Summerset Patch Notes Part 3: Combat & Gameplay

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General

  • Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
  • Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
    • Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
    • Light Attacks with Two Handed weapons will deal less damage.
    • Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
    • Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
  • Adjusted the ability to dodge various abilities and item set procs:
    • The following can now be dodged:
      • Death Stroke
      • Summon Shade and its morphs (only the pet’s attacks)
      • Maw of the Infernal (only the pet’s melee attacks)
    • The following now cannot be dodged:
      • Arrow Spray and morphs
      • Overload and morphs (Heavy Attack only)
      • Noxious Breath
      • Puncturing Strikes and morphs (snare only)
      • Razor Caltrops
      • Eternal Hunt
      • Defiler
      • Hand of Mephala
      • Kra’gh
      • Poisonous Serpent
      • Roar of Alkosh
      • Sellistrix
      • Sheer Venom
      • Spawn of Mephala
      • Stormfist
      • Thurvokun
      • Tremorscale
      • Twin Sisters
      • Widowmaker
  • The Shadow (Mundus Stone) now only affects Critical Damage, and does not affect Critical Healing.

 
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Player Abilities
We’ve made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:

  • Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we’ve found few players utilize.
  • Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
  • Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
  • DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.

Buffs and Debuffs

  • Empower: This buff category now increases the damage done by your next Light Attack by 40%, instead of increasing the damage done of any attack by 20%.
    This makes Empower a friendly buff to use in rotations, and decreases some of the burst potential of combining it with other abilities.
  • Major and Minor Force: These buff categories now only affect Critical Damage, and do not affect Critical Healing.

Dragonknight

  • Ardent Flame
    • Cauterize (Inferno morph): Increased the range of the heal from this morph to 28 meters from 15 meters.
    • Combustion: This passive ability now also restores 250/500 Magicka or Stamina to you when you apply the Burning or Poisoned status effects to an enemy. These effects can occur once every 5 seconds.
    • Empowering Chains (Fiery Grip morph): This morph now grants you 2 stacks of the Empower buff, up from 1.
    • Shifting Standard (Dragonknight Standard morph): Decreased the cost of this morph to 225 Ultimate from 250 Ultimate.
  • Draconic Power
    • Reflective Plate (Reflective Scale morph): This morph now removes all snare effects from you when you cast the ability.
  • Earthen Heart
    • Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
    • Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
    • Obsidian Shard (Stonefist morph): Increased the healing done by this morph by approximately 25%.
    • Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we’ve also made adjustments to both morphs:
      • Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
      • Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.
    • Shattering Rocks (Petrify morph): This morph has been redesigned so that when the stun ends, it causes the enemy’s next attack to heal their target.
    • Stone Giant (Stonefist morph): This morph now also grants Minor Ward in additional to Minor Resolve.

Nightblade

  • Assassination
    • Assassin’s Blade: This ability and its morphs now deal their bonus execute damage when the target is below 25% Health, down from 26% Health.
    • Lotus Fan (Teleport Strike morph): The snare applied by this morph now reduces Movement Speed by 40%, down from 70%.
  • Shadow
    • Bolstering Darkness (Consuming Darkness morph): This morph now causes the Major Protection buff to remain on you even after leaving the area. The buff will persist for the duration of the ability.
    • Dark Cloak (Shadow Cloak morph): This morph no longer grants invisibility; instead it heals you for 32% of your Max Health over 3 seconds and grants Minor Protection for the duration.
    • Dark Shades (Summon Shade morph):
      • Renamed this morph to “Dark Shade”. Singular. Because…
      • This morph now summons one shade instead of two, and the shade will occasionally deal a point blank area of effect damage around it.
    • Manifestation of Terror (Aspect of Terror morph): Reduced the arming time of the traps created by this morph to 2 seconds from 3 seconds.
    • Path of Darkness: Reduced the damage and healing done by this ability and Refreshing Path morph by approximately 5%, and reduced the damage done by the Twisting Path morph by approximately 9%.
    • Shadow Image (Summon Shade morph): This morph can now be cast without an enemy target.
  • Siphoning
    • Debilitate (Cripple morph): This morph now refunds 100% of the ability’s cost if the enemy dies while affected by it, increased from 50%.
    • Malevolent Offering: This ability and its morphs now smart heal an ally in front of you instantly, instead of healing a specific target over time. Each cast of these abilities will place a damage over time effect on you that drains your health over 8 seconds.
    • Soul Siphon (Soul Shred morph): Increased the radius of the heal applied by this morph to 28 meters from 15 seconds.
    • Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.

