemy, and not have it coupled with an already highly damaging attack.
  • Power Lash (morph): The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
    This puts the ability on par with other types of proc abilities, such as Crystal Frags.
  • World in Ruin: This ability no longer increases the damage of Poison area of effect abilities by 3/6%. It now reduces the Stamina cost of all Poison abilities by 12/25%. The Flame bonuses of this passive remain unchanged.

 

Draconic Power

  • Dragon Leap: Fixed an issue where this ability and the Take Flight morph did not improve as they ranked up.
  • Elder Dragon: This passive ability now also increases the range of all instant-cast melee abilities 1 meter per rank, in addition to granting Health Recovery for each Draconic Power ability slotted.
    This change was made to help standardize the range of all DK melee attacks. It also matches the melee light attack range to the range of their abilities. This additional range helps distinguish melee DKs from other melee classes.
  • Spiked Armor
    • Hardened Armor (morph): Increased the duration of the damage shield from this morph to 6 seconds from 2.5 seconds.

 

Earthen Heart

  • Ash Cloud: Increased the healing done by approximately 50%.
    • Cinder Storm (morph): Increased the healing done by approximately 60%.
    • Eruption (morph): Increased the initial damage done by approximately 15%, and the damage over time by approximately 70%.
  • Molten Weapon
    • Igneous Weapon (morph): Fixed an issue where this morph did not improve as it ranked up.
  • Obsidian Shield: Decreased the strength of the damage shield from this ability and its morphs to 9% of your Max Health from 10%.
    • Fragmented Shield (morph): Fixed an issue where recasting this morph would not fully refresh the damage shield value.

 

Nightblade

Assassination

  • Assassin’s Blade: Increased the cost of this ability and its morphs by approximately 30%.
  • Mark Target
    • Piercing Mark (morph): Decreased the duration of the detection effect to 5 seconds from 30 seconds. The duration of the Major Fracture and Breach effects remain unchanged.
  • Grim Focus:
    • Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.
    • The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
    • Fixed an issue where you could generate stacks towards the spectral bow proc through unintended means.

Shadow

  • Consuming Darkness: Fixed an issue where this ability and the Bolstering Darkness morph did not improve as they ranked up. The duration now improves 0.5 seconds per rank.
  • Path of Darkness: This ability no longer deals damage. It now grants Major Expedition to you and your allies on the path, and for up to 2 seconds after leaving it.
    • Twisting Path (morph): This morph now adds damage. The damage value is the same as what is currently on Live.
    • Refreshing Path: This morph now adds healing. The healing value is equal to the damage value of Twisting Path.
      This change to Path of Darkness is aimed at helping each class bring something to the party.

 

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Siphoning

  • Drain Power
    • Power Extraction (morph): Increased the damage done by this morph by approximately 25%.
  • Siphoning Strikes: Fully charged Heavy Attacks now restore twice the amount of Health and resources for this ability and its morphs.
  • Strife: Reduced the damage done by this ability by half, but it now also heals for 50% of the damage done and can now target you or any ally. The total healing amount remains unchanged.
    • Swallow Soul (morph): This morph now doubles the damage, but decreases the heal to 35% of the damage done and can only target you. The passive Minor Vitality effect has been removed.
    • Funnel Health: This morph will now always heal you in addition to an ally.
      For the Swallow Soul morph, we wanted to retain the current functionality of dealing high damage, while also providing healing utility to yourself. The amount of healing provided to the group with Strife was so high that there wasn’t enough tradeoff with the morph choice. Now you can still get that super powerful group utility as before, but now it comes at a cost of reduced damage. This is the Funnel Health morph.

 

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Sorcerer

Dark Magic

  • Crystal Shard
    • Crystal Fragments (morph):
      • The icon on your action bar now changes when you have an instant-cast proc.
      • Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
  • Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
    • Dark Deal (morph): This morph now also has a cost reduction bonus as its morph effect.
  • Rune Prison:
    • This ability and its morphs now stun the target after 1.2 seconds; a new visual effect will display on the target to indicate this effect. The initial application of this effect cannot be dodged, but if the target is dodging after 1.2 seconds they will avoid the stun.
    • Increased the duration of the stun to 3 seconds from 2 seconds.
    • Rune Cage (morph): Increased the damage done if the target fails to use Break Free before the stun ends by approximately 22%.
      We wanted to clearly telegraph when this stun is coming since it doesn’t use a projectile to indicate when it applies. You should now have some time to respond or prepare defenses.

 

Daedric Summoning

  • Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
  • Conjured Ward:
    • This ability and its morphs now have a 1-second cast time, previously an instant cast.
    • Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
  • Daedric Curse
    • Daedric Prey (morph): Decreased the cost of this morph by approximately 20%.
  • Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
    • Summon Unstable Clannfear (morph): Decreased the cost of the special attack from this morph by approximately 33%.
  • Summon Winged Twilight
    • Summon Twilight Tormentor (morph): Decreased the cost of the special attack from this morph by approximately 15%.