      This change was made to put the Strife ability cost more in line with other similar types of abilities, such as Force Shock.

Sorcerer

  • Dark Magic
    • Blood Magic: Increased the healing done when this passive ability procs to 5/10% of your Max Health from 4/8%.
    • Daedric Mines: Decreased the cost of this ability and its morphs to 5400 Magicka from 6480 Magicka.
    • Negate Magic: Increased the duration of this ability and its morphs to 12 seconds from 10 seconds.
      This was done to make up for the fact that the Persistence passive was redesigned (details below) and no longer affects this iconic Ultimate ability. The net effect is the total duration will remain unchanged.
    • Persistence: This passive now reduces the cost of your next Magicka or Stamina ability used within 4 seconds by 7/15% after you block an attack.
    • Restraining Prison (Encase morph): This morph no longer snares enemies. Instead, it now gives Major Vitality for 2 seconds, plus 1 second per enemy in the area.
    • Rune Cage (Rune Prison morph): This morph now deals its damage when the stun ends (i.e.: if it is broken early or if the ability ends naturally), instead of when the stun completes.
    • Rune Prison: Increased the duration of the stun applied by this ability and its morphs to 5 seconds from 2.5 seconds.
  • Daedric Summoning
    • Bound Armor: This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds.
    • Bound Aegis (Bound Armor morph): This morph now grants Minor Ward and Minor Resolve while it is slotted.
    • Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
    • Conjured Ward: Increased the strength of the damage shield summoned by this ability and its morphs by approximately 10%.
    • Hardened Ward (Conjured Ward morph): Decreased this morph’s bonus to your own damage shield to 20% from 30%.

      Combined with the change to the base ability, Conjured Ward, there is no net change to the strength of the shield that Hardened Ward provides.
    • Summon Storm Atronach: Increased the health of the Atronach summoned by this ability and the Charged Atronach morph by approximately 70%.
    • Summon Unstable Familiar: The pet summoned from this ability now has a basic area of effect special ability that can be used while the pet is active.
    • Summon Winged Twilight: The pet summoned from this ability now has a basic heal special ability that can be used while the pet is active.
  • Storm Calling
    • Lightning Flood (Lightning Splash morph): This morph now also increases the damage done by approximately 15%.

Templar

  • Aedric Spear
    • Burning Light: Increased the damage done by this passive ability by approximately 9%.
    • Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.
    • Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.

      This puts Templar healing while damaging more in line with other classes, and takes into account they don’t have Major Mending active at all times.
  • Dawn’s Wrath
    • Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.

      This eliminates the extra fractional duration from some damage over time abilities that weren’t actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.
    • Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.
    • Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.
  • Restoring Light
    • Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.
    • Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
    • Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
    • Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.

Warden

  • Animal Companions
    • Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.

      In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
    • Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it can be dodged. 
    • Subterranean Assault (Scorch morph): This morph no longer applies Major Breach to enemies hit – it only applies Major Fracture. The duration of Major Fracture has been reduced to 5 seconds, down from 10 seconds.
  • Green Balance
    • Bursting Vines (Nature’s Grasp morph): This morph now grants 10 Ultimate when used on an ally under 60% Health, and added a 4 second cooldown.
    • Nature’s Grasp: This ability and the Nature’s Embrace morph now grant 3 Ultimate when the healing over time completes.
  • Winter’s Embrace
    • Arctic Wind: Increased the initial heal done by this ability and its morphs to 12% of your Max Health from 10%.
    • Crystallized Shield: Increased the cost of this ability and its morphs to 3240 Magicka from 2701.
    • Frozen Gate: This ability and its morphs now deal Frost Damage to the enemy when the trap is triggered.

Weapon

  • One Hand and Shield
    • Shield Charge: Increased the duration of the stun applied by this ability and its morphs to 3 seconds from 2 seconds.
  • Dual Wield
    • Deadly Cloak (Blade Cloak morph): Reduced the damage done by this morph by approximately 15%.
    • Rending Slashes (Twin Slashes morph): The snare applied by this morph now reduces Movement Speed by 40%, down from 50%.
  • Bow
    • Rapid Fire: This ability and the Toxic Barrage morph now grant you crowd control immunity while you are channeling them.

      This puts these abilities more in line with the Soul Strike ability, which provides similar protections. We don’t want players to activate an Ultimate and have it easily and immediately negated.

Guild 

  • Fighters Guild 
    • Silver Leash (Silver Bolt morph): This ability will now fire a bolt that, upon hitting and damaging an enemy, will instantly pull them toward you and apply a snare on them. 

World

  • Werewolf
    • Brutal Pounce (Pounce morph): This morph now deals full damage to the primary target and partial damage to secondary targets, rather than hitting the primary target twice with partial damage. The total damage dealt remains unchanged.

Champion System

  • The Lady
    • Bulwark: This ability now only requires you have a Frost Staff equipped to obtain its bonus, instead of requiring a Frost Staff and the Tri Focus passive. It can still also be obtained by having a Shield equipped.

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General

  • Fixed an issue where some charge abilities (Critical Charge, Focused Charge, and Shield Charge) would charge you directly inside of the target player character.
  • Fixed an issue where blocking to cancel a channeled ability would occasionally cause you to get stuck blocking for a second.
  • Fixed a rare issue where holding down the Heavy Attack button would not cause you to perform a Heavy Attack.
  • Fixed an issue where abilities that summon permanent pets, such as Summon Unstable Familiar or Feral Guardian, could allow you to have the pet summoned without the ability slotted on your bar.
  • Fixed an issue that prevented you from targeting allies with friendly abilities while an enemy stood between you.
  • Fixed an issue where passive abilities, such as Scaled Armor, were not granting enough resistances to max level characters. 

Dragonknight

  • Ardent Flame
    • Shifting Standard (Dragonknight Standard morph): Fixed an issue where shifting the standard would cause it to deal slightly more damage.
  • Draconic Power
    • Spiked Armor: Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.

Nightblade

  • Assassination
    • Executioner: Fixed an issue where this passive was not restoring resources to you if an Assassination ability was the killing blow.
    • Merciless Resolve (Grim Focus morph): Fixed an issue where the snare from this morph would not apply to a target that blocked the damage.
    • Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
  • Shadow
    • Manifestation of Terror (Aspect of Terror morph): Fixed an issue where the traps created by this morph would not trigger if an enemy walked over the trap while they were blocking. The traps will now always trigger if an enemy that is able to be feared walks over them, and will not trigger if the enemy is unable to be feared.
    • Shadowy Disguise (Shadow Cloak morph):
      • Fixed an issue where this morph’s effect was causing all your healing over time effects to critically strike, and not consume the effect.
      • Fixed an issue where this morph would cause your next damage over time tick to critically strike and consume the effect. This morph’s effect now only works on your next direct damage attack.
    • Shadow Image (Summon Shade morph): Fixed an issue where the shade summoned by this morph would not apply Minor Maim to an enemy that blocked its projectile attack.
  • Siphoning
    • Debilitate (Cripple morph): Fixed an issue where the damage over time effect from this morph could not be placed on the same enemy from different Nightblade casters.
    • Leeching Strikes (Siphoning Strikes morph): Fixed an issue where this morph was unable to be cast while you were silenced.
    • Malevolent Offering: Fixed an issue where your character could get stuck in the animation of this ability and its morphs.
    • Strife: The animation from this ability and its morphs now plays faster, which should make it easier to weave with Light Attacks.