Storm Calling

  • Mages’ Fury:
    • Fixed an issue where this ability could be cast on corpses.
    • Fixed an issue where the execute explosion would sometimes not trigger correctly when the target fell below 20% Health.
    • Fixed an issue where casting this ability would aggro monsters before actually dealing damage.
    • Fixed an issue where you could cast this ability on a target you did not have line of sight on.
    • Fixed an issue where using this ability was not counting towards the Expert Mage passive.
  • Overload:
    • This ability and its morphs no longer grant a third ability bar when toggled on.
    • Weapon abilities can now be used while in Overload mode, and are no longer hidden.
    • You can no longer generate any Ultimate while this ability is toggled on.
    • You can now toggle this on when you have 25 Ultimate or more, previously 75 Ultimate.
    • Light and Heavy Attacks are now off the global cooldown and can be woven with other abilities.
    • Decreased the damage of the Light Attack by approximately 50%.
    • Increased the damage of the Heavy Attack by approximately 60%.
    • Power Overload (morph): This morph now specifies the bonus range and radius for the Light and Heavy Attacks.
      We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set.

 

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Templar

Aedric Spear

  • Piercing Javelin
    • Binding Javelin (morph): This morph now knocks the enemy down instead of knocking them back.
      This change was made to help ensure Stamina melee builds are able to continue to hit their targets after activating Binding Javelin. Ranged stamina builds still have access to a knockback with Scatter Shot. (See below for additional changes to Scatter Shot).

 

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  • Puncturing Strikes:
    • Increased the damage dealt to the closest target only by approximately 8% for this ability and its morphs.
    • While channeling this ability and its morphs, your character will now always orient the direction of the area of effect towards your reticle. This also allows you to turn and damage enemies with these abilities while you are rooted.
      We want to make sure Melee builds are adequately rewarded for the extra amount of risk they are undertaking.
  • Radial Sweep
    • Empowering Sweep (morph): This morph now deals Physical Damage instead of Magic Damage, and also now grants Major Protection for 6 seconds, plus 1 second for each target hit.
    • Crescent Sweep (morph): This morph now deals Magic Damage instead of Physical Damage.
      As stamina builds already have a bursty option with Dawnbreaker, we wanted Magicka Templars to have access to a similar option with Crescent Sweep. This also expands the options for Stamina Templars to have a more defensive Ultimate from Empowering Sweep to help fulfill the brawler playstyle.
  • Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
    • Blazing Spear (morph): Increased the damage done from this ability by approximately 60%.
  • Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
    We wanted to retain the defensive flavor of this passive while making it applicable to more of the Aedric Spear skills. The previous version wasn’t effective with Puncturing Strikes and Focused Charge because they can’t be used while blocking. Damage shield mitigation doesn’t include block, so Sun Shield also wasn’t useful previously with this skill.
  • Sun Shield
    • Blazing Shield (morph): Fixed an issue where casting this morph would aggro neutral monsters around you.

Dawn’s Wrath

  • Backlash: Increased the cost of this ability and its morphs by approximately 5%.
  • Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
    This change allows the Templar more opportunities to integrate damage over time effects into their rotation during the execute phase, while retaining the powerful level of Radiant Destruction.

Restoring Light

  • Restoring Aura
    • Repentance (morph): Different Templars can now repent the same corpse.
  • Rune Focus: Reduced the cost to match the Channeled Focus morph.
    • Restoring Focus (morph): This morph now costs Stamina and grants Stamina to you every second, and no longer gives Minor Vitality and Minor Protection.
      Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles.

 

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Warden

Animation Companions

  • Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
  • Betty Netch:
    • Increased the resources restored by this ability and its morphs by approximately 60%.
    • Fixed an issue where the beam visual effects would not display if you recast the ability or its morphs.
  • Dive
    • Cutting Dive (morph): This morph now also reduces the cost as a morph effect.
    • Screaming Cliff Racer (morph): This morph no longer has a minimum range requirement to obtain part of the 15% damage done bonus. Every meter you are away from the target adds 1% damage done, up to a maximum of 15%.
  • Falcon’s Swiftness: Fixed an issue where part of the visual effects from this ability and its morphs was still visible to enemies even when you were hidden.
    • Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
    • Deceptive Predator (morph): The Minor Evasion buff is now granted at all times while this morph is slotted. This morph no longer grants an increased duration to the active Major Expedition and Major Endurance buffs.
      The goal of this change is to help reduce buff management for Wardens. You can now activate this ability reactively in situations where movement speed is needed, instead of having to keep the effect up 100% of the time.
  • Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
  • Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
  • Swarm: Increased the cost of this ability and its morphs by approximately 30%.

Green Balance

  • Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
    The goal of this change is to ensure that all types of Wardens now have the ability to bring Minor Toughness to the group.
  • Nature’s Grasp: This ability can now target your Feral Guardian and its morphs.
 