Sorcerer

  • Dark Magic
    • Blood Magic: Fixed an issue where this passive ability would not trigger if you hit an enemy immune to snares with your Daedric Mine abilities.
  • Storm Calling
    • Ball of Lightning (Bolt Escape morph): Fixed an issue where the ball summoned from this morph could intercept channeled beam attacks instead of only projectiles.

Templar

  • Aedric Spear
    • Spear Shards: Fixed an issue where this ability and the Luminous Shards morph were not displaying hostile red telegraphs to enemy players.
    • Blazing Spear (Spear Shards morph): Fixed an issue where the hostile red telegraph from this morph was not indicative of its actual radius.

Warden

  • Animal Companions
    • Eternal Guardian (Feral Guardian morph): Fixed an issue where the bear’s respawn would prevent you from resurrecting another player, and cause that player to be permanently unable to be resurrected until they relogged.
      • Known Issue: The bear’s respawn should be less disruptive toward your ability to do other actions or cast other abilities, but may still interfere with resurrecting an ally or other abilities with cast and channel times.
    • Swarm: Fixed an issue where the projectile fired from this ability and its morphs would immediately aggro monsters before it reached them.
  • Green Balance
    • Healing Seed: Fixed a rare issue where this ability and its morphs could fail to heal you and your allies in the area of effect.
  • Winter’s Embrace
    • Crystallized Shield: Fixed an issue where the visual effects from this ability and its morphs were still appearing to enemies even if you were stealthed or invisible.
    • Frost Cloak: Fixed an issue where this ability and its morphs would not apply their Major Resolve and Major Ward buffs to you if other allies were nearby. It now always applies those buffs to you and the closest 5 allies.

Weapon

  • One Hand and Shield
    • Deep Slash (Low Slash morph): Fixed an issue where this morph would fail to apply Minor Maim to the primary target if it hit more than one enemy.
    • Defensive Posture: Fixed an issue where the visual effects from this ability and the Defensive Stance morph were not being removed if you recast the ability multiple times.
  • Bow
    • Acid Spray (Arrow Spray morph): Fixed an issue where the damage over time aspect of this morph could be reflected.
  • Destruction Staff
    • Destructive Touch: Fixed an issue where the Frost Clench and Frost Reach morphs were not displaying their visuals effects and scrolling combat text damage values correctly if they were used repeatedly on an enemy target.
    • Elemental Rage (Elemental Storm morph): Fixed an issue where Fiery Rage was not increasing the damage dealt by this morph by 10%.
    • Pulsar (Impulse morph): Fixed an issue where Rank 1 of Flame Pulsar was not applying Minor Mangle to enemies hit.
    • Wall of Elements: Fixed an issue where Wall of Frost and its morphs were not snaring enemies further than 5 meters away from the beginning of the wall.
  • Restoration Staff 
    • Fixed an issue where the Heavy Attack from Restoration Staves wouldn’t play correctly when canceled with Blessing of Protection. 

World

  • Soul Magic
    • Soul Strike: Fixed an issue where this ability and the Shatter Soul morph were still snaring the enemy target. The snare has been removed from all versions of this ability.
  • Vampire
    • Mist Form: Fixed an issue where this ability and its morphs were not granting you immunity to the immobilize from poisons.
  • Werewolf
    • Brutal Pounce (Pounce morph): Fixed an issue where this morph would stun any secondary target, even if they were not already Off Balance.
    • Claws of Anguish (Infectious Claws morph): Fixed an issue where the Major Defile debuff applied by this morph was not reducing Health Recovery.
    • Infectious Claws: Fixed an issue where you could dodge this ability and its morphs.

Guild

  • Fighters Guild
    • Silver Bolts: Fixed an issue where the snare from by this ability and the Silver Shards morph would not apply to a target that blocked the damage.
  • Mages Guild
    • Entropy: Fixed an issue where you could dodge individual damage over time ticks from this ability and its morphs.
  • Undaunted
    • Trapping Webs: The morphs for this ability now have unique icons.
    • Spiked Bone Shield (Bone Shield morph): Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.

Alliance War

  • Assault
    • Reach: This skill now properly applies only in areas of Keeps, Resources, Outposts, Districts and Scroll Temples.

Racial

  • Argonian
    • Argonian Resistance: Updated this ability’s tooltip to indicate it grants immunity to the Poisoned and Diseased status effects.
  • Dark Elf
    • Resist Flame: Updated this ability’s tooltip to indicate it grants immunity to the Burning status effect.
  • Nord
    • Resist Frost: Updated this ability’s tooltip to indicate it grants immunity to the Chill status effect.
  • Wood Elf
    • Resist Affliction: Updated this ability’s tooltip to indicate it grants immunity to the Poisoned and Diseased status effects.

Champion System

  • The Lord
    • Expert Defender: Updated the tooltip for this ability to indicate it only works on Player Light and Heavy Attacks.

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General

  • Two Handed, Bow, Destruction Staff, and Restoration Staff weapons now count for two pieces towards any item set bonus. Rejoice!

Consumables

  • Decreased the strength of the snare applied by the Hindrance poison to 40% from 50%.

Item Sets

  • The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
    • Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
  • Archer’s Mind: This item set now only affects Critical Damage, and not Critical Healing.
  • Coward’s Gear: This item set now requires that you are both Sprinting and moving to obtain its bonuses.
  • Cruel Flurry: This item set now only works on damage over time abilities you cast from your bar, and not damage over time procs such as Twin Blade and Blunt.
  • Earthgore: This item set now heals for the same amount over 6 seconds instead of 3 seconds. 

    Earthgore was too bursty for a strong AOE heal. This change will keep the high power heal, but make it less destructive in PvP gameplay, where an entire group is near invulnerable over the 3 seconds that the old Earthgore would be activated. 
  • Hiricine’s Veneer: This item set now reduces the cost of all Stamina abilities by 4% instead of increasing Stamina Recovery for you and your group by 12%. 
  • Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
  • Night Mother’s Gaze: This item set now applies Major Fracture to the enemy when you deal Critical Damage, instead of reducing their Physical Resistance by 2580.
  • Prisoner’s Rags: This item set now requires that you are both Sprinting and moving to obtain its bonuses.
  • Sunderflame:
    • This item set now applies Minor Breach and Minor Fracture to the enemy when you deal damage with a fully-charged Heavy Attack, instead of reducing their Physical Resistance by 3440.
    • Increased the bonus Flame Damage dealt with a fully-charged Heavy Attack to 4000 from 774.

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Item Sets

  • Akaviri Dragonguard: Fixed an issue where this item set was not reducing the cost of Overload’s Light and Heavy Attacks.
  • Blessing of Potentates: Fixed an issue where this item set was not reducing the cost of Overload’s Light and Heavy Attacks.
  • Bone Pirate’s Tatters: Fixed an issue where the Max Stamina from this Item Set’s 5-piece bonus was not increasing your damage done with Stamina abilities.
  • Caluurion’s Legacy: Fixed an issue where this item set could not trigger from the Inferno and Flames of Oblivion abilities.
  • Cruel Flurry: Fixed an issue where this item set’s bonus was being consumed by the Poison Injection morph but was not actually benefiting from it.
  • Galerion’s Revenge: Fixed an issue where Lightning and Restoration Staff Heavy Attacks would apply multiple stacks of this item set’s debuff.
  • Jorvuld’s Guidance:
    • Fixed an issue where this item set’s bonus was not increasing the duration of Major Slayer or Major Aegis.
    • This item set no longer displays its visual effect every time you weapon swap into it.
  • Shroud of the Lich: Fixed an issue where this item set’s proc was not increasing your out-of-combat Magicka Recovery.

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