Winter’s Embrace

  • Arctic Wind
    • Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
  • Impaling Shards: Fixed an issue where the visual effects of this ability and its morphs did not persist for the full duration of the effect.

Weapon

Dual Wield

  • Blade Cloak: This ability and its morphs now grant Major Evasion.

Bow

  • Arrow Spray
    • Acid Spray (morph): Fixed an issue where the damage over time from this morph was breaking the invisibility of Shadow Cloak.
  • Scatter Shot: Increased the range of this ability and its morphs to 28 meters from 10 meters.
    The range was increased to be more in line with the other Bow abilities and now fits better into rotations at range.
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Destruction Staff

  • Impulse: Increased the damage done by this ability and its morphs by approximately 25%.

Armor

Light Armor

  • Annulment
    • This ability and its morphs now have a 1 second cast time, previously instant-cast.
    • Increased the duration of the damage shield to 9 seconds from 6 seconds.
      Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
  • Evocation: This ability now also increases your Magicka Recovery by 2/4% per piece of Light Armor worn, in addition to reducing the cost of Magicka abilities by 1/2% per piece of Light Armor worn.
  • Recovery
    • Renamed this ability to Grace.
    • This ability’s old effects have been merged into the Evocation passive.
    • It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
      All these changes are aimed at making Light Armor more attractive to Magicka users in both PvE and PvP scenarios.

Medium Armor

  • Agility: Increased the Weapon Damage bonus to 7/15% from 6/12%.

World

Werewolf

  • Devour: Different Werewolves can now devour the same corpse.
  • Savage Strength: Fixed an issue where this passive ability was not actually increasing your Spell and Physical Resistance.
  • Werewolf Transformation: Fixed an issue where the transformation from this ability and its morphs was being removed from you if you zoned into a new area.
    • Pack Leader (morph): Fixed an issue where using a Heavy Attack against an enemy would not cause your Direwolves to target that enemy.

Guild

Fighters Guild

  • Silver Bolts
    • Silver Leash (morph): Fixed an issue where you could not cast this morph while you were silenced.

Psijic Order

  • Imbue Weapon: Decreased the cost of this ability and the Crushing Weapon morph by 5%.
    • Elemental Weapon (morph): Increased the cost of this morph by 10%.

Undaunted

  • Inner Fire
    • Inner Beast (morph): Fixed an issue where you could not cast this morph while you were silenced.

Alliance War

Assault

  • Reach: This ability now only affects abilities that have a 28 meter range or more, previously 15 meters.
  • War Horn: This ability and its morphs no longer grant Minor Toughness.
    This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
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Champion System

The Apprentice

  • Spell Precision: Decreased the Spell Critical Strike Chance granted to 9% from 12%.

The Ritual

  • Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
    These changes were made to keep damage and critical strike rates in line after the increased changes to Minor Prophecy/Savagery.

The Shadow

  • Befoul: Fixed an issue where placing points into this Champion ability was not updating the tooltip of some Major and Minor defile abilities.

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General

  • Fixed an issue where a Bind on Equip weapon on your secondary weapon bar would not be bound until you weapon-swapped to that bar. Now, when you equip a Bind on Equip weapon, it will immediately bind – whether or not you are currently using that weapon bar.
  • Decreased the effectiveness of poisons that increase Magicka and Stamina costs to a 10% cost increase, previously 30%.

Glyphs

  • Absorb Stamina Enchantment: This glyph now deals Physical Damage instead of Magicka Damage.
  • Crusher: This glyph now always prioritizes the highest value debuff on the target. A lower value Crusher enchantment proc cannot overwrite a higher value one.
  • Weakening: This glyph now always prioritizes the highest value debuff on the target. A lower value Weakening enchantment proc cannot overwrite a higher value one.

Item Sets

  • Fixed an issue where healing ability tooltips were not being updated when you had an Item Set bonus that increased healing done.
  • Affliction: Fixed an issue where the damage from this Item Set was being mitigated by the target’s Spell Resistance instead of their Physical Resistance.
  • Jorvuld’s Guidance: Fixed an issue where this Item Set was not increasing the duration of the Major Protection buff from the Remembrance morph.
  • Maw of the Infernal: Fixed an issue where the damage area of the Daedroth’s Fiery Breath ability was smaller than the visual effect area.
    The damage area radius was increased by approximately 100%, and the cone width was increased by 20%.

 

  • Pirate Skeleton: Fixed an issue where the appearance change from this Item Set was not lasting the full duration if you were also wearing the Jorvuld’s Guidance Item Set.
  • Powerful Assault: Fixed an issue where the proc from this Item Set would only apply to your group members, and not just any ally.
  • Thurvokun: Fixed an issue where the Minor Defile debuff applied was only reducing healing received and not also Health Recovery.
  • Vestment of Olorime: Fixed an issue where some player abilities and dungeon boss synergies were incorrectly proccing this Item Set.
  • Vykosa: Fixed an issue where this Item Set would not proc Major Maim if the target was taunted by the Tormentor Item Set proc.

 

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